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I want POE2 to have COMBAT.
POE1 can be 1 button goodbye screen.
POE2 I want to engage with each pack.
You can and do, in the campaign.
PoE2 is a great tutorial for PoE1.
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Posted byLixy#2668on Dec 30, 2024, 5:31:01 PM
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You aren't a shareholder. You're a customer, and you give feedback, and it's up to the company whether or not they listen.
The entitlement is insane, Just because you give someone money doesn't mean they need to listen to you more than others.
That's not how support has ever worked. If you think that's how support works, you need to go online, and look at 'conditional support' and notice that it's something that abusive people do to get their way with others. It's not healthy. And yes, it applies here, because you're acting a certain way, expecting certain treatment.
Yes, im a customer, a way better customer than you that should be worth more for any smart business, you played PoE 1 for hundreds of hours and have 0 badges, if you enjoyed the game (wich i assume or you wouldnt have played that much) why didnt you support it? In my eyes and any smart business youre just leeching, and your opinion should have 0 weight, you can be mad or whatever, but it´s how the real world works.
IGN - Slayonara
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Posted byMakaveliPT#7753on Dec 30, 2024, 5:31:36 PM
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You want the game to be more like PoE1 - faster, easier, and yet infinitely more difficult if you cannot generate infinite currency.
Where did I say that?
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Posted byCassiusK#0297on Dec 30, 2024, 5:42:51 PM
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Last edited by Azimuthus#1135 on Dec 30, 2024, 5:51:42 PM
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Posted byAzimuthus#1135on Dec 30, 2024, 5:51:28 PM
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I could sit here pointing out countless reasons why the community is COMPLETELY lost, filled with "Experienced" players, "Professionals," "Legendary players," and everything else you can toss into a pressure cooker and seal shut, constantly saying that "POE2 is far from being POE1."
It’s almost a joke. If you love POE1 so much, then stick with POE1! See how simple and magical that is? Don’t bring me these twisted ideas like "My character has to blow everything up" or "The character needs to move super fast." If that’s what you want, stick with POE1, or should I say "Vampire Survi..." Oops, hit a nerve, didn’t I?
The slower and more punishing POE2 is, the better. And for those complaining? Go back to POE1.
The true problem is fatalism.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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Posted byLibraExAnima#1943on Dec 30, 2024, 5:55:36 PM
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After you get the knowledge, and farm a lot to buy godly gear... yes it can become much easier.
But by removing the penalty then you're just asking to make it even easier instead of asking for the game to be more fair, balanced and challenging in a good way.
PoE 1's first mistake was allowing players to reach millions of DPS. If this possibility exists, then the game will never be balanced because the damage will be spiky, leading to more deaths, and more penalties.
PoE 2 supposedly is meant to be more skill based and less reliant on raw stats. I guess the execution failed at that. Hope they aren't afraid to piss people off and nerf what needs nerfing, buff what needs buffing, rework damage scaling vectors and defenses and travel skills/Dodge Roll/Mobility.
We can only hope and wait. But I doubt they will remove the penalty.
Nah, PoE has always been easy. Especially when you look into how most people play it. They quit after they get to 80-85 or so. Most don't care to engage with the overly convoluted end-game and crafting system.
IF you don't have the knowledge. There's guides from people that do. Follow it, and you can beat the game.
And no. The game isn't 'easier' because of the lack of XP loss on death. It's just less frustrating. The mechanic is largely just there to pad game-time. And it's a dated mechanic from 25 years ago, when it was used in video games for that express purpose.
There's significantly better ways to make a game challenging these days. And they engage players, not frustrate them.
WoW ran into this issue 2 decades ago. Where they wanted to reduce XP the longer you played, and it just 'feels' bad for a player. Instead what they did, was give you rested xp. Over-all the same effect.
PoE could totally aim to do something like this. A mechanic where, the longer you play without a death the more Item quantity you get.
Players will actively engage with this mechanic, and if they die. All they're losing is a bonus.
Same over-all effect of having players slow down, think about their builds. Improve their gameplay. But it's not a punishment. But a reward. And engaging with it improves the game, not pissing players off.
Tons of games follow designs like this today. It's just a better way to do it.
Not sure why everyone clings to these old designs. All they do is piss players off. Huge amounts of frustration and time-waste has no place in a video game. And that's all a mechanic like this is. It doesn't make the game challenging. People just fucking quit when it happens.
This is the correct answer. Reward me with bonuses for doing things the "intended way", not take things away from me for failing.
At the end of the day, the EXP punishment on death doesn't actually provide any value and doesn't push me to fix my build, it just makes me stop playing. It's a slap in the face when the game already slapped me in the face. I also question how you're supposed to "fix" your build when the game says nothing about what was wrong in the first place.
I find it to be a strawman when people act like removing EXP punishment on death means everyone will just throw their faces at the game and magically win, despite not doing anything to fix what was causing them to die in the first place. The vast majority of players won't do that, and designing your entire game philosophy around a niche amount of players is a losing strategy.
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Posted byPolantaris#1920on Dec 30, 2024, 6:55:34 PM
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After you get the knowledge, and farm a lot to buy godly gear... yes it can become much easier.
But by removing the penalty then you're just asking to make it even easier instead of asking for the game to be more fair, balanced and challenging in a good way.
PoE 1's first mistake was allowing players to reach millions of DPS. If this possibility exists, then the game will never be balanced because the damage will be spiky, leading to more deaths, and more penalties.
PoE 2 supposedly is meant to be more skill based and less reliant on raw stats. I guess the execution failed at that. Hope they aren't afraid to piss people off and nerf what needs nerfing, buff what needs buffing, rework damage scaling vectors and defenses and travel skills/Dodge Roll/Mobility.
We can only hope and wait. But I doubt they will remove the penalty.
Nah, PoE has always been easy. Especially when you look into how most people play it. They quit after they get to 80-85 or so. Most don't care to engage with the overly convoluted end-game and crafting system.
IF you don't have the knowledge. There's guides from people that do. Follow it, and you can beat the game.
And no. The game isn't 'easier' because of the lack of XP loss on death. It's just less frustrating. The mechanic is largely just there to pad game-time. And it's a dated mechanic from 25 years ago, when it was used in video games for that express purpose.
There's significantly better ways to make a game challenging these days. And they engage players, not frustrate them.
WoW ran into this issue 2 decades ago. Where they wanted to reduce XP the longer you played, and it just 'feels' bad for a player. Instead what they did, was give you rested xp. Over-all the same effect.
PoE could totally aim to do something like this. A mechanic where, the longer you play without a death the more Item quantity you get.
Players will actively engage with this mechanic, and if they die. All they're losing is a bonus.
Same over-all effect of having players slow down, think about their builds. Improve their gameplay. But it's not a punishment. But a reward. And engaging with it improves the game, not pissing players off.
Tons of games follow designs like this today. It's just a better way to do it.
Not sure why everyone clings to these old designs. All they do is piss players off. Huge amounts of frustration and time-waste has no place in a video game. And that's all a mechanic like this is. It doesn't make the game challenging. People just fucking quit when it happens.
This is the correct answer. Reward me with bonuses for doing things the "intended way", not take things away from me for failing.
At the end of the day, the EXP punishment on death doesn't actually provide any value and doesn't push me to fix my build, it just makes me stop playing. It's a slap in the face when the game already slapped me in the face. I also question how you're supposed to "fix" your build when the game says nothing about what was wrong in the first place.
I find it to be a strawman when people act like removing EXP punishment on death means everyone will just throw their faces at the game and magically win, despite not doing anything to fix what was causing them to die in the first place. The vast majority of players won't do that, and designing your entire game philosophy around a niche amount of players is a losing strategy.
Yup, If I ever hit a point in PoE where I'm dying a ton and I lose a bunch of XP, I usually just quit. It's frustrating, and I don't play games to be frustrated. I play them to relax, and enjoy a few hours. As do well, most.
It is a fallacy, I think, slippery slope would fit, so would strawman. It's born of system 1 thinking. Illogical, feeling based arguments. Usually ego driven, and a mechanic like this is great for boosting peoples ego's. When people suggest removing it, it suddenly threatens that ego, and they get defensive.
It's how tons of communication online happens these days, it's why it's nearly impossible to discuss anything anymore. People are so reactionary and emotional that they never engage their system 2. You hear of the NPC theory?
To actually get through to people, you need to just constantly ask questions. Because when they realize they can't actually answer them, that system 2 usually starts churning.
Last edited by Akedomo#3573 on Dec 30, 2024, 7:11:13 PM
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Posted byAkedomo#3573on Dec 30, 2024, 7:05:59 PM
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I could sit here pointing out countless reasons why the community is COMPLETELY lost, filled with "Experienced" players, "Professionals," "Legendary players," and everything else you can toss into a pressure cooker and seal shut, constantly saying that "POE2 is far from being POE1."
It’s almost a joke. If you love POE1 so much, then stick with POE1! See how simple and magical that is? Don’t bring me these twisted ideas like "My character has to blow everything up" or "The character needs to move super fast." If that’s what you want, stick with POE1, or should I say "Vampire Survi..." Oops, hit a nerve, didn’t I?
The slower and more punishing POE2 is, the better. And for those complaining? Go back to POE1.
If they do this you will lose all the people who financially supported GGG over the years. People who have allow GGG To continue to develop content and update and patch their game. I guess you want to play in a graveyard where no one else exists.
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Posted byAvindor#4128on Dec 30, 2024, 7:25:20 PM
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I could sit here pointing out countless reasons why the community is COMPLETELY lost, filled with "Experienced" players, "Professionals," "Legendary players," and everything else you can toss into a pressure cooker and seal shut, constantly saying that "POE2 is far from being POE1."
It’s almost a joke. If you love POE1 so much, then stick with POE1! See how simple and magical that is? Don’t bring me these twisted ideas like "My character has to blow everything up" or "The character needs to move super fast." If that’s what you want, stick with POE1, or should I say "Vampire Survi..." Oops, hit a nerve, didn’t I?
The slower and more punishing POE2 is, the better. And for those complaining? Go back to POE1.
If they do this you will lose all the people who financially supported GGG over the years. People who have allow GGG To continue to develop content and update and patch their game. I guess you want to play in a graveyard where no one else exists.
Why would they lose everyone who financially supported them over the years? PoE 1 still exists. They can just go play that if they're unhappy with PoE 2. Why do you assume they'll leave?
GGG has no obligation to make the game for the old players. They're completely free to experiment and see if they can bring in new players. If the old players don't like the direction of the new game. Well, the old game still exists. Nothing wrong with that. That's exactly why GGG separated them.
Why do you also assume the new game will be a graveyard? Are you psychic? Can you see the future? Maybe it'll get 10's of millions of players.
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Posted byAkedomo#3573on Dec 30, 2024, 7:34:29 PM
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Why would they lose everyone who financially supported them over the years? PoE 1 still exists. They can just go play that if they're unhappy with PoE 2. Why do you assume they'll leave?
GGG has no obligation to make the game for the old players. They're completely free to experiment and see if they can bring in new players. If the old players don't like the direction of the new game. Well, the old game still exists. Nothing wrong with that. That's exactly why GGG separated them.
Why do you also assume the new game will be a graveyard? Are you psychic? Can you see the future? Maybe it'll get 10's of millions of players.
Because many people who have supported the game, will outright quit rather than play PoE1 because they feel neglected by GGG.
At this point I am just reporting your post as harassment / Trolling as you can not and will not see viewpoints other than your own and outright attack anyone who offers a differing opinion.
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Posted byAvindor#4128on Dec 30, 2024, 7:38:37 PM
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