The BIGGEST ISSUE with the POE2 community is THINKING IT SHOULD BE JUST LIKE POE1.

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CassiusK#0297 wrote:
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I could sit here pointing out countless reasons why the community is COMPLETELY lost, filled with "Experienced" players, "Professionals," "Legendary players," and everything else you can toss into a pressure cooker and seal shut, constantly saying that "POE2 is far from being POE1."

It’s almost a joke. If you love POE1 so much, then stick with POE1! See how simple and magical that is? Don’t bring me these twisted ideas like "My character has to blow everything up" or "The character needs to move super fast." If that’s what you want, stick with POE1, or should I say "Vampire Survi..." Oops, hit a nerve, didn’t I?

The slower and more punishing POE2 is, the better. And for those complaining? Go back to POE1.


If you like PoE2 in its current status... why are you here posting instead of having fun playing it?

I mean, I feel dissatisfaction and frustration when I play it, that's why I'm here complaining. But... why you? why do you prefer to deal with obnoxious PoE1 veterans in this forum instead of enjoying PoE2 ride?

Seriously, it's a honest question, I'm really curious

Have a nice 2025 btw (:




Because I burned out on PoE1 when there were 3 acts and then didn't feel like playing later great leagues, and I don't want to repeat the same mistake with PoE2. I'll wait for more content rather than grinding maps for no reason. Doesn't change the fact that I will likely never play 1 again.


I know an INFINITE number of people who HATE POE1 because it’s a game where you just SPAM abilities non-stop on the monsters' heads. The amount of visual clutter and bugs makes the game look poorly made, buggy, and lazily designed.

Then you have the "Pro Crybabies" who get frustrated because they can’t kill bosses in 1–2 seconds and don’t know how to dodge attacks—they just want to please their audience.

If POE1 were so wonderful and perfect, everyone would still be playing POE1.

If you’re complaining about POE2 and think POE1 is perfect, WHY DON’T YOU JUST GO BACK THERE, FOR CRYING OUT LOUD?

This mechanic of one-shotting everything with stupid, overpowered builds is ridiculous. Anyone defending this nonsense needs to step away from their computer as soon as possible. It’s an insane dopamine rush for these guys, and when they don’t get it, they go crazy and desperate.

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Akedomo#3573 wrote:
I'm just surprised that they wanted to bring over mechanics like XP loss on death, seeing as the vast majority of people don't like the mechanic at all.

I'm also surprised at the sheer amount of people that want the mechanic in because "the game is too easy otherwise". Even though PoE is literally one of those types of games that you play while watching a TV show or a Movie. It's always been easy. It's never been hard. It's not particularly challenging.


Easy... sure, sure. Invite a new friend to play PoE then.

Don't hand him any "guides" or PoB. Let's see what he thinks of the difficulty.

Any RPG can be easy if you just follow someone else's builds and just play what is strong/meta
Last edited by Gordyne#2944 on Dec 30, 2024, 4:17:49 PM
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Aulyx#1181 wrote:
3.26 GAAAAANG! Fuck (current) POE2. lmao

just play easier games like poe1 ;-)
age and treachery will triumph over youth and skill!
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Aulyx#1181 wrote:
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dwqrf#0717 wrote:
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dodgy77#7068 wrote:


If you are going to name a game identically and slap a number 2 on the end then its kind of expected that the most obvious approach would be to use all that data you have and prune out the things that didn't work and hone the ones that did.



That's exactly what GGG did.

They took the best part of PoE1 and made and amazing game called PoE2. It is what it is.

You don't agree ?

Maybe that's because you are part of the people that loved the worst part of PoE in his first version. But fear not, PoE1 is still working and you can always play it if you really can't enjoy the upgrade.


"They took the best part of PoE1"

And it's worst part(s): the on-death effects and XP loss in maps

It is still FAR from an amazing game. Balance and removal of some mechanics NEED to happen in order for the game to even be good.


I honestly thought they were going to innovate hard with PoE2, but half of what they talked about in interviews doesn't exist or isn't like portrayed. They've also dragged a lot of baggage from PoE1 over, whether it was due to the rushed end game design or fully intended to be there long term.

End game is pretty much copy paste from PoE1, it doesn't feel like PoE2 at all. They really need to tone down damage so players are a bit slower in clearing but mobs also can't one shot.

I just don't like how they disrespect the player's time because that is what they did in PoE1. End game XP loss, 1 portal, loss of waystone/content, trading without instant buyout. In the acts we have checkpoints to go back to, we can keep trying fights until we succeed.
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vio#1992 wrote:
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Aulyx#1181 wrote:
3.26 GAAAAANG! Fuck (current) POE2. lmao

just play easier games like poe1 ;-)


Say less, king! :>)
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Gordyne#2944 wrote:
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Aulyx#1181 wrote:


I'm just surprised that they wanted to bring over mechanics like XP loss on death, seeing as the vast majority of people don't like the mechanic at all.

I'm also surprised at the sheer amount of people that want the mechanic in because "the game is too easy otherwise". Even though PoE is literally one of those types of games that you play while watching a TV show or a Movie. It's always been easy. It's never been hard. It's not particularly challenging.



Easy... sure, sure. Invite a new friend to play PoE then.

Don't hand him any "guides" or PoB. Let's see what he thinks of the difficulty.

Any RPG can be easy if you just follow someone else's builds and just play what is strong/meta


So. Here's the issue. You're equating the knowledge needed. To how difficult the game is.

The actual gameplay is a fucking joke. The knowledge needed is quite vast.

You can still play this game with one hand on your junk and the other on the mouse. So, yes. It is easy in that regard.

Learn to separate mechanical skill and attention, and the knowledge needed. Two entirely different things.
Last edited by Akedomo#3573 on Dec 30, 2024, 4:17:51 PM
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Aulyx#1181 wrote:
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vio#1992 wrote:
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Aulyx#1181 wrote:
3.26 GAAAAANG! Fuck (current) POE2. lmao

just play easier games like poe1 ;-)


Say less, king! :>)


"less game", intriguing. i need to think about that :)
age and treachery will triumph over youth and skill!
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CassiusK#0297 wrote:


This is not your game. Neither mine, It's GGG's game and they do with it whatever they want :P


True. But also disingenuous and useless. People talk about "your game" and "our game" because Path of Exile 2 was supposed to serve a different audience than PoE1 does. Remember - PoE1 players cannot conceive of anything but 'faster horses'. They love the first game, and can't conceive of why someone might not want the second game to be an exact dupliclone of the first game.

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CassiusK#0297 wrote:
If you enjoy the game, just play it because they are analyzing metrics from all us (how much we play, what content we do the most, what content we avoid...). This is the real feedback. This forum is just used for detailing these metrics, I mean: if stats are as expected, they won't care about what we write down here. That's why I left Poe" and I've returned to Poe1 after posting my feedback, and why I firmly think everyone raging here should do the same.


Would love to. In the office though. So I post when I'm not actively working. Playing is for later.

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CassiusK#0297 wrote:
As I said in previous post, and as other people has pointed, this EA shows several signs of flaw design. I mean, in my opinion there are big issues that should be addresed that are not linked to bugs or an early development.


I legitimately strongly agree. Frankly, so does Grinding Gear - this early testing access isn't a gussied-up soft release. or rather it is, but they very much intend to fix and modify the game based on feedback. We just fundamentally disagree on what qualifies as a "design flaw". You want the game to be more like PoE1 - faster, easier, and yet infinitely more difficult if you cannot generate infinite currency. Me and the rest of us who enjoy the second game want it to be LESS like PoE1. Slower, harder (but more fair in its difficulty), with an endgame that feels like the first three acts of the game when we went in blind.

I dueled Jiquani in Act 3 for over three minutes on my crossbow character. it was an epic struggle, and when I came out on top it was a heavy rush. I loved that fight. I dueled Jiquani again in Act 3 Cruel on the same character...and killed him in maybe twenty seconds because my new crossbow has three times the base damage of my old one and also +6 to gem level, and I annihilated him with an unstoppable flurry of superbombs. I did not buy that crossbow, I "crafted" it, and I have not had a good/strong boss fight since. I optimized the fun right out of the game for myself, now all that's left is a shallow power trip. Don't get me wrong, the shallow power trip is still way more fun than PoE1...but it's not the same magic I experienced in the first week-odd of release.

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CassiusK#0297 wrote:
For instance:

- Choosing Sanctum as Ascension Trials is bad design because a lot of people disliked it even in PoE1. Ultimatum, instead, might work but needs minor fixes at least (I'm looking at you, tornado bird)


Ultimatum is among the worst content Grinding Gear has ever created and released, it's absolutely horrible and I HATE that it's a requirement for Ascension. The Failmaster can take his "challenges" and shove them right up his nonexistent nose. There's absolutely no strategy in Ultimatum, no mitigating the threats or downsides like there are in Sanctum. It all comes down to sheer luck and whether or not the Faimaster decides to avoid dropping you a choice of three different "Your build is bricked please die now" mods on you. Honestly, I hated Sanctum in POE1 too, but I've come to ambivalence towards it in PoE2. Sekhema runs can honestly be kinda interesting, navigating and planning a maze of trials, and the Relic system lets you hedge your bets and strengthen yourself against the content by doing it. Ultimatum has no such strengthening mechanic, it's JUST pure luck or overgearing the content to the point of absurdity.

All of which is to say "Opinion, not facts." I can tolerate Trial of the Sekhemas just fine, and I liked the Labyrinth in Path 1. Sure, melee builds hate Sekhema's Trial and that sucks, but they're already showing work on addressing it. And we haven't even seen the Karui Trial yet that will jack over ranged builds like mine.

Opinions. Not facts.

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CassiusK#0297 wrote:

- The removal of the alteration orb (which let us reroll mods in blue items) is a bad design because breaks not only one of the core aspects in PoE1, but also one of its main strengths in the ARPG genre. The clunky hammer bench used for salvaging rune hole shards, instead, seems a patch for a yet undeveloped mechanic


For drops to matter, "reroll" currency like Alts and original Chaos orbs had to go. Those orbs all amounted to "generate a brand new drop", which meant already existing drops stopped mattering. Once you drop a single base that satisfies your needs, that's it - you never have to bother with any drops ever again. Ungood.

the salvage bench does seem like a strange call, but so far as I understand it the rune system is relatively new and hasn't seen the same level of iteration as the rest of the loot system. We'll see how it progresses in the future.

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CassiusK#0297 wrote:

- The "increase rarity" mod is a bad design. But the lack of drop some of us suffer, or the current broken economy, are just balance-related issues


MF isn't the problem with the economy. Giga Juicing is. When one player can Giga Juice T15 maps and generate more wealth per hour than ten thousand 'normal' players combined - and they absolutely can do that - they will destroy the economy because they basically ARE the economy. The top thousand wealth producers together produce more wealth than the rest of POE2's playerbase combined. There's no way to balance around that disparity. it simply cannot be done. If you want the economy to run on a scale that makes sense to ordinary players? You don't nerf MF - you nerf juicing. Especially since MF is nothing but a form of juicing you apply to your character rather than to the map directly.

Good luck convincing PoE1 Ultravets to nerf juicing, though.

There are absolutely things that need fixing. Both runes/soul cores and charms are clearly half-done at best and need further refinement. Armor is in a piss-poor state and evasion's honestly not a lot better, some mods are dramatically overtuned and need chopping - it should not be possible to get +7 to gem levels on a single item in a system where additional gem levels are this strong, it leaves us in a situation where no other gearing answer is "Correct." There's quite a few things I wish I could discuss with the team.

But that doesn't mean the new game needs to be burned down and replaced with the old one. it simply means the new game needs some more work. Let's do some polishing up before we get to the scorched-earth tactics, shall we?
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End game is pretty much copy paste from PoE1, it doesn't feel like PoE2 at all. They really need to tone down damage so players are a bit slower in clearing but mobs also can't one shot.


SO TRUE AND FUCKING REAL!
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Aulyx#1181 wrote:
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Toforto#2372 wrote:
The game is literally PoE 1 but with worse systems.
The meta is literally PoE 1 builds. If you aren't playing that, you are intentionally playing the game with a disadvantage compared to other players, and if you're in trade league that means it will be super hard for you to farm currency to buy gear, meaning the game will be a complete slog.

Don't blame the players making PoE 1 builds, the game was designed in a way that these builds are even possible lmao

If GGG really wanted to make some kind of slow ARPG to a point where its so slow its as boring as the pace of D2 then they should have named this game something else and started a new IP, that way they could have made completely new systems instead of making this a literal downgraded PoE 1 but with fresh graphics.


I doubt they will nerf every single build under the sun that has fast,efficient clear so the meta will always be leaning towards zoomy PoE 1-style builds because that's the strongest option, because its the fastest way to farm currency etc.
This is just the nature of gamers, to optimize and follow the meta to a T.


Personally I ain't touching this game, its in an unplayable state atm with how boring,slow and punishing it is. PoE 1 is better so I'm just waiting for 3.26 lol


3.26 GAAAAANG! Fuck (current) POE2. lmao



"3.26......"

Which Multiverse of Madness do you live in? It really seems like having too many POE1 badges has completely melted your brain.

I’d recommend stepping away from "Vampire Survi... POE1" before it consumes you even further, my friend.

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