The BIGGEST ISSUE with the POE2 community is THINKING IT SHOULD BE JUST LIKE POE1.

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Akedomo#3573 wrote:
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Gordyne#2944 wrote:
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Aulyx#1181 wrote:


I'm just surprised that they wanted to bring over mechanics like XP loss on death, seeing as the vast majority of people don't like the mechanic at all.

I'm also surprised at the sheer amount of people that want the mechanic in because "the game is too easy otherwise". Even though PoE is literally one of those types of games that you play while watching a TV show or a Movie. It's always been easy. It's never been hard. It's not particularly challenging.



Easy... sure, sure. Invite a new friend to play PoE then.

Don't hand him any "guides" or PoB. Let's see what he thinks of the difficulty.

Any RPG can be easy if you just follow someone else's builds and just play what is strong/meta


So. Here's the issue. You're equating the knowledge needed. To how difficult the game is.

The actual gameplay is a fucking joke. The knowledge needed is quite vast.

You can still play this game with one hand on your junk and the other on the mouse. So, yes. It is easy in that regard.

Learn to separate mechanical skill and attention, and the knowledge needed. Two entirely different things.


After you get the knowledge, and farm a lot to buy godly gear... yes it can become much easier.

But by removing the penalty then you're just asking to make it even easier instead of asking for the game to be more fair, balanced and challenging in a good way.

PoE 1's first mistake was allowing players to reach millions of DPS. If this possibility exists, then the game will never be balanced because the damage will be spiky, leading to more deaths, and more penalties.

PoE 2 supposedly is meant to be more skill based and less reliant on raw stats. I guess the execution failed at that. Hope they aren't afraid to piss people off and nerf what needs nerfing, buff what needs buffing, rework damage scaling vectors and defenses and travel skills/Dodge Roll/Mobility.

We can only hope and wait. But I doubt they will remove the penalty.
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Which Multiverse of Madness do you live in? It really seems like having too many POE1 badges has completely melted your brain.

I’d recommend stepping away from "Vampire Survi... POE1" before it consumes you even further, my friend.


And where are your POE2 badges brother? The people who are sounding the alarm are the people who helped GGG get where they are now with their finantial support. I am not saying that they should be able to dictate GGGs every step, but at least not listening to what they have to say seems like a spit to their face.
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Gordyne#2944 wrote:
After you get the knowledge, and farm a lot to buy godly gear... yes it can become much easier.

But by removing the penalty then you're just asking to make it even easier instead of asking for the game to be more fair, balanced and challenging in a good way.

PoE 1's first mistake was allowing players to reach millions of DPS. If this possibility exists, then the game will never be balanced because the damage will be spiky, leading to more deaths, and more penalties.

PoE 2 supposedly is meant to be more skill based and less reliant on raw stats. I guess the execution failed at that. Hope they aren't afraid to piss people off and nerf what needs nerfing, buff what needs buffing, rework damage scaling vectors and defenses and travel skills/Dodge Roll/Mobility.

We can only hope and wait. But I doubt they will remove the penalty.


Nah, PoE has always been easy. Especially when you look into how most people play it. They quit after they get to 80-85 or so. Most don't care to engage with the overly convoluted end-game and crafting system.

IF you don't have the knowledge. There's guides from people that do. Follow it, and you can beat the game.

And no. The game isn't 'easier' because of the lack of XP loss on death. It's just less frustrating. The mechanic is largely just there to pad game-time. And it's a dated mechanic from 25 years ago, when it was used in video games for that express purpose.

There's significantly better ways to make a game challenging these days. And they engage players, not frustrate them.

WoW ran into this issue 2 decades ago. Where they wanted to reduce XP the longer you played, and it just 'feels' bad for a player. Instead what they did, was give you rested xp. Over-all the same effect.

PoE could totally aim to do something like this. A mechanic where, the longer you play without a death the more Item quantity you get.

Players will actively engage with this mechanic, and if they die. All they're losing is a bonus.

Same over-all effect of having players slow down, think about their builds. Improve their gameplay. But it's not a punishment. But a reward. And engaging with it improves the game, not pissing players off.

Tons of games follow designs like this today. It's just a better way to do it.

Not sure why everyone clings to these old designs. All they do is piss players off. Huge amounts of frustration and time-waste has no place in a video game. And that's all a mechanic like this is. It doesn't make the game challenging. People just fucking quit when it happens.


Last edited by Akedomo#3573 on Dec 30, 2024, 4:53:47 PM
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rhaspy#0592 wrote:
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Which Multiverse of Madness do you live in? It really seems like having too many POE1 badges has completely melted your brain.

I’d recommend stepping away from "Vampire Survi... POE1" before it consumes you even further, my friend.


And where are your POE2 badges brother? The people who are sounding the alarm are the people who helped GGG get where they are now with their finantial support. I am not saying that they should be able to dictate GGGs every step, but at least not listening to what they have to say seems like a spit to their face.


Man, that's crazy.

Why not just offer feedback without expecting to be listened to?

Just because you gave money doesn't mean your opinions are any more valid lol.
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Akedomo#3573 wrote:

Why not just offer feedback without expecting to be listened to?


Isn't that the whole purpose of feedback?

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Akedomo#3573 wrote:

Just because you gave money doesn't mean your opinions are any more valid lol.


I do not expect mine or other heavy supporers opinions to be more valid just because we spent the money, I am not an entitled Karen :)

I just feel that there is a large subset of the playerbase that is seriously unhappy and frustrated and should be heard by the devs.
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Akedomo#3573 wrote:

Man, that's crazy.

Why not just offer feedback without expecting to be listened to?

Just because you gave money doesn't mean your opinions are any more valid lol.


Ye, imagine if shareholders etc had anything to say about stuff where they invested their money, and before you say anything about buying supporter packs not being the same, ye it is not, but in reality it kinda is, i supported GGG all these years because i trusted they would keep giving me fun times, if i knew they wouldnt i would have stopped supporting, and they f'd up massively with PoE 2, so yes my opinion should be more important for them than the opinions of some random guys that just joined the ride, be it from a goodwill/respect prespective and/or from a business prespective as im a certificate customer, they know im here to stay and my money will keep flowing, the new guys tho? They really cant be sure about that.
IGN - Slayonara
Last edited by MakaveliPT#7753 on Dec 30, 2024, 5:07:40 PM
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rhaspy#0592 wrote:
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Which Multiverse of Madness do you live in? It really seems like having too many POE1 badges has completely melted your brain.

I’d recommend stepping away from "Vampire Survi... POE1" before it consumes you even further, my friend.


And where are your POE2 badges brother? The people who are sounding the alarm are the people who helped GGG get where they are now with their finantial support. I am not saying that they should be able to dictate GGGs every step, but at least not listening to what they have to say seems like a spit to their face.



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rhaspy#0592 wrote:

And where are your POE2 badges brother? The people who are sounding the alarm are the people who helped GGG get where they are now with their finantial support. I am not saying that they should be able to dictate GGGs every step, but at least not listening to what they have to say seems like a spit to their face.


"The people who are sounding the alarm are the people who helped GGG get where they are now with their finantial support."

So, you know better than others, and you should be listened to because you gave them money?

"but at least not listening to what they have to say seems like a spit to their face."

Ah, so you're entitled to be listened to, because you gave them money?

Feedback is given without expectation. Share your idea's. Stop complaining that no one's listening. They aren't obligated to do what you want, or even listen to you. If you want a game designed specifically for you, Pay them directly.

However, you fail to realize that everyone playing EA, has supported the company, and has an equal capability to influence the game via feedback. You are not above them just because you gave them money in the past.

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Akedomo#3573 wrote:

Man, that's crazy.

Why not just offer feedback without expecting to be listened to?

Just because you gave money doesn't mean your opinions are any more valid lol.


Ye, imagine if shareholders etc had anything to say about stuff where they invested their money, and before you say anything about buying supporter packs not being the same, ye it is not, but in reality it kinda is, i supported GGG all these years because i trusted they would keep giving me fun times, if i knew they wouldnt i would have stopped supporting, and they f'd up massively with PoE 2, so yes my opinion should be more important for them than the opinions of some random guys that just joined the ride, be it from a goodwill/respect prespective and/or from a business prespective as im a certificate customer, they know im here to stay and my money will keep flowing, the new guys tho? They really cant be sure about that.


You aren't a shareholder. You're a customer, and you give feedback, and it's up to the company whether or not they listen.

The entitlement is insane, Just because you give someone money doesn't mean they need to listen to you more than others.

That's not how support has ever worked. If you think that's how support works, you need to go online, and look at 'conditional support' and notice that it's something that abusive people do to get their way with others. It's not healthy. And yes, it applies here, because you're acting a certain way, expecting certain treatment.
Last edited by Akedomo#3573 on Dec 30, 2024, 5:17:57 PM
I want POE2 to have COMBAT.

POE1 can be 1 button goodbye screen.

POE2 I want to engage with each pack.
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ragneg#2218 wrote:
I want POE2 to have COMBAT.

POE1 can be 1 button goodbye screen.

POE2 I want to engage with each pack.

Yea but for now it feels more like kill pack as fast as possible before they 1 shot you. I don't want that kinda gameplay if you do maybe farm bosses since that's possible now?
I think that the biggest issue is that PoE 2 is not a game I want to spend a few hundred hours playing every league.

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