From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
" those green poison projectiles that are fired in a sweeping arc continue moving to the edge of the arena or until the collide with something, they hit the character no matter how close or far away from the monster they are standing, but if they are in the middle section of a roll when the projectile passes through their space they do not collide with the player. the only times he gets hit with those are when they collide with him at the start or the end of the roll or they seem to collide with an object near him and do a splash of aoe damage which as an aoe will not be escapable by rolling. the red 'mortar' type shot lands at a specific point on the floor and presumably does aoe damage around that point. the roll wont make you immune to that because it is an aoe, you have to avoid it, if you roll into it or through it as it explodes you will presumably take damage because its an aoe. |
|
" Nah, watch that again. That's what a projectile arc is. He always gets hit when further away as the projectile's trajectory drastically changes downwards and directly collides with him. He doesn't get hit in that same roll window when he's closer to the boss, when the projectile arc is at a high point and goes over his character when he rolls. He gets hit every time by the straight one that has no steep arc. I wasn't even talking about the red ground shot. What I'm talking about is literally seen in the GIFs I shared before that. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. |
|
Gentlemen.
Early Access. Nobody's played PoE2 for long enough to properly get the hang of the dodge roll yet - and if the dodge roll is still janky/unsatisfying when people have had long enough to get its proper measure? They'll change it. That's the entire point of the EA period - a final dialing-in phase to get the game in a spot where people are thrilled and excited to play it. Judging the entire roll mechanic by one single clip of level 2 gameplay from one streamer handed the game and told to perform on camera with essentially zero prep time is quite silly. Regardless of the specifics of how and when Ziggy managed to dodge Long Chungus, the roll will either be mostly good to go when EA starts, or it'll be fixed to be good to go as EA progresses. Easy as that. | |
I just want to say that it is irresponsible.
Myself and others in this community have gluten allergies or suffer with our dependence on carbohydrates. The inclusion of these bread products in the game without consulting the community is discriminatory against this group, as we will now be excluded. It's always the same, it starts with rolls. But next, it's a bagel. And then it just opens the door to flat breads, donuts and muffins. It all feeds into my depression i feel empty so I roll then hate myself. Ban rolls and other baked goods from PoE2!! please ... Last edited by Jitter912 on Oct 3, 2024, 3:24:03 PM
| |
" Not that easy, though. There's TONS of things/mechanics/systems/whatever in PoE 1 that they have refused to change over the years, despite 'everyone' wanting it. GGG can be really stubborn with certain systems. And we can all see that the design of PoE 2, with long boss fights, no-portal boss fights, refilling flasks in town+++ that they never set out to "please the masses" or make PoE 2 more casual friendly or more forgiving. So thinking they will just change "everything" based on feedback may be wishful thinking. We'll see. I will keep my healthy skepticism, because it's still GGG and it's still PoE. They can be genius on some things, and frighteningly ignorant on other things. This whole "PoE 2 is the answer to everything and they will of course change everything they've been working on for 5+ years based on feedback" mindset is rather naive in my eyes. Hasn't there been a closed beta? We'll see soon enough if they've changed it based on feedback. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
| |
" Exactly. Feedback does not mean they have to acknowledge it, let alone act upon it. They may just simply disagree and insist on doing it their way "for design reasons". People seem to have this notion that giving negative feedback will somehow equal to getting something changed to fit what they envision it to be. That's not what feedback means. If you tell me my haircut sucks, and the next day my neighbor tells me my haircut sucks, I don't have to get a new haircut. Maybe I like it that way and you don't get to tell me how I should cut my hair. Just an arbitrary example. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. |
|
" Historically, yeah. And a whole heckuva lot of that stuff is being changed up in PoE2. A near constant with the dev team since they started really talking about the game is how often they ask themselves why something in the game is the way it is, and whether there's a better way to do it. " Might well be you're right. I am not prophetess, and the future is hardly written in stone. But I'll say the signs are quite good that they'll be taking feedback seriously. They already went back on the March flask design, i.e. very little flask charge regain from monsters. They thought that would be cool, tested it, it tested very poorly, and they changed their mind. Proof they've done it once, not sure why it couldn't happen again. They're also committed to six to twelve months - to start with - of Early Access testing with an incomplete game. That strike me as a silly thing to do if they don't intend to make use of the EA to fine-tune things, especially so soon after Baldur's Gate 3 proved that using EA properly can be a huge windfall. " Fair enough. All any of us can do is hope. Speeaking of... " I see no reason to assume GGG is lying to us and intending to ram deeply unpopular or ultimately unsuccessful game design down our throats without any regard for how it all lands. Now of course, individual players may not agree with the overall design direction for the game - we get plenty of that - but I really don't agree with the idea of assuming everything is Guaranteed To Suck Forever before the game even drops. Especially when the old game is still gonna be here for the entirety of Early Access and very likely well beyond, so there's no real harm in just letting the EA period play out for a little while, ne? | |
I've dabbled in PoE since the early betas back in the day, but never stuck around late into any chapter(s).
I can honestly say that PoE2 will be that one game that keeps me occupied for the next half a decade, if not longer. It's basically everything I wanted from PoE, but on roids from another galaxy. Haven't been this animated for a game since the Anarchy Online days / early WoW days. (Not counting BG3). :) | |
Through the PoE 1 open beta, the devs pretty regularly made drastic changes to the game based on feedback from the beta players. From what I can remember, it was almost a bi-weekly thing to have a mechanic or skill completely change how it functioned because a horde of people complained about it. Why would you somehow think they wouldn't do that this time around?
Last edited by mefistozxz on Oct 3, 2024, 10:25:40 PM
|
|
" I was commenting on what I was seeing in a video that was shared, and somehow that got spun into "everything is shit blah blah". Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. |
|