From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
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Through the PoE 1 open beta, the devs pretty regularly made drastic changes to the game based on feedback from the beta players. From what I can remember, it was almost a bi-weekly thing to have a mechanic or skill completely change how it functioned because a horde of people complained about it. Why would you somehow think they wouldn't do that this time around?
Last edited by mefistozxz#6750 on Oct 3, 2024, 10:25:40 PM
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" To be fair, your stance for most of this thread has been that Path of Exile 2 is a mistake, and that GGG are dooming their company by not building what is essentially an exact clone of PoE1 with a refreshed coat of paint. Your core assertion, as best I can tell, is that GGG is courting disaster by not making PoE2 for the exact same target audience that currently enjoys PoE1, ne? If so, then yes. I propose that doing so - making PoE2 run and play and function exactly and precisely the same way as PoE1 - would be the worst mistake Grinding Gear could make. I cannot figure out why nobody ever seems to get it when they hear that Grinding Gear has already made that game. There are no new sales to be made. No new players to be found. No room for growth, no room to develop new skills or abilities or talents. All such a course could possibly allow is cannibalizing the existing playerbase to no actual boon or benefit whatsoever. They wo0uld've spent seven-plus years, millions of dollars, and hundreds of thousands of man-hours to simply say "we made the same exact thing you already have! Wanna start over just because?" That way lies madness and ruination. Far better for the new game to be exactly that - a new game. She/Her
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" I think people can't seem to get past the fact that the "new" game is titled PATH OF EXILE (2). Because it shares the same name, they seem to think it should be the same game. And for whatever reason seem to think that innovation and change is universally unwelcome, when the entire industry is built upon this. Last edited by mefistozxz#6750 on Oct 4, 2024, 6:08:09 PM
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" Oh, so special. Last edited by WizardofVoid#5398 on Oct 4, 2024, 6:55:44 PM
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Baumis, you are declaring that your assertions based on prerelease, in-development footage from curated events for a game currently in heavy flux are all somehow etched in titanium and will be how PoE2 is until the End of All Time and Space. It is exhausting listening to you argue for three pages about how the dodge roll is dogshit because this one clip from one streamer in one event shows a lack of i-frames and that means the entire mechanic is DOA Forever. That is not a useful argument to make. It is a waste of everyone's time because it does not matter one frog fornication whether or not Ziggy managed to iframe away from Long Chungus or not because the game likely already HAS changed since then, and will absolutely change after it drops.
A mechanic can look at a car and figure out stuff, yes. Can the same mechanic look at drawings and schematics for an in-development, unfinished, barely half-built car and make the same assumptions with the same degree of certainty? NO! There's a reason I respect Phrazz's stance on PoE2 and pay attention when he speaks up while you just make me Double Facepalm. You are invincibly lost in meaningless minutiae that WILL change before the game's official full launch, and it renders basically all of your arguments largely useless. Not necessarily incorrect within their context, but useless - because that context almost certainly no longer applies. She/Her
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" Anyone remember this? https://youtu.be/Q17FDfU7-ds?t=1075 (at the timestamp, but other examples in the full video) Granted, this is a different game but the example still stands: Was ANY of that gameplay ever in the release of the game? No....it wasn't. Any of the animations? Not really, no. The playstyle? Nope. The boss itself? Not entirely. The area? Nope. Nearly everything shown in that final two minutes was changed so much as to be either entirely removed or unrecognizable in the time between when it was shown and when the game dropped. Even more things were in the first 15 minutes of the video that were drastically altered before release. This thread should have died ages ago. Casting judgments of any kind on pre-release videos, especially when some are over a year old (and the game STILL isn't out yet) is just pointless. Advertising videos are there to show you the bare minimum capabilities of the game and potential flashy exciting things, but rarely reflect the inevitable game itself. They release gameplay footage, and allow users to test the product because ultimately its still the right thing to do to keep interest (both positive AND negative) in the game. But it is never meant to be taken as gospel truth. If it were, there would be no need for an Alpha, Closed Beta, Open Beta. Last edited by mefistozxz#6750 on Oct 4, 2024, 7:51:44 PM
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" Ah.....and there it is again. 3rd time, 4th time? Disagreeing is NOT ALLOWED! |
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" That's what I'm thinking, perhaps a cross between Hardcore and Ruthless. That doesn't interest me so I'll stick with PoE 1 unless they keep moving toward Ruthless at which some point I'll just stop playing all together. The nerfs will continue until morale improves.
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" Doing the same thing produce the same result. Doing different things produce different result. BUT would it be what you expect? Experimenting mean they need to be Allowed to Fail…a lot! Making vastly different game is very risky. Keep to the status quo is the safer bet. People like shiny new toys. It is silly to assume people don't buy and play similar games to those that already exist. Of course they do. Failed games mean losing Millions of dollars and jeopardizes the company. Successful video game developers are notoriously risk averse. They want to turn video games into factory lines that lay golden eggs. |
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