From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?

"
mefistozxz wrote:
Do you people even understand what "souls-like" means? Do you realize that Dark Souls IS AN ACTION RPG?!?!!!?! AKA: the same genre as PoE 1 and PoE 2?

Souls-like is not a different genre......its a subset of the SAME genre. Not only that, but the term "souls-like" only existed for about a decade now. There were harder arpgs before it, there were harder arpgs after it.

I don't get this stupid thought that "souls-like" is somehow entirely different...because its not.


Souls like is a philosophy.
It puts agency in the hands of the player and not equipment or a build.
There are no variations in difficulty, it is what it is.
It is difficult and fair, the path to victory is always discoverable and repeatable danger(when fighting) is obvious and avoidable.
Every player experiences the same difficulty so they can compare their games and know it was a shared experience.

PoE is none of those things.
in fact it is as far from a Souls game as you can get.

So the inclusion of reflex based dodging, WASD improved motion control allowing movement while using the mouse elsewhere im sure is concerning to the age 35+ bifocal wearing fan base ...

If it requires mechanical dexterity, focus, reaction speed, fast twitch muscles with split second evasion... i can promise the current fan base will hate it.
Because get gud doesn't mean copy someone else .. it means you physically need to improve, this crowd is not ready for that!

However it would open the door to new players who would love to compensate for imperfect builds with physical dexterity and enjoy the act of "fighting" the mobs instead of killing the mobs.

Last edited by Jitter912 on Oct 2, 2024, 5:34:46 PM
"
Jitter912 wrote:
Souls like is a philosophy.
It puts agency in the hands of the player and not equipment or a build.
There are no variations in difficulty, it is what it is.
It is difficult and fair, the path to victory is always discoverable and repeatable danger(when fighting) is obvious and avoidable.
Every player experiences the same difficulty so they can compare their games and know it was a shared experience.


Equipment and build play an enormous role in how one plays a Souls game. It almost defines your experience because if your timing sucks, then a strength build isn't the way to go. If you're not good up close, try a ranged or caster build.

"
Jitter912 wrote:
PoE is none of those things.
in fact it is as far from a Souls game as you can get.


Every player that plays PoE plays the same campaign and the exact same endgame. They customize it via scarabs, atlas, map mods etc. The entire game is the same for everyone outside of the controls they put in place and what content they chose to play. How on earth is this different from your description of a Souls game? It's as far as you can get?

"
Jitter912 wrote:
So the inclusion of reflex based dodging, WASD improved motion control allowing movement while using the mouse elsewhere im sure is concerning to the age 35+ bifocal wearing fan base ...


People have been using movement skills and movement speed to reflexively dodge mechanics since this game came out. Adding WASD will certainly shake things up though.

"
Jitter912 wrote:
If it requires mechanical dexterity, focus, reaction speed, fast twitch muscles with split second evasion... i can promise the current fan base will hate it.


OK

"
Jitter912 wrote:
Because get gud doesn't mean copy someone else .. it means you physically need to improve, this crowd is not ready for that!


Physically need to improve? Do you mean they need more experience in resolving issues with their builds? Figuring out how to reach their build-goals and developing new goals each time they reach a new plateau?

"
Jitter912 wrote:
However it would open the door to new players who would love to compensate for imperfect builds with physical dexterity and enjoy the act of "fighting" the mobs instead of killing the mobs.


Here is where you hit on the difference between Souls and PoE. Exponential scaling and actual skill. Skill can take you very far in Souls, though you need knowledge of the game to progress in PoE. At least at first, every single enemy in Souls is engaging and fun to fight. Just like a standup Comedy gig, Souls has much less replay value because of this, though I'd argue it's much more intensely engaging on the first run through. You can 1-tap 45k depth Delve mobs in PoE.


I'm struggling to come up with new goals to keep me playing this game.

I dunno man

Im killing the fire giant with daggers on a faith build right now.
Im thinking gear is optional.

Just ask "Let me Solo Her" he is naked with a pot on his head... i mean

In Souls gear isn't IF you can do it.
It's how you are going to do it.

Daggers in close and personal , flurry and dodge
Sword and board , dance and swing.
2 hander and dual 2 hander or clossal .. unga bunga baby!
and those bitches with the glow sticks or whatever int build bs....
anyhow i digress ..

If PoE2 tries to emulate a game play that up until now has never existed i don't think people will like it.

Im not even saying that PoE2 would be bad or inferior it's that the
requirements for success in both games are very different.
Last edited by Jitter912 on Oct 2, 2024, 6:57:11 PM
"
DarthSki44 wrote:

I still maintain that if the dodge roll isn't really effective during the AoE portions of a boss damage phase, and the better solution ends up being "how do I just face tank this", then it seems like a fruitless endeavor, as it will simply be ignored.



99.9% of people who fight atziri, shaper, elder, maven etc move out of their aoe damage. we dont have dodgeroll in poe1 and yet maybe 1 in 1000 players is building a build to just facetank the maven boom, the atzubi flameblast, the shaper slam. everyone else just moves out of the way, if the devs want you to move then the amount of damage it will do vs your potential defences will make it far easier to just move out of the way than build enough defence to face tank it as we can see evidence of in just about every game ever made that has bosses with aoe damage and variable defences.



"
"
Snorkle_uk wrote:
he obviously mistimed those rolls, theres all the other times he completely avoided all the damage by rolling through the attack which ur what? ignoring because u just want a negative take?


Feel free to re-watch the video you linked. Even in these moments I clipped, you can clearly see him take damage while rolling. You claimed they said it has i-frames. I showed you 2 clear examples where it appears not to be the case. And the roll you seem to be referring to is an overhead attack that is meant to be dodged by rolling under it. That proves exactly nothing.



no, he got hit either before he rolled or as he was coming out of the roll, you can clearly see many times where during the middle of the roll the projectiles dont hit him.

theres no such thing as an overhead attack, it fires projectiles and if you are standing there or walking as they pass through the space you occupy you will be hit as you can clearly see him getting hit many times, but if you roll you they do not hit you, providing you actually time it correctly.

theres no overhead and going under, thats not a thing. thats what it looks like and thats what its supposed to feel like but thats not how things are mechanically calculated in a game like this.


why are you trying to argue like you need proof something exists that everyone can clearly see exists in the video? the guy making the video is telling you is a thing and he knows its a thing because he has interviewed the devs on many occasions and they have told him and us is a thing and shown footage of many times.









weird conversations tbh, i cant help but feel the only reason for these 2 comments is because people want to be negative and are trying really really hard to ignore what should be obvious trying to find a negative take. i shouldnt even bother responding tbh but vie typed it now so whatever i guess.
"
Jitter912 wrote:

Just ask "Let me Solo Her" he is naked with a pot on his head... i mean

In Souls gear isn't IF you can do it.
It's how you are going to do it.


I feel like we had this conversation already in a separate thread......you CAN do this in PoE too! It's been done, there are videos of it. Skill plays a HUGE role in PoE, it just happens to be a bit harder because its FASTER. Just because you (or I) personally can't do what other people can, does not mean that it simply doesn't exist.


The average PoE player is not building a character that stands in Sirus storms, or tanks Maven memory explosions, or tanks shaper balls, etc. They dodge, they learn the mechanics, they get GOOD at the fight. AKA.....strategy. This is why the level and gearing stages at which players can clear these bosses vary wildly from person to person. Some people require more gear, some require far less. Even within the same build. Even in the fast-paced PoE, this is the norm. The outliers are the builds that are so unbelievably tanky and rich that they can bypass all this.



And no....soulslike is not a "philosophy". The only real meaning behind that is that there is more of a focus on strategy when it comes to bossing than brute force. How is that NOT a good thing? Brute forcing everything is just plain boring.

Last edited by mefistozxz on Oct 2, 2024, 9:47:49 PM
"
mefistozxz wrote:
"
Jitter912 wrote:

Just ask "Let me Solo Her" he is naked with a pot on his head... i mean

In Souls gear isn't IF you can do it.
It's how you are going to do it.


I feel like we had this conversation already in a separate thread......you CAN do this in PoE too! It's been done, there are videos of it. Skill plays a HUGE role in PoE, it just happens to be a bit harder because its FASTER. Just because you (or I) personally can't do what other people can, does not mean that it simply doesn't exist.


The average PoE player is not building a character that stands in Sirus storms, or tanks Maven memory explosions, or tanks shaper balls, etc. They dodge, they learn the mechanics, they get GOOD at the fight. AKA.....strategy. This is why the level and gearing stages at which players can clear these bosses vary wildly from person to person. Some people require more gear, some require far less. Even within the same build. Even in the fast-paced PoE, this is the norm. The outliers are the builds that are so unbelievably tanky and rich that they can bypass all this.



And no....soulslike is not a "philosophy". The only real meaning behind that is that there is more of a focus on strategy when it comes to bossing than brute force. How is that NOT a good thing? Brute forcing everything is just plain boring.



You couldn't be more wrong.
It is entirely a philosophy of game design centered around the individual needing to improve their skills to beat the content.

Its simon says ... you learn .. you watch .. you time ... you execute .. you win.

PoE is NOWHERE in the same universe as this philosophy ...
You win by copying a build and buying gear.

Ill give you the character editor ... wear whatever you want .. you are going to get face melted by the first boss in ER till you learn how to win and then develop the skill to execute the win...

PoE buy it ... you win ..thats it .. thats all .. walk on the screen hit the i win button and loot. And don't even try to tell me thats not the case .. its a one button masher and most top end builds involve hitting yourself in the face and running full tilt to the boss who evaporates in a loot cloud...

It not even close man ....
Poe is a person with a tinfoil and gravel voice, gut hanging over their pants ashtray full of butts, ass crack showing .. pulling that slot machine handle over and over ... common baby daddy need a headhunter!!!!

And you are talking like its the Olympics. Poe has no strategy it's a series of hard Gates that are completely overcome through gear. The maps are randomized and you are saying that the gaming experience is shared? My friend got a 60 divine drop on day 3 and I promise you our gaming experience was nowhere close.

Poe is fun and is many things .. but NOT Souls like in any context.
Last edited by Jitter912 on Oct 3, 2024, 12:22:43 AM
"
Jitter912 wrote:


You couldn't be more wrong.
It is entirely a philosophy of game design centered around the individual needing to improve their skills to beat the content.

Its simon says ... you learn .. you watch .. you time ... you execute .. you win.

PoE is NOWHERE in the same universe as this philosophy ...
You win by copying a build and buying gear.

Ill give you the character editor ... wear whatever you want .. you are going to get face melted by the first boss in ER till you learn how to win and then develop the skill to execute the win...

PoE buy it ... you win ..thats it .. thats all .. walk on the screen hit the i win button and loot. And don't even try to tell me thats not the case .. its a one button masher and most top end builds involve hitting yourself in the face and running full tilt to the boss who evaporates in a loot cloud...

It not even close man ....
Poe is a person with a tinfoil and gravel voice, gut hanging over their pants ashtray full of butts, ass crack showing .. pulling that slot machine handle over and over ... common baby daddy need a headhunter!!!!

And you are talking like its the Olympics. Poe has no strategy it's a series of hard Gates that are completely overcome through gear. The maps are randomized and you are saying that the gaming experience is shared? My friend got a 60 divine drop on day 3 and I promise you our gaming experience was nowhere close.

Poe is fun and is many things .. but NOT Souls like in any context.


There is just so much incorrect in this post its hard to know where to start.....suffice to say: give a noob a MB/HH and great gear and great build and throw them into the Maven fight. I can 100% guarantee you they will die 6 times and use all the portals. Have you never seen the myriad of threads complaining that "x boss is too hard" or "x mobs are overtuned"? If it was all just a matter of hitting some arbitrary benchmark gear numbers and then auto-win.....none of that would exist.

And yea....if you copy paste someone else's build with someone else's exact items and someone else's exact knowledge, yea you likely will have an easier time. But you also are only running a simulator at that point. You aren't even playing PoE. I can do the same thing in Dark Souls, if I program someone else's character and gameplay into my own "bot"-like attempt at the game.

If that's how you play PoE, blindly copying other people's builds, focusing on the multi-mirror builds that can ignore all content....then I can see why your entire view of the game is wildly skewed off from reality.

And you also completely missed the point re: gearing. You claim Dark Souls is unique in that gear plays no role. That same argument can be made for PoE, because we HAVE VIDEOS of players showing that gear "plays no role" in boss fights. They can beat the bosses naked, with their hands tied behind their backs. If gear was all that mattered....that would not be possible.

Perhaps the only REAL difference is that it IS possible in PoE, given a high enough budget and the pinnacle meta build, to negate certain bosses entirely. Sure...that is certainly possible, but it is an EXTREME rarity. Copying oldschool blockman total immunity godmode build, you can stand there and eventually the boss will die. That kind of thing does (or did) exist, but it is far from the norm.

Play Ruthless mode sometime and you'll see just how close PoE ACTUALLY is to aspects of Dark Souls. Or HC. Or better yet, create your own build at some point and see what its like going up against a boss without 95% of the work already done for you.
Last edited by mefistozxz on Oct 3, 2024, 1:08:23 AM
Why does it have to be an either or thing? I am sure I'm not the only one who plans to continue to enjoy seasons in POE and also delve deep into POE 2.
"
Snorkle_uk wrote:
no, he got hit either before he rolled or as he was coming out of the roll, you can clearly see many times where during the middle of the roll the projectiles dont hit him.


Ok, so you clearly didn't. Maybe do that first before we continue. I watched that video multiple times and checked the rolls. He gets hit all the time.

"
Snorkle_uk wrote:
theres no such thing as an overhead attack


There literally seems to be, lol. That cascading shot similar to a Stygian Revenant's cascading shot appears to be dodged by rolling underneath the projectile arc. You can literally see this in the video. Can you see how this attack is vastly different from the straight projectile barrage that the boss does that he tried to roll through and got hit by? This has got nothing to do with timing the roll, since other instances show that clearly not working that way.

"
Snorkle_uk wrote:
i shouldnt even bother responding tbh but vie typed it now so whatever i guess.


If you don't like your opinions to be challenged, maybe put in the work first so they can't be challenged or don't respond in the first place. A forum discourse is not just for you to drop your opinions and then leave. That's not how that works.
Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------
If PoE 2 has no CWDT builds, I will quit for good.
"
Jitter912 wrote:

Im killing the fire giant with daggers on a faith build right now.
Im thinking gear is optional.


Yeah, try that with Flame infused daggers or in NG+ and see how that goes. Fire Giant is an actual gear check to see if you are ready for Farum Azula and Maliketh aka. the checkpoint before the end of the game. Couldn't have picked a worse example, really.

"
Jitter912 wrote:
Just ask "Let me Solo Her" he is naked with a pot on his head... i mean


Yeah, just ask Ben how he does it. That's what Let Me Solo Her is to Elden Ring, in a way. He has over 1600 Malenia kills under his belt, with the same dual katana build. If you practice a boss that many times, dodging attacks becomes a dance.




Frankly, you seemingly have no idea what even makes a Souls-like a Souls-like to begin with. It's a very specific gameplay formula that follows the same recipe.

Stamina system in place, level-ups, "chapter" transitions with boss fights, secrets, obscure questing, overcoming a challenge, limited resources, choices matter, resetting enemies, death penalty, interconnecting level design, player summoning and invasions. Elden Ring was the first in the franchise to shift the formulaic approach a little, but at its core it's the same, instantly recognizable as a Souls-like.

The "git gud" is a meme repeated by players. Every Souls game has a way to cheese enemies, or presents some kind of easy mode. "Easy mode" in this case would be items that influence hard boss fights, or NPC and player summons etc.

If you need examples: Sentry's Torch for invisible enemies, i.e. the Black Knife boss fight and Ordina, Liturgical Town (to get access to Haligtree, an optional area). Blasphemous Claw to parry Maliketh's special attacks. Purifying Crystal Tear to counteract Mohg's "Nihil" ultimate ability. Radahn's NPC summons from the festival. Just to name a few.
Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------
If PoE 2 has no CWDT builds, I will quit for good.

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