From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
" I feel like we had this conversation already in a separate thread......you CAN do this in PoE too! It's been done, there are videos of it. Skill plays a HUGE role in PoE, it just happens to be a bit harder because its FASTER. Just because you (or I) personally can't do what other people can, does not mean that it simply doesn't exist. The average PoE player is not building a character that stands in Sirus storms, or tanks Maven memory explosions, or tanks shaper balls, etc. They dodge, they learn the mechanics, they get GOOD at the fight. AKA.....strategy. This is why the level and gearing stages at which players can clear these bosses vary wildly from person to person. Some people require more gear, some require far less. Even within the same build. Even in the fast-paced PoE, this is the norm. The outliers are the builds that are so unbelievably tanky and rich that they can bypass all this. And no....soulslike is not a "philosophy". The only real meaning behind that is that there is more of a focus on strategy when it comes to bossing than brute force. How is that NOT a good thing? Brute forcing everything is just plain boring. Last edited by mefistozxz#6750 on Oct 2, 2024, 9:47:49 PM
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" You couldn't be more wrong. It is entirely a philosophy of game design centered around the individual needing to improve their skills to beat the content. Its simon says ... you learn .. you watch .. you time ... you execute .. you win. PoE is NOWHERE in the same universe as this philosophy ... You win by copying a build and buying gear. Ill give you the character editor ... wear whatever you want .. you are going to get face melted by the first boss in ER till you learn how to win and then develop the skill to execute the win... PoE buy it ... you win ..thats it .. thats all .. walk on the screen hit the i win button and loot. And don't even try to tell me thats not the case .. its a one button masher and most top end builds involve hitting yourself in the face and running full tilt to the boss who evaporates in a loot cloud... It not even close man .... Poe is a person with a tinfoil and gravel voice, gut hanging over their pants ashtray full of butts, ass crack showing .. pulling that slot machine handle over and over ... common baby daddy need a headhunter!!!! And you are talking like its the Olympics. Poe has no strategy it's a series of hard Gates that are completely overcome through gear. The maps are randomized and you are saying that the gaming experience is shared? My friend got a 60 divine drop on day 3 and I promise you our gaming experience was nowhere close. Poe is fun and is many things .. but NOT Souls like in any context. Last edited by Jitter912#4278 on Oct 3, 2024, 12:22:43 AM
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" There is just so much incorrect in this post its hard to know where to start.....suffice to say: give a noob a MB/HH and great gear and great build and throw them into the Maven fight. I can 100% guarantee you they will die 6 times and use all the portals. Have you never seen the myriad of threads complaining that "x boss is too hard" or "x mobs are overtuned"? If it was all just a matter of hitting some arbitrary benchmark gear numbers and then auto-win.....none of that would exist. And yea....if you copy paste someone else's build with someone else's exact items and someone else's exact knowledge, yea you likely will have an easier time. But you also are only running a simulator at that point. You aren't even playing PoE. I can do the same thing in Dark Souls, if I program someone else's character and gameplay into my own "bot"-like attempt at the game. If that's how you play PoE, blindly copying other people's builds, focusing on the multi-mirror builds that can ignore all content....then I can see why your entire view of the game is wildly skewed off from reality. And you also completely missed the point re: gearing. You claim Dark Souls is unique in that gear plays no role. That same argument can be made for PoE, because we HAVE VIDEOS of players showing that gear "plays no role" in boss fights. They can beat the bosses naked, with their hands tied behind their backs. If gear was all that mattered....that would not be possible. Perhaps the only REAL difference is that it IS possible in PoE, given a high enough budget and the pinnacle meta build, to negate certain bosses entirely. Sure...that is certainly possible, but it is an EXTREME rarity. Copying oldschool blockman total immunity godmode build, you can stand there and eventually the boss will die. That kind of thing does (or did) exist, but it is far from the norm. Play Ruthless mode sometime and you'll see just how close PoE ACTUALLY is to aspects of Dark Souls. Or HC. Or better yet, create your own build at some point and see what its like going up against a boss without 95% of the work already done for you. Last edited by mefistozxz#6750 on Oct 3, 2024, 1:08:23 AM
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Why does it have to be an either or thing? I am sure I'm not the only one who plans to continue to enjoy seasons in POE and also delve deep into POE 2.
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" those green poison projectiles that are fired in a sweeping arc continue moving to the edge of the arena or until the collide with something, they hit the character no matter how close or far away from the monster they are standing, but if they are in the middle section of a roll when the projectile passes through their space they do not collide with the player. the only times he gets hit with those are when they collide with him at the start or the end of the roll or they seem to collide with an object near him and do a splash of aoe damage which as an aoe will not be escapable by rolling. the red 'mortar' type shot lands at a specific point on the floor and presumably does aoe damage around that point. the roll wont make you immune to that because it is an aoe, you have to avoid it, if you roll into it or through it as it explodes you will presumably take damage because its an aoe. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Gentlemen.
Early Access. Nobody's played PoE2 for long enough to properly get the hang of the dodge roll yet - and if the dodge roll is still janky/unsatisfying when people have had long enough to get its proper measure? They'll change it. That's the entire point of the EA period - a final dialing-in phase to get the game in a spot where people are thrilled and excited to play it. Judging the entire roll mechanic by one single clip of level 2 gameplay from one streamer handed the game and told to perform on camera with essentially zero prep time is quite silly. Regardless of the specifics of how and when Ziggy managed to dodge Long Chungus, the roll will either be mostly good to go when EA starts, or it'll be fixed to be good to go as EA progresses. Easy as that. She/Her
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I just want to say that it is irresponsible.
Myself and others in this community have gluten allergies or suffer with our dependence on carbohydrates. The inclusion of these bread products in the game without consulting the community is discriminatory against this group, as we will now be excluded. It's always the same, it starts with rolls. But next, it's a bagel. And then it just opens the door to flat breads, donuts and muffins. It all feeds into my depression i feel empty so I roll then hate myself. Ban rolls and other baked goods from PoE2!! please ... Last edited by Jitter912#4278 on Oct 3, 2024, 3:24:03 PM
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" Not that easy, though. There's TONS of things/mechanics/systems/whatever in PoE 1 that they have refused to change over the years, despite 'everyone' wanting it. GGG can be really stubborn with certain systems. And we can all see that the design of PoE 2, with long boss fights, no-portal boss fights, refilling flasks in town+++ that they never set out to "please the masses" or make PoE 2 more casual friendly or more forgiving. So thinking they will just change "everything" based on feedback may be wishful thinking. We'll see. I will keep my healthy skepticism, because it's still GGG and it's still PoE. They can be genius on some things, and frighteningly ignorant on other things. This whole "PoE 2 is the answer to everything and they will of course change everything they've been working on for 5+ years based on feedback" mindset is rather naive in my eyes. Hasn't there been a closed beta? We'll see soon enough if they've changed it based on feedback. Bring me some coffee and I'll bring you a smile.
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" Historically, yeah. And a whole heckuva lot of that stuff is being changed up in PoE2. A near constant with the dev team since they started really talking about the game is how often they ask themselves why something in the game is the way it is, and whether there's a better way to do it. " Might well be you're right. I am not prophetess, and the future is hardly written in stone. But I'll say the signs are quite good that they'll be taking feedback seriously. They already went back on the March flask design, i.e. very little flask charge regain from monsters. They thought that would be cool, tested it, it tested very poorly, and they changed their mind. Proof they've done it once, not sure why it couldn't happen again. They're also committed to six to twelve months - to start with - of Early Access testing with an incomplete game. That strike me as a silly thing to do if they don't intend to make use of the EA to fine-tune things, especially so soon after Baldur's Gate 3 proved that using EA properly can be a huge windfall. " Fair enough. All any of us can do is hope. Speeaking of... " I see no reason to assume GGG is lying to us and intending to ram deeply unpopular or ultimately unsuccessful game design down our throats without any regard for how it all lands. Now of course, individual players may not agree with the overall design direction for the game - we get plenty of that - but I really don't agree with the idea of assuming everything is Guaranteed To Suck Forever before the game even drops. Especially when the old game is still gonna be here for the entirety of Early Access and very likely well beyond, so there's no real harm in just letting the EA period play out for a little while, ne? She/Her
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I've dabbled in PoE since the early betas back in the day, but never stuck around late into any chapter(s).
I can honestly say that PoE2 will be that one game that keeps me occupied for the next half a decade, if not longer. It's basically everything I wanted from PoE, but on roids from another galaxy. Haven't been this animated for a game since the Anarchy Online days / early WoW days. (Not counting BG3). :) |
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