From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
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Do you people even understand what "souls-like" means? Do you realize that Dark Souls IS AN ACTION RPG?!?!!!?! AKA: the same genre as PoE 1 and PoE 2?
Souls-like is not a different genre......its a subset of the SAME genre. Not only that, but the term "souls-like" only existed for about a decade now. There were harder arpgs before it, there were harder arpgs after it. I don't get this stupid thought that "souls-like" is somehow entirely different...because its not. Last edited by mefistozxz#6750 on Oct 1, 2024, 6:59:50 AM
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Seeing to how Early Access is likely only going to launch with access to the first 3 Acts and endgame I'm probably going to stay with PoE 1 at least for a few months.
Why would I want to experience anything to do with endgame content before even completing the games campaign. |
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15. November PoE2 EA
13./20. December 3.26 dip me in butter and roll me in nuts! |
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" I do not ask this question very often, but; are you serious right now? " Sure thing. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Oct 1, 2024, 3:44:22 PM
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" Sorry; been without power most of the last week. Nah. I hadn't even heard of Kripp yet. It was a channel called Force Strategy Gaming (now just Force Gaming): https://www.youtube.com/@ForceGamingYT He hasn't covered POE in many moons, though. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Yeah, I've been following him since the build-up days to D3 too. Still watching his "New games to look forward to this month" series. Bring me some coffee and I'll bring you a smile.
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" Souls like is a philosophy. It puts agency in the hands of the player and not equipment or a build. There are no variations in difficulty, it is what it is. It is difficult and fair, the path to victory is always discoverable and repeatable danger(when fighting) is obvious and avoidable. Every player experiences the same difficulty so they can compare their games and know it was a shared experience. PoE is none of those things. in fact it is as far from a Souls game as you can get. So the inclusion of reflex based dodging, WASD improved motion control allowing movement while using the mouse elsewhere im sure is concerning to the age 35+ bifocal wearing fan base ... If it requires mechanical dexterity, focus, reaction speed, fast twitch muscles with split second evasion... i can promise the current fan base will hate it. Because get gud doesn't mean copy someone else .. it means you physically need to improve, this crowd is not ready for that! However it would open the door to new players who would love to compensate for imperfect builds with physical dexterity and enjoy the act of "fighting" the mobs instead of killing the mobs. Last edited by Jitter912#4278 on Oct 2, 2024, 5:34:46 PM
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" Equipment and build play an enormous role in how one plays a Souls game. It almost defines your experience because if your timing sucks, then a strength build isn't the way to go. If you're not good up close, try a ranged or caster build. " Every player that plays PoE plays the same campaign and the exact same endgame. They customize it via scarabs, atlas, map mods etc. The entire game is the same for everyone outside of the controls they put in place and what content they chose to play. How on earth is this different from your description of a Souls game? It's as far as you can get? " People have been using movement skills and movement speed to reflexively dodge mechanics since this game came out. Adding WASD will certainly shake things up though. " OK " Physically need to improve? Do you mean they need more experience in resolving issues with their builds? Figuring out how to reach their build-goals and developing new goals each time they reach a new plateau? " Here is where you hit on the difference between Souls and PoE. Exponential scaling and actual skill. Skill can take you very far in Souls, though you need knowledge of the game to progress in PoE. At least at first, every single enemy in Souls is engaging and fun to fight. Just like a standup Comedy gig, Souls has much less replay value because of this, though I'd argue it's much more intensely engaging on the first run through. You can 1-tap 45k depth Delve mobs in PoE. I'm struggling to come up with new goals to keep me playing this game.
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I dunno man Im killing the fire giant with daggers on a faith build right now. Im thinking gear is optional. Just ask "Let me Solo Her" he is naked with a pot on his head... i mean In Souls gear isn't IF you can do it. It's how you are going to do it. Daggers in close and personal , flurry and dodge Sword and board , dance and swing. 2 hander and dual 2 hander or clossal .. unga bunga baby! and those bitches with the glow sticks or whatever int build bs.... anyhow i digress .. If PoE2 tries to emulate a game play that up until now has never existed i don't think people will like it. Im not even saying that PoE2 would be bad or inferior it's that the requirements for success in both games are very different. Last edited by Jitter912#4278 on Oct 2, 2024, 6:57:11 PM
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" 99.9% of people who fight atziri, shaper, elder, maven etc move out of their aoe damage. we dont have dodgeroll in poe1 and yet maybe 1 in 1000 players is building a build to just facetank the maven boom, the atzubi flameblast, the shaper slam. everyone else just moves out of the way, if the devs want you to move then the amount of damage it will do vs your potential defences will make it far easier to just move out of the way than build enough defence to face tank it as we can see evidence of in just about every game ever made that has bosses with aoe damage and variable defences. " no, he got hit either before he rolled or as he was coming out of the roll, you can clearly see many times where during the middle of the roll the projectiles dont hit him. theres no such thing as an overhead attack, it fires projectiles and if you are standing there or walking as they pass through the space you occupy you will be hit as you can clearly see him getting hit many times, but if you roll you they do not hit you, providing you actually time it correctly. theres no overhead and going under, thats not a thing. thats what it looks like and thats what its supposed to feel like but thats not how things are mechanically calculated in a game like this. why are you trying to argue like you need proof something exists that everyone can clearly see exists in the video? the guy making the video is telling you is a thing and he knows its a thing because he has interviewed the devs on many occasions and they have told him and us is a thing and shown footage of many times. weird conversations tbh, i cant help but feel the only reason for these 2 comments is because people want to be negative and are trying really really hard to ignore what should be obvious trying to find a negative take. i shouldnt even bother responding tbh but vie typed it now so whatever i guess. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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