what the fuck is cyberpunk
Cyberpunk 2077, according to those who managed to get an early copy before the official releaase (AND, there's a huge crapstorm rolling around the interwebz about streamers pre-empting the launch date and streaming the game), it's got not just a few bugs.
How big is the Day 1 Patch going to be? Given players are going to be putting their bandwidth to good use already in downloading it, what is going to be the level of outrage when it hits? If it hits... We all know the Day 1 Patch AAA titles are famous for. After waiting all this time in a sea of rampant hype, finally getting to download it, raging at the .1 kb download speed fed by dying servers, then moving their furniture around, getting a drink, snacks ready, friends gathered 'round... Then, "This game needs to apply a patch before it can be played." Television manufacturers will enjoy boosted sales as players purchase replacements.
Spoiler
" I, too, think that Quantum Leap was an outstanding show. It went somewhere that television shows didn't often like to go. "Morality Plays" were not TV's strong suit when it aired. (I'll also point out Start Trek:ToS in that light as well...) Bakula and Stockwell were superb and QL had a "magic" premise that allowed for it to really be "about anything, anywhere, anytime." An old science-fiction show I remember watching as a kid that had that kind of dynamic was "Time Tunnel." " I wanted a grittier Start Trek and got it. That's really what drove my enthusiasm. Though I first hated the opening credit soundtrack, it later grew on me... Billingsley, who played "Phlox" stole every scene he was in, much like Picardo in Voyager (The Doctor) literally overpowered anyone in the same room with him. These "strong" supporting characters are very important in all 'Trek series - Not only do they anchor the other characters around them, they present a relatable character for the audience. Much more than a simple foil, they often serve as a point of moral reference. Voyager... was a cluster___ of crap ideas. I did like a good many episodes, but I was too often forced to suspend my disbelief in the extreme. How the F can a crew striving to reach one single point in the galaxy keep running into the same f'ing people? <I just shivered with anger and my bowels nearly protested for the memory of this f'ing mess..> I even liked Seven of Nine's character, but resented the overt appeal to adolescent musk... Not that I didn't also stir a bit myself, but there's only so much pandering I can take. :) On Dr. Pulaski (Had to refresh my memory), it appears it was a production decision that backfired. In just my opinion, given from a vacuum of info, I'd say they may have been hunting for a stronger, more stable, supporting character as I outlined above. And, from a memory tainted by something of a dislike for TNG, I'd have to say that Crusher's reappearance also came with a bit of a stronger character. The failing there - She was "assertive" in her support. TNG's over-reliance on the "so, what do you think" round-table approach of revealing a character's inner life sucked. Bad. Terrible, lazy, stoopid friggin' crappy writing... And, they dumped Crusher's character into that mix on the reappearance, always chiming in with the "the audience is too stupid to think about this, so this character will say it" garbage... Sorry for the rant. But, one can bear only so much. " That is true. However, I wasn't trying to compare them directly. I was just trying to give an impression of some characteristics of that character that I think would have served to make Ivanova a better character. They weren't in the same roles, of course. It was that ironic "desperate stoicism" along with a certain basic toughness I was after, there. Ivanova often had moments where she was supposed to appear tough, strong, capable... and it just fell flat. That's not necessarily Christian's fault, either. She's just not very intimidating. " That's an interesting choice. :) Mechanically, one might protest and compare G'Kar to Starbuck. Prophets and angels, characters driven by their emotions and their human "heart," though neither were human. On reflection, I tend to gravitate towards a visual production, like movies, television, film, live-action performances and the like, when the writer(s) screws around with archetypes. :) So, when G'Kar the moral prophet rises in contrast to G'Kar the self-assured snob and transforms to G'Kar the raging beast and back to the humbled prophet... I grab onto that roller-coaster with both hands. That is something that Babylon 5 was able to do with its characters. "Star Trek" does not traditionally make use of those mechanics. Only two Star Trek series that I watched had characters that were "round" - Voyager and Enterprise.... Every other Star Trek series starred "flat," predictable, characters that the story bounced off of. (I wasn't a fan of DS9, so didn't really watch much of it.) I do love good flat characters, though! They're great! But, it could very well be that the use of characters that are allowed to change, even forced to change, convinced me to watch more than anything else. (The character of Iago in Othello is likely my most beloved Shakespearean character, if that's any indication of the sort of thing that draws my attention.) " I liked his character, even though I really didn't like that whole angle very much. Straczynski regarded the spin-offs as a mistake. Considering that coupled with the production issues surrounding the fifth season, it's not surprising that Cole's use and the stories surrounding "The Rangers" was also a bit troubled. " These are the Vanguard bits that ended up being pushed through the lines in the "War Against Network Television." I don't know how the television environment was like in other countries, so you may have thoughts on that as well. But, when I was growing up there were four television stations - ABC, NBC, CBS, and "Public Brodcasting Service (PBS)." This latter was typically where avant gard productions were aired, the "Arts", educational programming, the "Arts" and imports from the BBC and the like were aired. "Superstations" evolved to serve metro markets. I'm aware of Boston, Chicago and Atlanta having their own, with only Atlanta's "Turner" network becoming strong enough to compete with the "Big Three." (ABC, CBS, NBC.) It's important to understand this history in order to understand the significance of HBO and its war against the Networks in creating independently produced programming. In any business, you can only truly act to produce a product when you fully control not only the production of it, but your supply of raw material. This is a basic premise of business principles and HBO was faced with the fact that their longevity and success was entirely based on being supplied with product by third-parties. Up to the point they began producing their own content, they were nothing more than a big rack of VHS cassettes... HBO's first foray into this strategy wasn't independently produced fiction, but documentaries and "reality" shows. These were often a bit "edgy" and took advantage of the fact that since HBO was a subscription service, they could set their own "standards and practices." That meant... "boobs." It meant they could be as shocking and as titillating as they wished. And, they were. :) What is surprising is that it took streaming services so long to figure out this basic business principle of controlling not only the means of production, but the raw materials used. " It's worth noting that a mini-series comes with great freedom... There's an "end." The show isn't fighting to retain viewers and the gamble is entirely "up-front" with the writing on the page proclaiming its own quality. Either its good enough to produce or it is not - Question over, roll film. It's... friggin' "done." No mid-seaon changes, no desperate appeal to teen angst by adding "bewbs" and no terrifying story re-writes because what passed in the first season no longer "works." What's the end result that you remark on? Quality. Worth. There's a difference in a sitcom that has to stand on its own every week or die and a series that's "going somewhere." The latter is much more risky, though, if someone makes a mistake on the drafting table. :) " Straczynski shares your opinion. In fact, he's remarked on the qualitative differences he experienced between British television/series and American productions. It's... one of the influences that inspired him to write Babylon 5. No joke. :) I promise, I only stumbled upon this yesterday when looking up a favorite scene in Bab 5 for the heck of it. Because it's a glance at a writer's influences, it's the kind of think I enjoy. But, it's a bit longer than some would like. It's only offered in case you'd be interested in a career writer's thoughts, motivations, and not just a little bit of self-examination of themselves and their work. https://www.youtube.com/watch?v=OMNtVURpLzM Good stuff, but likely best served up in small courses. " Bezos could raise the Titanic using only the change in his couch-cushions... I give no credit to a water-seller profiting from their location in the middle of a desert. Amazon did it for the page-hits. :) If Amazon wants to impress me, they should front productions of the Arts, documentaries, and educational programming, and offer that part of their subscription service for free. I don't know if any streaming service does that because I don't subscribe to any streaming services. I am often regarded as a Luddite because of that. All I need now is a smoking pipe to point with and frequent occasions to yell at the neighborhood kids when they play in my yard and my life-character will be complete. Note: In examining my own thoughts inspired by this discussion, I have to note that there is one particular issue that causes me to be frustrated with an episode in any series. An episodic show, needing to cram everything into forty-five minutes or less, often has to... "just do it." What happens is that a story element is just too big to cram into one episode, but it's absolutely needed to complete that episode's story. You may have seen this as well, considering your love of a good mini-series, which doesn't run afoul of this problem. eg: The story-teller needs to do something, but it would take too long to properly do it, so... they just skip that development part and expedite the thing that must be done. Why does a character undergo what may be a redefining moment in their life with little more than an "OK, whatevs"? It's because that soap commercial has to air in five minutes.. Is there any time to fix something like that? No. It's impossible. It can't be revisited in another episode because another story has to be told that week. Things like that have to be prepared properly and remarks of "bad writing" often involve these unfortunate practicalities. Just a thought. :) |
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A thought that's somewhat inspired by the bruehaha surrounding Cyberpunk 2077:
"Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification..." That's the description of the game. To me, that seems like a "Grand Theft Auto" sort of description. (I haven't played GTA since "GTA 1." But, I do understand that there are "story elements" at play, there.) So, how exactly does an "open-world" concept play into an "action adventure story?" What are the player's expectations, here? What do they think they are going to experience? (Given none have yet seen leaked gameplay.) How much "open world" is needed for a game to be called an "open-world" game? Does being required to follow a story-line abrogate the developer's responsibility in fitting the game with that high-profile Steam Tag? "Open-World" games are pretty hot, now... They get filtered and receive page-hits just because of the experience that's implied by that tag. Is Cyberpunk 2077 really just a "GTA" clone that gets waved over a vat full of "science fiction" in hopes of gaining some of its aroma, but little of its actual substance? |
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" 34Gb is what I've read from multiple sources. |
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" That's a pretty darn respectable patch... Consolers are going to love it. (Thanks for the infos!) |
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" We'll find out if it's true in less than an hour. |
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Spoiler
I'm going to ease off on our not-so-little tangent for now, Mork. But it's been thoroughly enjoyable. I'm glad I sat through B5 if only to enable it! ;)
Contrary to my nonchalant stance, I recognise that this game is a phenomenon and will be watching its early days in the wild avidly. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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It turns out to only be a 6Gb patch.
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" I can't play it because reasons. Visually impressive graphical presentation and story-driven approach. It is a good game but it is nothing revoluntary really. |
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" My backlog and 2020-imposed financial repositioning makes just anything 'new' and 'full price' a pointless consideration. Which is fine. I've never been one for day one 'triple A' releases anyway. Not even Ghost of Tsushima, which is ridiculously up my alley as a Tenchuu/chanbara fan. I don't feel the hype of these big Triple A title drops but I understand and appreciate that a lot of other people do. It's not like these games are categorically shit and inexplicably popular; they're typically well-made and praise-worthy. But they very rarely do it for me, which is also fine: I generally have no idea what about a game WILL do it for me and what won't. Makes for some nice surprises when I am forced to reckon with the backlog, as I am now (Shadow of Mordor, for example, really does it for me and I typically don't like modern sandbox stealth games). :) https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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" A large library of unplayed games doesn't motivate me to play them. I'd leave them untouched for the most part. If you have a few hundred games in your game library, you will never finished it. Great games are what people wanted to play but rarely find. Older video games sometime better than new ones. These old masterpieces are the ones that revolutionalize gaming and survive the test of time. These games have gameplay designs which shine above and beyond all modern trappings. The new ones just constantly trying to live up to those names. Triple A titles are often good. But Good isn't Good Enough when there are 5 other competition spitting out 10 titles every years. Mass produced Good enough is just disappointing. Overpriced and overrated, the perceived worth of these games are dropping faster, hitting the bargain bin before the end of the year. A tough sell when many people already have more games than time to play them. They'll reach a saturation point where If they make them it doesn't mean people will buy them. |
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