what the fuck is cyberpunk

At this point its not about the game, you want the entire company to go under which is excessive.


'sides, if bugs were such a problem Bethesda would have disappeared a long time ago. After all they not only release buggy products, they expect the community to fix them.
Last edited by Johny_Snow#4778 on Dec 24, 2020, 3:02:39 AM
Let me put it this way and this is not a subjective opinion but a fact: I've played for over 40 hours now and have not encountered a single gamebreaking bug or a crash. I managed to finish every quest and I go out of my way to do them. Only once I thought I could not complete a quest, the cyberpsycho one, because of a bug in my quest log. Eventually the last cyberpsycho appeared and I managed to finish it.

In fact, you can complete some quests in different ways. I finished a main quest by skipping a whole step (I did not go to a sex booth and instead snooped around and completed it without breaking it). Plenty of side quests have an optional objective which allows them to be finished in an alternative way (don't alert the enemies, don't kill a guy during a race, etc). None of them got bricked.

The game is completely playable on the PC, this is an objective fact. CDPR did not fail in this regard. There will be repercussions for consoles but Steam sales more than make up for them. Game is currently sitting at around 80% approval rating which is exactly the same as Fallout 4 and I don't expect it to dip because patches are coming.

ok those are facts about your subjective experience.
aka just because you haven't had a gamebreaking bug doesn't mean they don't exist. yes even on the PC.

in any case, the problems with the game run much deeper than just bugs that can get patched out. real reviews are starting to come out for the game now

you enjoyed the game. thats fine. im happy that you had a much better experience than many others
Surely if the game was unplayable I wouldn't be able to play it, no? Pretty sure at this point I'll be able to finish it without a single crash.

Reviews will only get better in the long run as it is the trend with every game that gets patched.

Like today, we got a patch that fixed the save size problem on the PC.

Last edited by Johny_Snow#4778 on Dec 24, 2020, 11:24:12 AM
"
Johny_Snow wrote:
Surely if the game was unplayable I wouldn't be able to play it, no? Pretty sure at this point I'll be able to finish it without a single crash.


tell that to people who literally cannot play the game, or have refunded it. which has obviously been in the number of thousands for Sony to remove it from their store. the most hyped game in the last decade, AAA title, first one removed from Sony's store. (yes, including ps5)

i only had like 1 or 2 crashes in heist, but im not trying to convince anyone it wasn't a buggy sloppy release
funny enough i was just reading through metacritic reviews, and having a laugh at the reviews sounding like paid actors on 3am infomercials, and hours later i see this video.

just listen to the first 5 mins if you can't get through the whole thing. the first 5 minutes includes one review he reads out loud. its hilarious. its gotta be titled "Ode to Cyberpunk 2077"

https://www.youtube.com/watch?v=Ko33FH1IItI
There was some NPC chick near me the other day not really doing anything, and she got herself stuck in a T-pose somehow. I swiped at her with my katana and she started spinning as she walked, still in her T-pose. She bumped into some other NPC's who either started spinning, flew away, or both. One of them bumped into me, I started spinning, fell through the world, reappeared in the sky, and fell to my death right back where I started with the NPC's still spinning around me.

It was fucking weird heh.
I have a pretty good sense of humor. I'm not German.
I think now might finally be a good time to buy some CDPR stock. It seems to have stopped falling, and it is now actually lower than its value prior to when the Cyberpunk hype effect caused it to surge a couple months ago. Likely only gonna go up from here...
So apparently even after all the refunds, the game has still sold over 13 million copies in just 10 days. Considering it had already more than recouped all its costs from just the 8 million pre-orders, that's a lot of profit. As is typical, investors are disappointed even when a game breaks sales records. -_-

https://youtu.be/7XMhnR01ed0

Pretty sure this thing is gonna break 20 million eventually. Whether it'll hit 30 million, we'll have to wait and see. The save file bug is now fixed, btw.

Overall it seems like, even counting the buggy release, GGG made the right call.
"
Exile009 wrote:
...
Pretty sure this thing is gonna break 20 million eventually. Whether it'll hit 30 million, we'll have to wait and see. The save file bug is now fixed, btw....


I don't think anyone will see 20 million units moved until the next-gen consoles get a good representation in the market and there's some sales/incentives for those customers. You won't see 30 million in units sold, ever, for Cyberpunk 2077 version "1." That just doesn't happen. "Day 1 Sales Figures" represent the overwhelming majority of sales for any game on any platform. More than doubling that number would be inconceivable.

But, the addition of substantial DLC/added content and a great many other perks could eventually move that number up. I'd still doubt it would more than double Day 1 sales. Maybe if they included a "sex mode", total nudity, and Construction Kit... Even then, there'd probably be some other game that steals its thunder.

I've watched some of yongea's vids. While I appreciate his gathering and presentation of data, I really don't think he should add commentary or his own summations... I've see him miss the mark, widely, too many times.

On stocks and "investors."

Stocks represent potential value. An "investor" could be a shareholder. But, in this case, the "investors" could also be much like "angel investors" or "supporters" who've invested/donated in expectation of receiving something. For "real investors" that "something" would be cash or shares.

A stock investor, or someone who owns shares in this company as part of an investor agreement, should not be worried at all, here. While people like Yongyea <sp> may see this as a big negative, the fact is that CDPR is very likely "undervalued" here in its stock price. For people that care about money, that means it's a "buy." For people who don't know about money, that lower share price seems like a "failure" to them.

There is no value in a stock until it is sold, barring dividends if they're being paid. The price now represents "lost value" which is very ephemeral in the long-run unless one has clear numbers and reason to consider it something that can not be overcome. Someone selling their shares today will suffer a loss, depending on when they bought them. Someone waiting until next-quarter will have a much better opportunity for gains.

When the next quarter's reports come out and show astronomical earnings, great continued growth, new products in the pipeline to support these phenomenal sales... Well, by then the price will have climbed to next-year's peak and all the doomsayers will have lost out. :)

PS: I don't think I have any shares of this company and don't care anything at all about whether or not the game is successful. Though, I wish them all the best just because they're human beings. I've don't believe I've ever played any of their titles. (No "Witcher" games, for sure.)

Report Forum Post

Report Account:

Report Type

Additional Info