Why is there no auction house in POE?

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Sotilis wrote:
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purely_sinful wrote:
The irony of this entire thread is that an AH does exist in PoE... on console. Instant trading. Offline sales. No invites. No chat spam.

And low and behold: the economy didn’t implode or ruin the game. It is the literally the ONLY thing better about the console version versus PC. If they would give console players better search tools it would essentially be perfect.



ye please show me how you search for some custom rare prefix? i do believe you can't, so your statement about the perfect AH on console is just false and exaggerating


You can search by any prefix or suffix in the game — multiple prefixes and suffixes in fact — in addition to item base, quality, gem level, item level, influence, and/or if it has an asking price and filter further by type of currency. The only thing you can’t do is filter within a stat range (example: you can search for an item with 30 strength, but not for all items with greater than 30 strength).

It would seem that you were misinformed.
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Unquietheart wrote:
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Literally everything you described would change with an AH is exactly how the game is right now. You don't loot gear anymore, you loot currency and buy your gear. You barely find content access (breachs, emblems, shapers, elders) , so you... trade for them if you want to do that content. This game is not a Gear looter, its a gear Crafter. All the best gear in the game is crafted, because the crafted mods are way superior than anything you will ever find in the wild.

So gear progression in this game is based on you crafting your gear, but you can't because you hardly drop the crafting materials (fossils/essences/influenced bases) that your build require, so you trade your unwanted ones for the ones you need, unfortunately you have to do this processs hundreds of times for each gear slot, and since the current trade system suck ass for this types of trade, you simple give up and just farm currency and buy the item already crafted.

This means that trying to hinder people gear progression with a shit trade is only actually accelerating the gear progression for most of the playerbase.
Last edited by Mortyx#1049 on Jan 7, 2020, 11:22:35 PM
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Mortyx wrote:
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Unquietheart wrote:
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Literally everything you described would change with an AH is exactly how the game is right now. You don't loot gear anymore, you loot currency and buy your gear. You barely find content access (breachs, emblems, shapers, elders) , so you... trade for them if you want to do that content. This game is not a Gear looter, its a gear Crafter. All the best gear in the game is crafted, because the crafted mods are way superior than anything you will ever find in the wild.

So gear progression in this game is based on you crafting your gear, but you can't because you hardly drop the crafting materials (fossils/essences/influenced bases) that your build require, so you trade your unwanted ones for the ones you need, unfortunately you have to do this processs hundreds of times for each gear slot, and since the current trade system suck ass for this types of trade, you simple give up and just farm currency and buy the item already crafted.

This means that trying to hinder people gear progression with a shit trade is only actually accelerating the gear progression for most of the playerbase.


No actually, I don't trade for any of that stuff. I primarily play SSF. I've traded for something perhaps half a dozen times total in all the years I've played, and I haven't bothered with any trades at all since SSF became an official game mode. All the characters I've built since the introduction of the mode have been SSF, and I never feel the need to migrate any of them back to the trade league.

Chris Wilson has the actual trade metrics for the game. You, and everyone you trade with, and everyone who plays the way you do are a small minority of the player base.

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Chris wrote:
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league.


Your base assumptions about the nature of the player base are not correct.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
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Unquietheart wrote:
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Mortyx wrote:
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Unquietheart wrote:
...


Literally everything you described would change with an AH is exactly how the game is right now. You don't loot gear anymore, you loot currency and buy your gear. You barely find content access (breachs, emblems, shapers, elders) , so you... trade for them if you want to do that content. This game is not a Gear looter, its a gear Crafter. All the best gear in the game is crafted, because the crafted mods are way superior than anything you will ever find in the wild.

So gear progression in this game is based on you crafting your gear, but you can't because you hardly drop the crafting materials (fossils/essences/influenced bases) that your build require, so you trade your unwanted ones for the ones you need, unfortunately you have to do this processs hundreds of times for each gear slot, and since the current trade system suck ass for this types of trade, you simple give up and just farm currency and buy the item already crafted.

This means that trying to hinder people gear progression with a shit trade is only actually accelerating the gear progression for most of the playerbase.


No actually, I don't trade for any of that stuff. I primarily play SSF. I've traded for something perhaps half a dozen times total in all the years I've played, and I haven't bothered with any trades at all since SSF became an official game mode. All the characters I've built since the introduction of the mode have been SSF, and I never feel the need to migrate any of them back to the trade league.

Chris Wilson has the actual trade metrics for the game. You, and everyone you trade with, and everyone who plays the way you do are a small minority of the player base.

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Chris wrote:
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league.


Your base assumptions about the nature of the player base are not correct.



Dude, i am basing my assumptions on what actually happens in the game lol, of course you think that's not how it is because you play only ssf. There is nothing wrong in playing ssf or hardcore or trade, i also vary from time to time, but there is no doubt that the overall game is balanced around softcore trade league.

For example i don't play SSF (even thou i am playing mostly ssf even in trade league) because it locks you out of most of the interesting builds in the game. In SSF your progression is a lot more linear than in trade league, but you also reach a wall pretty fast, and once you reach this wall all you can do is pray for the RNGjesus and grind mindlessly for thousand of hours with the possibility of never overcoming that wall, trade league mitigates that.

Moral of the story: GGG has to choose if they want a trading arpg or a SSF arpg and commit in their choice. Staying in the middle is just bad for both sides.
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carpesangrea wrote:
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satanttin wrote:
because everyone would stop playing after a week lol


Could you possibly strawman any harder?
6 days?
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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Heli0nix wrote:
Because GGG obviously want to encourage social interactions :)


Here is the social interaction: "Ty gl" .. thats all.

An Auction House would be so great.
No Alt+Tab all the time.. playing in Fullscreen.. no slow trading websites.
And .. you can finally play the game and don´t waste time with writing to 30 people cause no one is answering cause they are playing the game
Last edited by Kirby1978#6030 on Jan 8, 2020, 1:06:36 PM
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Wartodust wrote:
With all due respect to the community websites that makes trading possible in a descent way, it still feel clunky alt tabbing all the time to search for items/creating my own markets. Also i cannot sell anything when i am not online and when people whisper me, i need to halt my current activities.

Is there any specific reason for this?


I love trading and I met many people doing so and have a laughter. I am against an AH because it's soulless.

Anyone arguing they can't buy their shits scroll down 2 pages and don't be a cheapskate
Last edited by roetetoet#5335 on Jan 8, 2020, 1:17:24 PM
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Kirby1978 wrote:
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Heli0nix wrote:
Because GGG obviously want to encourage social interactions :)


Here is the social interaction: "Ty gl" .. thats all.

An Auction House would be so great.
No Alt+Tab all the time.. playing in Fullscreen.. no slow trading websites.
And .. you can finally play the game and don´t waste time with writing to 30 people cause no one is answering cause they are playing the game


Alt tab? You using 1 monitor in 2020.......

Scroll down 2 pages and your trades to faster for a chaos more,if you don't know by now the first 50 won't reply anyway.....
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Unquietheart wrote:
I've yet to see anything from you that doesn't boil down to you wanting trade to be "easier". The perils of "easy" trade are one of the key talking points of the Trade Manifesto.



You seem to have two basic arguments, and one other point
1 - Diablo failed at an AH, so its impossible and can't be explored or attempted here.
2 - Reduced drops rates are bad because... the trade manifesto says it is bad. Presumably it would hurt people who dont trade?
and then your other point seems to be

3 - Wanting trade to be less clunky, faster or easy is somehow bad or lazy. People should want to have an unpleasant, slow, clunky trade experience. Or be ok with it.



The diablo argument is simply done to death. One single data point proves nothing either way, nor does it explore the many options that could be included (no items on the AH, only consumables). To say one example proves a point forever without further exploration is a simplistic, silly argument.

Reduced drop rates - so much junk drops I actually think most people ignore all of it. Even with an AH you would still have to identify 200 items for every one worth selling, perhaps far more. Assume for a moment drop rates remain the same. Average available gear level would increase, but less so than natural power creep or certain league mechanics. Do you remember when incursion started dropping +10% max life with 120 hp chests? That was an explosion of power creep but the game didnt die. Do you remember offhand maces that added 100% of physical damage as elemental? Or DW for casters? And yet the game was adjusted and survived.

Using reduced drops rates and/or power creep as an excuse ignores how the game functions currently. Most people I know, and most streamers, largely ignore all rare drops. Good gear is crafted already.

It also ignores the fact that a huge portion of people asking for an AH simply want maps and other consumables not to be a nightmare to buy. You have yet to address that. How sending 20 messages for a single consumable adds to gameplay. (The inevitable response - buy in bulk, or pay the highest price not the lowest, simply do not always work and don't address WHY its necessary in the first place.)



Lastly, GGG has intentionally made a game mechanic more clunky, less fun, less immersive, more frustrating in an attempt to control player behavior. Players hating this mechanic and blaming GGG is not only normal, but its the natural result of Chris' decision. You can't intentionally try to frustrate, annoy, and piss off players to the point they avoid trade, but make a game balanced around trade (Chris's words, not mine), and then be shocked when players are pissed off at you.

Its also just lazy game design, ignoring the vast amount of options to improve trade even outside an AH.

Cost? Less than a league mechanic like Synth which was never used again, and which are produced every 3 months, while trade has been and will continue to be a problem for years.


Your opinion won't change, and you won't change mine. There is an objective way to settle it, however. Try it out for a league.
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roetetoet wrote:
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Wartodust wrote:
With all due respect to the community websites that makes trading possible in a descent way, it still feel clunky alt tabbing all the time to search for items/creating my own markets. Also i cannot sell anything when i am not online and when people whisper me, i need to halt my current activities.

Is there any specific reason for this?


I love trading and I met many people doing so and have a laughter. I am against an AH because it's soulless.

Anyone arguing they can't buy their shits scroll down 2 pages and don't be a cheapskate


Yeah, gonna call BS.

At MOST, you get an automated 'ty'.

I have never met a single person. At first I would say "cool hideout" or something, but after no responses in dozens of trades, there is no point.

So either you're just flat lying or you live in an alternate dimension.

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