Why is there no auction house in POE?

With all due respect to the community websites that makes trading possible in a descent way, it still feel clunky alt tabbing all the time to search for items/creating my own markets. Also i cannot sell anything when i am not online and when people whisper me, i need to halt my current activities.

Is there any specific reason for this?
Last bumped on Oct 31, 2023, 2:47:29 PM
because everyone would stop playing after a week lol
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
This game thrives on want. You want stuff. Imagine if you could have it. Where would the fun be?
because GGG's coder doesn't know how to make one that works properly.

i mean this game has temp league every 3 months and it's fucked up regularly so if they can make one that works properly they can just try it in temp league and if it player hate it just remove it after the league end.

it's not like they never try to make one before. they do and it's suck.
Last edited by Ozxell on Jan 5, 2020, 6:20:35 AM
All you need to know is here:

https://www.pathofexile.com/forum/view-thread/2025870
"
Ozxell wrote:
because GGG's coder doesn't know how to make one that works properly.

i mean this game has temp league every 3 months and it's fucked up regularly so if they can make one that works properly they can just try it in temp league and if it player hate it just remove it after the league end.

it's not like they never try to make one before. they do and it's suck.


QFT, if anything will drive me away from this game, it will be the "player interaction".
"
Wartodust wrote:
With all due respect to the community websites that makes trading possible in a descent way, it still feel clunky alt tabbing all the time to search for items/creating my own markets. Also i cannot sell anything when i am not online and when people whisper me, i need to halt my current activities.

Is there any specific reason for this?

It's stupid to the max but GGG has a statement in their PoE manifesto that says something to the effect that "we don't want trading to be too easy". Since "TOO EASY" is super vague it is the same as every players view of the Goldilocks principal of PoE difficulty meaning we don't want a "too hard" or "too soft" but "just right" level of difficulty. Trouble is that everyone plays PoE in a different way with a different skill set so the "just right" level of difficulty is impossible to achieve.

So when it comes to trading for gear the "too easy" is wide open to interpretation. On the one extreme end is the full auction house (ala original D3) and that is in GGG's and most players minds as definitely a too easy way to buy and sell gear. On the other hand this Trade Chat shit is too cumbersome to be any fun to use. Making us have to go through a series of awkward steps to keep trading in PoE from being "too easy" is total bullshit since this is the opposite extreme of an AH and there is huge room for improvement without going to the other extreme (the auction house).

There has always been this under current with trading that if anything was changed to make it more functional that it always equals "easier" and thus players would get the gear they want/need, complete their build(s) faster, and zoom to level 100 and be done playing and quit. That may be true for a small % of players but if the majority don't quit as in "ok, I finished this build, time to move on and play a different skill set", and work a new build, can trade for needed gear leveling it toward 100, then repeat for 101 other builds, then a better trading function in PoE is justified and should be done by GGG. Trouble is, GGG has no way to tell and is deathly afraid that if they make any change it would be like a house of cards and the whole of their free-to-play business model:


would crash and burn them out of business.

For me, the important questions are:
1. Do approx. 50% of new players still quit before reaching maps?
    (Chris made that comment several years ago.)
    If so would they play into maps if they could trade for better gear to make it
    though the 10 acts?
2. Would very many players get better gear faster and quit sooner?
3. Would a better trading system pull more new players into PoE?
    (Word would get around that PoE finally has a good trading function so now is the time
    to jump in and play.)
4. Would a better trading system retain players instead of losing them?
    Let's suppose that a better trading system made it easier to gear up and play into the
    90s levels faster. Would this make more players happy and thus happy players are more
    likely to buy some mtx? (I'm in this group for sure). Or would more quit?
5. Would the "carrot chasing" incentive cease or be re-invigorated?
    (I can sell my great gear now so I'll play and find/craft more.)
    (I have everything I want so I'm done playing PoE.)

That's the dilemma for GGG (#5). Doing nothing means GGG stays the course with the current revenue stream. Making trading improvements to benefit players changes that and GGG can't tell if it would be more happy players buying more mtx or more players with more fully finished builds quitting. I'm a filthy casual and am in the first group. If I could trade for gear without all the {Alt}Tab, copy/paste, whisper headaches to advance my builds I'd open up my wallet and buy more stash space and other mtx.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous on Jan 5, 2020, 7:38:40 AM
"player interaction" was the term they used for the mechanism for slowing down trade. They really didn't care a fig for it, but they knew they needed a barrier for free trade or the game would be ruined. So they used this: Players don't want to deal with each other in general.

That barrier for trade keeps most items off the market. If that barrier were to be removed, there would be no "cost" associated with trading and your AH would be flooded with items no one would want to buy. Why not? There's no reason not to dump stuff on it. That means only the really good stuff has a chance to sell, and you're back to people complaining that their stuff isn't good enough.

They know free trade in this environment is toxic... even if you want it. It's not going to happen.

Add costs you say. Doesn't work. The costs just get put on the items themselves. If it costs 2c to post an item, every item goes up by 2c.

Add account limits you say. People just make more accounts.

They know that what ever cost they put on it, players will work around it. The only thing players can't work around is their own existence.
"
Arrowneous wrote:

5. Would the "carrot chasing" incentive cease or be re-invigorated?
    (I can sell my great gear now so I'll play and find/craft more.)
    (I have everything I want so I'm done playing PoE.)


Thats assuming GGG doesnt adjust the drop rates to make up for easier trade and slow you down that way.

If they do reduce the drop rates, which I think would definitely happen, than you´d find less gear and have less crafting materials/bases, practically forcing you into trade, while being stripped of the means to do so at the same time.


So whats better?
Having the means to trade but being forced to go through an annoying process?
Or having access to all the gear you ever wanted, but no means to pay for it?

Pick your poison I guess ;)
"
Fapmobile wrote:
All you need to know is here:

https://www.pathofexile.com/forum/view-thread/2025870


Thank you, that article gives a clear answer to my question.

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