Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas

Ooof, that's a lot of balance changes. The game needed it, there has been a lot of powercreep recently. Hopefully see more variety in groups and a more balanced market place.

Strong builds will be still be strong and not trivialise content now.

Nice. :)
I like it.
PHEEW, I've finished reading 47 pages of excelent book with babe's crying. haha. That was intense. Thank you guys, these 2 hours were perfect. I really love people who think that 50% increased damage on ascendancy node is half of their damage. (But in reality it is 3-5% of total dps). I also love tears of players who choose every league non-brain and no investment necro class, because it is stupidly overpowerful for it's budget.

Now, thanks to babies, i'm gonna buy 60$ support pack with white armor. Hyped for league.

Edit: chieftain, raider, deadeye, elementalist, inquisitor are going to be interesting this league. But I'll start on occultist as I've decided on 2nd month of Heist.
Last edited by Xigari#0172 on Jan 12, 2021, 8:48:56 AM
Apparently you have to be extra PC around here, no joking allowed so all I can say is:

There once was a time when I just didn't know what to do...
Then I found a place my friends called...
Camp Nerfaroo

Now I do the Nerfaroo boogie
The Camp Nerfarooie
You can do the rooie
Wont'choo Camp Nerfarooie with me.
Not suprised at all the same old nerfs, tiny buffs some decent.

All in some effort to make people play the league for more than a couple weeks..
"Parade your victories, hide your defeats. Mortals are so insecure."

"The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world."

Take me back when poe was the actual focus.
"
Xigari wrote:
PHEEW, I've finished reading 47 pages of excelent book with babe's crying. haha. That was intense. Thank you guys, these 2 hours were perfect. I really love people who think that 50% increased damage on ascendancy node is half of their damage. (But in reality it is 3-5% of total dps). I also love tears of players who choose every league non-brain and no investment necro class, because it is stupidly overpowerful for it's budget.

Now, thanks to babies, i'm gonna buy 60$ support pack with white armor. Hyped for league.



Buy two instead that will really show us!
"
JJJaaaMMM wrote:
"
Xigari wrote:
PHEEW, I've finished reading 47 pages of excelent book with babe's crying. haha. That was intense. Thank you guys, these 2 hours were perfect. I really love people who think that 50% increased damage on ascendancy node is half of their damage. (But in reality it is 3-5% of total dps). I also love tears of players who choose every league non-brain and no investment necro class, because it is stupidly overpowerful for it's budget.

Now, thanks to babies, i'm gonna buy 60$ support pack with white armor. Hyped for league.



Buy two instead that will really show us!


Nah, black one is ugly, I want angel core pack back :(
Thanks for the changes, we will see how they play out. Now Patchnotes and POB update please, so I can enjoy the wait for leaguestart.
Well, nothing new here just a shake up of the meta. Soon some lad will find this OP build then everybody will copy it and abandon their first character. which leads to that meta build getting nerfed the next patch and then people will be here crying again. So predictable yet people are here complaining every league. :-???
Don't try to hold it, flow with it.
"
AbyssOfManus wrote:
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Zaturnin wrote:
Well, that's more than 65% less damage for Necromancers. And 20% less manage. What a "light" nerf.


You understand that it is increased, right? If it was more, then the necro would be extremely bad. However, increased means like 10-15% less damage at the worst (if you pick Gravepact and Righteous army/redemption wheel, you already have 105% INCREASED minion damage).

With the current ascendancy + basic skill tree, if you grab all the minion nodes, you are sitting at 435% INCREASED minion damage.

The full effect will thus be 15% less damage. This does not include the cluster(fuck) jewels , which will decrease the #% less damage above.


The way I read it, it says "Removed : Minion deal 15% increased damage" ; Added : Minion deal 10% increased damage". So that's a 5% less damage to each of those nodes... I'm not sure how you see that as an increase ? Plus the flat out removal of Corpse Pact 30% damage buff further adds to that.

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