Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas

How about bleed spectral shield throw gladiator?

It is nerfed a LOT.

GGG you need to buff SST skill gem a LOT.
I dunno if Im happy or mad on the Slayer changes...
I think the biggest problem with this game is the duration of boss fights. Bosses have so many skills but every single build becomes so powerful after one week in a league that the bosses doesn't even have time to cast a spell. In my opinion this is a big bullshit. These nerfs maybe help a little but still will not change the boss fights. Clear speed should be fast with a little investment but the boss fights should be longer to actually feel like I am fighting a boss and not just a buffed rare mob.
I don't mind the nerfs. Better than buffing other builds because if we keep getting buffs every single time when a few other builds are stronger than at the end the game can just remove the bosses and spawn only simple mobs with different loot drops...

Pick one build and use that as an example, work around that one and buff or nerf the others to have something similar power level.

I like what I saw so far from 3.13 and no I am far from being a white knight here, i like other arpgs too, but the truth is that this is my favorite... :)
before change the impale hit watcher eye was 20 ex , i bet now it will be like 50 , champ wasnt at all a cheap class but now it for rich people !
this patch is sucks guys ....i dont see any buffs here ...just bring back like old times ...and what year we are 2021 LOL ....
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Ichih wrote:
I think the biggest problem with this game is the duration of boss fights. Bosses have so many skills but every single build becomes so powerful after one week in a league that the bosses doesn't even have time to cast a spell. In my opinion this is a big bullshit. These nerfs maybe help a little but still will not change the boss fights. Clear speed should be fast with a little investment but the boss fights should be longer to actually feel like I am fighting a boss and not just a buffed rare mob.
I don't mind the nerfs. Better than buffing other builds because if we keep getting buffs every single time when a few other builds are stronger than at the end the game can just remove the bosses and spawn only simple mobs with different loot drops...

Pick one build and use that as an example, work around that one and buff or nerf the others to have something similar power level.

I like what I saw so far from 3.13 and no I am far from being a white knight here, i like other arpgs too, but the truth is that this is my favorite... :)


I don't quite get what you are saying here... Bosses that goes to "instant death" is only for 10M+ build whom are not very accessible to players that don't play / care for meta builds and players who are considered casuals but still love Path of Exile and for those players, the insane HP buffs that occured not so long ago on Bosses have lengthen quite a bit the time needed to kill said bosses while not changing anything for top 1% players...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
best patch ever. This league got even more hype! Thanks ggg!You are the light that burns bright in these dark times.
in the gladiator case Painforged's doble counter damage was removed? if that the case you just kill the surrender build...what a waste of counters.
Those are outright some of the most disappointing changes you've ever released. I get that you feel a need to dumb down things for various reasons but come on .. what a sad joke.
Not my game anymore. | michaelstrangedotfoundation | r>=0
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Zaturnin wrote:
Well, that's more than 65% less damage for Necromancers. And 20% less manage. What a "light" nerf.


You understand that it is increased, right? If it was more, then the necro would be extremely bad. However, increased means like 10-15% less damage at the worst (if you pick Gravepact and Righteous army/redemption wheel, you already have 105% INCREASED minion damage).

With the current ascendancy + basic skill tree, if you grab all the minion nodes, you are sitting at 435% INCREASED minion damage.

The full effect will thus be 15% less damage. This does not include the cluster(fuck) jewels , which will decrease the #% less damage above.

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