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As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.
 SlayerModified
    
        Added
        100% increased Maximum Recovery per Life Leech10% reduced Damage taken while Leeching Removed
        15% increased Attack Speed while Leeching50% increased Attack Damage while Leeching6% reduced Damage taken while Leeching 
    
        Added
        +1 to Maximum Frenzy Charges Removed
        50% increased Endurance Charge Duration50% increased Frenzy Charge Duration 
    
        Added
        Base Critical Strike Chance for Attacks with Weapons is 8% Removed
        Base Critical Strike Chance for Attacks with Weapons is 7.5% 
    
        Added
        20% increased Attack Speed while Leeching 
    
        Added
        20% more Damage with Hits and Ailments against Unique Enemies Removed
        20% more Damage against Unique Enemies 
    
        Added
        0.4% of Attack Damage Leeched as Life Removed
        0.2% of Attack Damage Leeched as Life 
    
        Added
        0.4% of Attack Damage Leeched as Life Removed
        0.2% of Attack Damage Leeched as Life 
    
        Added
        15% increased Endurance Charge Duration15% increased Frenzy Charge Duration Removed
        10% increased Endurance Charge Duration10% increased Frenzy Charge DurationGladiatorModified
    
        
        Removed
        40% increased Damage if you've taken no Damage from Hits Recently 
    
        Added
        Attacks have 50% chance to cause Bleeding25% chance to Blind with Hits against Bleeding Enemies Removed
        Attacks have 25% chance to cause Bleeding10% chance to Blind with Hits against Bleeding Enemies 
    
        Added
        20% more Damage with Bleeding Removed
        Attacks have 25% chance to cause Bleeding30% increased Damage with Hits and Ailments against Bleeding Enemies25% more Damage with Bleeding 
    
        Added
        +2% Chance to Block Attack Damage Removed
        +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 
    
        Added
        +2% Chance to Block Attack Damage Removed
        +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 
    
        Added
        +2% Chance to Block Attack Damage Removed
        +2% Chance to Block Attack Damage while Dual Wielding or holding a ShieldChampionModified
    
        Added
        30% increased effect of Non-Curse Auras from your Skills Removed
        15% increased effect of Non-Curse Auras from your SkillsYou and nearby Allies have 12% increased Movement Speed 
    
        Added
        Impales you inflict last 1 additional Hit Removed
        20% chance to Impale Enemies on Hit with AttacksImpales you inflict last 2 additional Hits 
    
        Added
        20% increased Attack Speed while you have Fortify+500 to Armour and Evasion Rating while you have Fortify Removed
        10% increased Attack Speed while you have Fortify+1000 to Armour and Evasion Rating while you have Fortify30% increased Attack Damage while you have Fortify 
    
        Added
        10% reduced Damage taken if you've Taunted an Enemy RecentlyEnemies Taunted by you deal 20% less Damage with Hits andAilments against other targets
 Removed
        6% reduced Damage taken if you've Taunted an Enemy RecentlyRegenerate 2% of Life per second if you've Taunted an Enemy RecentlyEnemies Taunted by you deal 10% less Damage with Hits andAilments against other targets
 
    
        Added
        5% increased Effect of Fortify on you Removed
        10% increased Attack Damage 
    
        Added
        10% chance to Impale Enemies on Hit with Attacks Removed
        8% increased Impale Effect 
    
        Added
        5% increased Effect of Fortify on you Removed
        10% increased Attack DamageAssassinModified
    
        Added
        +30% to Damage over Time Multiplier for Poison Removed
        +25% to Damage over Time Multiplier for Poison50% increased Damage with Poison 
    
        Added
        20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Removed
        20% increased Movement Speed if you've Killed Recently10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby 
    
        Added
        +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% Removed
        10% reduced Damage taken from Damage Over Time+0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%Gain 20% of Physical Damage as Extra Chaos Damage againstPoisoned Enemies
 
    
        Added
        Gain Elusive on Critical Strike50% increased Elusive Effect Removed
        50% chance to gain Elusive on Critical Strike15% increased Attack and Cast Speed while Elusive8% reduced Damage taken while Elusive25% increased Elusive Effect 
    
        
        Removed
        10% increased Movement Speed while at maximum Power Charges 
    
        Added
        15% increased Power Charge Duration Removed
        10% increased Power Charge Duration 
    
        Added
        10% increased Damage over Time Removed
        15% increased Damage over Time 
    
        Added
        10% increased Damage over Time Removed
        15% increased Damage over Time 
    
        Added
        10% increased Elusive Effect Removed
        4% increased Movement Speed 
    
        Added
        15% increased Power Charge Duration Removed
        10% increased Power Charge DurationSaboteurModified
    
        AddedRemoved
        30% increased Damage with Hits and Ailments against Blinded Enemies25% chance to Blind Enemies on Hit 
    
        Added
        +40% to Critical Strike Multiplier against Burning Enemies Removed
        30% increased Area of Effect8% reduced Area Damage taken from Hits+30% to Critical Strike Multiplier against Burning Enemies 
    
        Added
        Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Removed
        Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second20% reduced Mana Cost of Skills that throw Traps20% reduced Mana Reservation of Skills that throw Mines 
    
        Added
        You gain 10% increased Damage for each Trap25% Chance for Traps to Trigger an additional time25% reduced Mana Cost of Skills that throw Traps Removed
        10% increased Cooldown Recovery Rate for throwing TrapsYou gain 8% increased Damage for each Trap20% Chance for Traps to Trigger an additional time 
    
        Added
        50% increased Cooldown Recovery Rate for throwing TrapsSkills used by Traps have 50% increased Area of Effect Removed
        30% increased Trap Damage15% increased Cooldown Recovery Rate for throwing TrapsSkills used by Traps have 20% increased Area of Effect 
    
        Added
        150% increased Effect of Auras from Mines Removed
        100% increased Effect of Auras from Mines 
    
        Added
        You gain 5% increased Area of Effect for each Mine25% increased Mine Throwing Speed if you Detonated Mines RecentlyMines have 25% increased Detonation Speed Removed
        You gain 4% increased Area of Effect for each Mine20% increased Mine Throwing Speed if you Detonated Mines Recently40% increased Damage if you Detonated Mines RecentlyMines have 20% increased Detonation SpeedTricksterModified
    
        Added
        30% increased maximum Mana30% chance to Recover 10% of Mana when you use a Skill Removed
        25% increased maximum Mana20% chance to Recover 10% of Mana when you use a Skill6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana 
    
        Added
        3% reduced Damage taken per Ghost ShroudWhen Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating Removed
        +3% to Chance to Evade while you have Energy Shield2% reduced Damage taken per Ghost ShroudWhen Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating10% increased Movement Speed while you have Energy Shield 
    
        Added
        5% increased Attack and Cast Speed per Ghost Shroud Removed
        6% increased Attack and Cast Speed per Ghost Shroud10% chance to Dodge Spell Hits if you have Energy Shield 
    
        
        Removed
        20% increased Poison Duration 
    
        Added
        Recover 3% of Life on KillRecover 3% of Energy Shield on KillRecover 3% of Mana on Kill Removed
        50% increased Damage over TimeRecover 2% of Life on KillRecover 2% of Energy Shield on KillRecover 4% of Mana on Kill 
    
        Added
        27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage Removed
        25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage 
    
        AddedRemoved
        10% increased Damage over Time 
    
        Added
        15% increased Frenzy Charge Duration15% increased Power Charge Duration Removed
        10% increased Frenzy Charge Duration10% increased Power Charge DurationJuggernautModified
    
        Added
        +500 to Accuracy Rating1% increased Attack Speed per 150 Accuracy RatingGain Accuracy Rating equal to twice your Strength Removed
        +1000 to Accuracy Rating1% increased Attack Speed per 200 Accuracy Rating30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds30% increased Damage if you've dealt a Critical Strike in the past 8 secondsGain Accuracy Rating equal to your Strength 
    
        Added
        15% increased Endurance Charge Duration Removed
        18% increased Endurance Charge Duration 
    
        Added
        15% increased Endurance Charge Duration Removed
        18% increased Endurance Charge Duration 
    
        Added
        Regenerate 0.5% of Life per second Removed
        20% increased Stun Duration on EnemiesBerserkerModified
    
        Added
        30% increased Attack Speed if you've been Hit Recently Removed
        25% increased Attack Speed if you've been Hit Recently 
    
        Added
        8% reduced Critical Strike Chance per Blitz Charge Removed
        10% reduced Critical Strike Chance per Blitz Charge 
    
        Added
        30% increased total Recovery per second from Life Leech Removed
        10% increased total Recovery per second from Life LeechChieftainModified
    
        Added
        25% increased Area of Effect while you have a Totem 
    
        Added
        15% of Physical Damage from Hits taken as Fire Damage Removed
        Regenerate 2% of Life per second10% of Physical Damage from Hits taken as Fire Damage 
    
        Added
        2% of Damage dealt by your Totems is Leeched to you as Life100% increased Effect of Buffs granted by your Active Ancestor Totems Removed
        1% of Damage dealt by your Totems is Leeched to you as Life50% increased Effect of Buffs granted by your Active Ancestor Totems25% increased Area of Effect while you have a TotemNecromancerModified
    
        
        Removed
        20% increased maximum Mana 
    
        
        Removed
        30% increased Damage if you have Consumed a corpse Recently 
    
        Added
        40% increased Skill Effect Duration Removed
        30% increased Skill Effect Duration30% increased Minion Duration 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased Damage 
    
        Added
        Minions deal 10% increased Damage Removed
        Minions deal 15% increased DamageOccultistModified
    
        AddedRemoved
        +20% to Chaos Damage over Time Multiplier 
    
        
        Removed
        When you Kill an Enemy, for each Curse on that Enemy, gain 8%of Non-Chaos Damage as extra Chaos Damage for 4 seconds
 
    
        Added
        Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Removed
        Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage 
    
        Added
        Regenerate 2% of Energy Shield per second for eachEnemy you or your Minions have Killed Recently, up to 10% per second
 Removed
        Regenerate 1% of Energy Shield per second for eachEnemy you or your Minions have Killed Recently, up to 10% per second
 
    
        AddedRemoved
        +20% to Cold Damage over Time Multiplier 
    
        Added
        6% increased Area of Effect per Power Charge6% increased Damage per Power Charge Removed
        5% increased Area of Effect per Power Charge5% increased Spell Damage per Power Charge 
    
        Added
        15% increased Power Charge Duration Removed
        18% increased Power Charge Duration 
    
        Added
        10% increased Chaos Damage Removed
        +5% to Chaos Damage over Time Multiplier 
    
        Added
        10% increased Cold Damage Removed
        +5% to Cold Damage over Time MultiplierElementalistAdded
    
        
        
        Your Hits always ShockAll Damage with Hits can ShockShocks from your Hits always increase Damage taken by at least 15%25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning 
    
        
        
        All Damage with Hits can ChillChills from your Hits always reduce Action Speed by at least 15%50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is ColdYour Chills can reduce Action Speed by up to a maximum of 40% 
    
        
        
        Your Hits always IgniteAll Damage with Hits can Ignite25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire 
    
        
        
        10% increased Elemental Damage10% increased Effect of Cold Ailments 
    
        
        
        +4% to Fire Damage over Time Multiplier10% increased Elemental Damage 
    
        
        
        10% increased Elemental Damage10% increased Effect of Lightning AilmentsRemoved
    
        
        
        
        Every 14 seconds:Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
 
    
        
        
        
        Chills from your Hits always reduce Action Speed by at least 10%20% more Damage with Ignite30% increased Effect of Non-Damaging AilmentsShocks from your Hits always increase Damage taken by at least 15% 
    
        
        
        
        10% increased Elemental Damage5% chance to Freeze, Shock and Ignite 
    
        
        
        
        10% increased Elemental Damage5% chance to Freeze, Shock and IgniteModified
    
        Added
        Summoned Golems are Immune to Elemental Damage Removed
        20% increased Golem Damage per Summoned Golem 
    
        Added
        Triggers Level 20 Primal Aegis when AllocatedPrimal Aegis can take 100 Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled Removed
        0.5% of Elemental Damage Leeched as LifeFor each Element you've been hit by Damage of Recently, 40% increased Damage of that ElementFor each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element 
    
        Added
        25% increased Damage per Summoned GolemSummoned Golems are Resummoned 4 seconds after being Killed Removed
        Summoned Golems are Immune to Elemental Damage20% increased Damage per Summoned Golem 
    
        Added
        Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds60% increased Area of Effect while you don't have Convergence Removed
        Gain 75% increased Area of Effect for 5 secondsGain 75% increased Elemental Damage for 5 seconds 
    
        Added
        Exposure you inflict applies an extra -25% to the affected ResistanceRegenerate 1% of Mana per second if you've inflicted Exposure Recently Removed
        Damage penetrates 25% Cold Resistance while affected by Herald of IceDamage penetrates 25% Fire Resistance while affected by Herald of AshDamage penetrates 25% Lightning Resistance while affected by Herald of Thunder25% increased Effect of Herald Buffs on you25% reduced Mana Reservation of Herald SkillsDeadeyeAdded
    
        
        
        Mirage Archers are not attached to you+2 to maximum number of Summoned Mirage ArchersCannot Summon Mirage Archers while near your Mirage Archers 
    
        
        
        3% less Damage taken per Gale ForceLose all Gale Force when Hit 
    
        
        
        10% increased Projectile Damage15% increased Mirage Archer Duration 
    
        
        
        5% increased Attack Speed10% increased Projectile Damage 
    
        
        
        10% increased Global Accuracy Rating10% increased Projectile Damage 
    
        
        
        10% increased Projectile Speed10% increased Projectile DamageRemoved
    
        
        
        
        Projectiles Pierce 3 additional TargetsProjectiles have 100% increased Critical Strike Chance against Targets they PierceProjectiles Pierce all nearby Targets 
    
        
        
        
        10% increased Projectile Damage10% increased Critical Strike ChanceModified
    
        Added
        75% increased Effect of your Marks25% less Damage taken from other Enemies near your Marked EnemyMarks you inflict are not removed from Dying Enemies Removed
        10% increased Attack Speed30% increased Projectile Damage50% more Global Accuracy RatingBlink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate 
    
        Added
        Gain 1 Gale Force when you use a Skill15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind Removed
        +1000 Evasion Rating while you have TailwindIf you've used a Skill Recently, you and nearby Allies have Tailwind10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100% 
    
        Added
        Skills fire 2 additional Projectiles Removed
        +200 to Accuracy Rating50% increased Area of EffectSkills fire an additional Projectile 
    
        Added
        Critical Strikes which inflict Bleeding also inflict Rupture Removed
        Attacks have 25% chance to cause Bleeding+40% to Critical Strike Multiplier against Bleeding Enemies80% increased Critical Strike Chance against Bleeding EnemiesMoving while Bleeding doesn't cause you to take extra DamageGain +30 Life when you Hit a Bleeding Enemy 
    
        Added
        Projectile Barrages have no spread Removed
        30% increased Projectile Speed 
    
        Added
        Projectiles have 30% chance to be able to Chain when colliding with terrain Removed
        Projectiles deal 10% more Damage for each remaining Chain 
    
        Added
        10% increased Projectile Speed Removed
        10% increased Global Accuracy Rating 
    
        Added
        Mark Skills have 25% increased Cast Speed Removed
        5% increased Attack Speed 
    
        Added
        15% increased Mirage Archer Duration Removed
        10% increased Global Accuracy RatingRaiderModified
    
        Added
        50% increased Onslaught EffectOnslaught Removed
        20% increased Attack Damage+5% chance to Evade Attack Hits10% chance to gain Onslaught for 10 Seconds when you Hit a Rareor Unique Enemy
Gain Onslaught for 10 seconds on Kill 
    
        Added
        35% more chance to Evade Melee Attacks during Onslaught35% more chance to Evade Projectile Attacks during Onslaught Removed
        30% increased Attack Damage during Onslaught30% more chance to Evade Melee Attacks during Onslaught30% more chance to Evade Projectile Attacks during Onslaught 
    
        Added
        10% increased Evasion Rating per Frenzy Charge4% increased Movement Speed per Frenzy Charge4% increased Attack Speed per Frenzy Charge10% increased Attack Damage per Frenzy Charge Removed
        8% increased Evasion Rating per Frenzy Charge3% increased Movement Speed per Frenzy Charge3% increased Attack Speed per Frenzy Charge8% increased Attack Damage per Frenzy Charge 
    
        
        Removed
        10% increased Attack Speed 
    
        Added
        15% chance to Dodge Attack Hits15% chance to Dodge Spell HitsPhasing Removed
        40% increased Elemental Damage10% chance to Dodge Attack HitsYou have Phasing while at maximum Frenzy ChargesYou have Phasing during OnslaughtGain Phasing for 4 seconds on Kill 
    
        Added
        Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those ResistancesNearby Enemies have 20% less Accuracy Rating while you have Phasing Removed
        10% increased Movement Speed while Phasing10% chance to Dodge Spell Hits while PhasingNearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those ResistancesNearby Enemies have 15% less Accuracy Rating while you have Phasing 
    
        Added
        15% increased Frenzy Charge Duration Removed
        20% increased Frenzy Charge Duration 
    
        Added
        15% increased Frenzy Charge Duration Removed
        20% increased Frenzy Charge DurationPathfinderModified
    
        Added
        Poisons you inflict during any Flask Effect have 30% chance to deal 100% more DamageWhen you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Removed
        Gain 10% of Physical Damage as Extra Chaos Damage10% of Physical Damage Converted to Chaos Damage10% more Chaos Damage with Attack SkillsYou lose Virulence 50% slowerPoisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage 
    
        Added
        Gain 15% of Physical Damage as Extra Damage of a random Element Removed
        Gain 10% of Physical Damage as Extra Damage of a random Element 
    
        Added
        40% of Physical Damage Converted to Chaos Damage15% more Chaos Damage with Attack SkillsChaos Skills have 30% increased Area of Effect Removed
        30% increased Chaos DamageChaos Skills have 50% increased Area of EffectWhen you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned 
    
        Added
        Recover 6% of Life when you use a Flask Removed
        30% increased Life Recovery from Flasks 
    
        Added
        10% increased Poison Duration Removed
        15% increased Chaos DamageInquisitorAdded
    
        
        
        Gain Fanaticism for 4 seconds on reaching Maximum Fanatic ChargesGain 1 Fanatic Charge every second if you've Attacked in the past secondLose all Fanatic Charges on reaching Maximum Fanatic Charges+4 to Maximum Fanatic Charges 
    
        
        
        10% increased Elemental Damage4% increased Attack and Cast SpeedModified
    
        Added
        10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%Battlemage Removed
        30% increased Spell Damage if you've Cast a Spell Recently50% increased Attack Damage if you've Cast a Spell Recently20% increased Attack Speed if you've Attacked Recently30% increased Cast Speed if you've Attacked Recently 
    
        Added
        Consecrated Ground you create causes Life Regeneration toalso Recover Energy Shield for you and Allies
 Removed
        20% increased Attack and Cast Speed while on Consecrated GroundRegenerate 200 Energy Shield per Second while on Consecrated Ground 
    
        Added
        Consecrated Ground you create applies 15% increased Damage taken to Enemies Removed
        Consecrated Ground you create applies 10% increased Damage taken to EnemiesRegenerate 15 Mana per Second while on Consecrated Ground 
    
        Added
        1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower+50 to Strength and Intelligence Removed
        100% increased Critical Strike Chance against Enemies that are affectedby no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affectedby Elemental Ailments
20% increased Effect of Non-Damaging Ailments 
    
        Added
        +10% to Critical Strike Multiplier Removed
        +15% to Critical Strike Multiplier 
    
        Added
        +10% to Critical Strike Multiplier Removed
        +15% to Critical Strike MultiplierHierophantModified
    
        Added
        100% increased Totem Placement speed Removed
        6% increased Damage per Enemy Killed by you or your Totems Recently10% increased Attack and Cast Speed while you have a Totem 
    
        Added
        +4 to Minimum Endurance Charges+4 to Minimum Power Charges+1 to Maximum Power Charges and Maximum Endurance Charges Removed
        25% chance to gain an Endurance Charge when you gain a Power Charge50% chance to gain a Power Charge when you Summon a Totem15% chance to gain a Power Charge if you or your Totems kill an Enemy5% reduced Elemental Damage taken while you have an Endurance ChargeDamage Penetrates 5% Elemental Resistances while you have a Power Charge 
    
        Added
        5% more Damage per Summoned Totem Removed
        50% increased Totem Placement speed3% more Damage per Summoned TotemSkills that would Summon a Totem Summon two Totems instead 
    
        Added
        50% increased Effect of Arcane Surge on you Removed
        Immune to Elemental Ailments while you have Arcane Surge 
    
        Added
        30% increased Area of Effect while you have Arcane SurgeImmune to Elemental Ailments while you have Arcane Surge Removed
        25% increased Area of Effect while you have Arcane Surge40% increased Spell Damage while you have Arcane Surge 
    
        Added
        8% increased maximum Mana Removed
        10% increased maximum Mana 
    
        Added
        8% increased maximum Mana Removed
        20% increased Endurance Charge Duration20% increased Power Charge Duration 
    
        Added
        8% increased maximum Mana Removed
        10% increased maximum Mana 
    
        Added
        10% increased Effect of Arcane Surge on you Removed
        10% increased Spell Damage 
    
        Added
        10% increased Effect of Arcane Surge on you Removed
        10% increased Spell DamageGuardianModified
    
        Added
        Nearby Allies have 20% increased Attack, Cast and Movement Speed Removed
        Nearby Allies deal 30% increased DamageNearby Allies have 15% increased Attack, Cast and Movement Speed 
    
        Added
        80% reduced Effect of Curses on youEvery 4 seconds, Regenerate 30% of Life over one second Removed
        25% reduced Effect of Curses on youEvery 5 seconds, remove Curses and Elemental Ailments from youEvery 5 seconds, Regenerate 30% of Life over one second 
    
        Added
        20% chance to gain a Power, Frenzy or Endurance Charge on Hit Removed
        10% chance to gain a Power, Frenzy or Endurance Charge on Hit 
    
        Added
        15% increased Endurance, Frenzy and Power Charge Duration Removed
        20% increased Endurance, Frenzy and Power Charge DurationAscendantModified
    
        Added
        20% chance to gain a Frenzy Charge and a Power Charge on Kill70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage Removed
        15% chance to gain a Frenzy Charge and a Power Charge on Kill50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos DamageRegenerate 15 Mana per second if you've used a Movement Skill Recently 
    
        Added
        Exposure you inflict applies an extra -20% to the affected Resistance Removed
        Damage Penetrates 10% of Enemy Elemental Resistances40% increased Effect of Herald Buffs on you 
    
        Added
        10% chance to Dodge Attack HitsPhasing Removed
        20% increased Attack Damage4% chance to Dodge Attack Hits 
    
        Added
        Recover 4% of Life when you use a Flask Removed
        Damage Penetrates 6% of Enemy Elemental Resistances 
    
        Added
        Every 4 seconds, Regenerate 20% of Life over one second Removed
        Every 5 seconds, Regenerate 20% of Life over one second 
    
        Added
        25% increased Effect of your MarksYou and nearby Allies have Tailwind Removed
        50% increased Global Accuracy RatingProjectiles Pierce 2 additional TargetsMoving while Bleeding doesn't cause you to take extra Damage 
    
        Added
        25% chance to Blind Enemies on Hit with Attacks Removed
        10% chance to Blind Enemies on Hit with Attacks 
    
        Added
        50% chance to Fortify on Melee hit100% chance to Taunt on Hit15% increased effect of Non-Curse Auras from your Skills Removed
        10% chance to Fortify on Melee hit25% chance to Taunt on Hit20% chance to Impale Enemies on Hit with AttacksYou and nearby Allies have 8% increased Movement Speed 
    
        Added
        25% increased Effect of Arcane Surge on you Removed
        20% increased Spell Damage while you have Arcane Surge 
    
        Added
        10% chance to gain Elusive on Critical Strike Removed
        40% chance to Poison on Hit10% chance to gain Elusive on Kill 
    
        
        Removed
        50% reduced Maximum Recovery per Life Leech 
    
        Added
        Damage Penetrates 8% of Enemy Elemental Resistances Removed
        +30% to Critical Strike Multiplier against Enemies that are affectedby Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances 
    
        Added
        Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Removed
        Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second | 
    | Posted by Bex_GGGon Jan 11, 2021, 5:23:50 PM Grinding Gear Games |