Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
|
U cant balance things with a Hammer ! why is there for u only one way of Change ? everytime if u try to balance things u turn them upside down. Thats not Balance.
|
|
|
so so many sad nerfs.
the hype is completely gone. maybe you could try to make more builds viable instead of nerfing everything so that there are only a few meta builds left to do endgame content. |
|
|
Those Assassin nerfs are overkill... (ALL movement speed removal)
Affliction, Necropolis and now Keepers are the worst leagues ever. Loot-shower fest, chase uniques too available, stacked decks and valdo boxes are a flawed design, and now the genesis tree handing out overpowered items hence invalidating several farms and crafting avenues.
|
|
" The reintroduction of Harvest is absolutely different from what the league was. You have 0 influence on the crafts you may get because the groves are 1- pre-planted/pre-determined and 2- from my understanding, you need to pick which garden you harvest, sacrificing the other choice. Will it give more option, yes. Will it be as OP, definitely not. You will have to be lucky and cycle way more through maps to obtain those crazy items, if you even can. |
|
|
Inquisitor Pious Path "Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies". Is this only for the 6% from consecrated ground or all life regen the character has?
|
|
|
Amidst the nerfs and anger.
Berserker got +10 rage. Haha, Rage go brrrrrr. |
|
|
1 or 2 totem builds with Hierophant that get "used" (not even a lot, lets not even talk about beign meta) and GGG decide to nerf it and remove QoL of it...
Oh, but you can be playing ED/Contagion since it was released, beign pretty meta at the same way and have no problem... I dont get it |
|
|
Why did you have to staple the new Barrage interaction onto Far Shot? It could have made Galvanic Arrow actually interesting. Should have put it on the +2 Projectiles node.
This is a buff™
|
|
|
so which ascendency should i use for damage over time after this nerf?
Last edited by joemiscat#1071 on Jan 15, 2021, 3:14:24 AM
|
|
" But what about that guarantee Elusive when crit with 60% elusive effect bonus (10 from the small node)? That gives movement speed and dodge so that should definitely make up for it. I think that is well worth it. It concentrates the stats to elusive which in turn gives others instead of getting a bunch of separate stats of RNG. I personally like less RNG so idk about you. Added Gain Elusive on Critical Strike 50% increased Elusive Effect Removed 50% chance to gain Elusive on Critical Strike 15% increased Attack and Cast Speed while Elusive 8% reduced Damage taken while Elusive 25% increased Elusive Effect |
|














































