Showcase of 0.5. melts bosses in seconds - WTF?!

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vexorian#9572 wrote:
It's just a showcase. We have no idea what's the level gap between the boss and the player in that showcase and there's now a whole "Atlas Class" dedicated to buffing bosses.


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People will get mad about this comparison but... this really isn't all that different from the “Do you guys not have phones?” line that Blizz guy did. Different setting/issue... same out of touch energy.



I don't even care about the way the mods will react. This comparison is just insane. [Removed by Support]


Whoa, calm down there, buster! I have no idea what you've said there (good job mods) but you should stop your fanboy attitude before it gets you banned for stupid reasons.

I like Jonathan, and I don't think he is out of touch in general, but that statement specifically definitely was. Nobody is beyond criticism.
"Sigh"
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The_Song#4903 wrote:
My "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is.

If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses.

A boss fight, being a boss fight, should take a notable amount of time to beat.
Boss fights should be measured in minutes, not seconds.

If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved.
The time done when the best players use the best builds. Lesser players using lesser builds would need more time.
Boss fights should take longer and have less one shots.

As an added note, GGG was wrong to implement the update that put a boss on every map in endgame.
There should be variety in endgame mapping, and part of that variety is that not every map should have a boss.


This generally applies to pinnacle bosses, I wouldn't say a map boss should follow this formula. You would have to drastically increase drops rates of items off of "map bosses" if they always took more than a minute.

Bosses that take more than a minute usually always drop 1 unique and other good items. They also require significant farming to get the "key" to do that boss.

Routine map bosses shouldn't require intensive labor to kill, as its a basic requirement to complete a map. Its also not a comprehensive mechanic like ritual, deli, breach, etc.

People will pay a ton of currency to gain 5% movement speed. It is what it is.
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The_Song#4903 wrote:
My "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is.

If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses.

A boss fight, being a boss fight, should take a notable amount of time to beat.
Boss fights should be measured in minutes, not seconds.

If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved.
The time done when the best players use the best builds. Lesser players using lesser builds would need more time.
Boss fights should take longer and have less one shots.

As an added note, GGG was wrong to implement the update that put a boss on every map in endgame.
There should be variety in endgame mapping, and part of that variety is that not every map should have a boss.


+1000, very well said.
"Sigh"
^ that quote there, that is the truth and that is the way
I don't think we should be allowed to pre buff and prepare spells as the boss calmly lands on our traps to be murdered in half a second. Bosses must be buffed that way, just lock us from moving or acting as the boss makes its entrance.
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The_Song#4903 wrote:
My "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is.

If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses.

A boss fight, being a boss fight, should take a notable amount of time to beat.
Boss fights should be measured in minutes, not seconds.

If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved.
The time done when the best players use the best builds. Lesser players using lesser builds would need more time.
Boss fights should take longer and have less one shots.

As an added note, GGG was wrong to implement the update that put a boss on every map in endgame.
There should be variety in endgame mapping, and part of that variety is that not every map should have a boss.


This all falls back on balance. If they removed the one shot stuff and or made ALL defenses very strong then they can lower player damage to allow better boss fights. But here is the problem....

With the amount of choices and possibilities in this game between skills, supports, skill tree, gear, etc. there would be absolutely zero way to balance a game in the realm of a min max build taking 2 minutes but a crap home brew build still being able to kill it.

So essentially what you are asking for is everyone plays the exact same build even more so since the game to give you those minutes long boss fights and if you are not a skilled player and are not playing the "correct" build you are not allowed to ever kill the boss.

The average of 2 minutes is already there. That is what the devs stated. If you are killing it in seconds, you are most likely playing some min maxed meta build or something cracked/broken. If the game were to ever be balanced on those types of builds then anything NOT those builds could never kill the boss. Are you really advocating for that type of game?

If you build is 100/100 min maxed, yes you should be able to kill them in seconds. Because the average is 50. Meaning they are taking several times longer than you because of all the multipliers. So that 50/100 build is now taking 2 minutes per devs which is where they want it and even in your own reply where it should be 2-3 minutes. If the game is balanced to where 90/100 is now the challenge and takes 4 minutes and the 100/100 takes 2 minutes. What chance does the average player have? Literally impossible.

I understand what you are requesting. I also want the game balanced. But until ALL damage comes way down both player AND monster damage it will continue to be the one shot or be one shot meta.
Maybe we need to remove health bars or something. I find myself often just looking at the boss' HP bar first, even though I don't mind when builds only deal a reasonable amount of damage.
[3.28] Poor Man's Ward Loop: https://youtu.be/-tBxtkoQSiw
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw
[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk
[0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8
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- It seems the game is getting more trivial and zoomy with every patch.
- Less and less skill is required.
- Less and less attention is required.
- The only challenge to characters are one-shots.
- Monk new ascendancy showcase melts Xesht in 8 seconds - quite sad to see.
- Build pasted ingame, one button hold to explode whole screen, few seconds to melt a boss. What is my added value to the game that is so easy? Why should I play this? A monkey can do the same in such setting.
-I don't want to "play the minimap" and be overstimulated by shitton of action speed and everything constantly exploding.

I don't want a re-skin of PoE 1.


If you get gear worth few mirrors , you deserve to oneshot anything.
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Werdx_1#3669 wrote:

If you get gear worth few mirrors , you deserve to oneshot anything.


Who's going to tell him?
"Sigh"
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Werdx_1#3669 wrote:

If you get gear worth few mirrors , you deserve to oneshot anything.


Who's going to tell him?


:D He will grow up one day...
1) Boss that dies in seconds is not a boss, its a regular mob. I want to actually fight (like 0.1 Geonor)!
2) Player power is too high too fast. Week 1 of each league.
3) I feel over-stimulated, can't see shit on the screen and struggle to find any meaning in blasting maps by 1-button screen clears.

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