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My "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is.
If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses.
A boss fight, being a boss fight, should take a notable amount of time to beat.
Boss fights should be measured in minutes, not seconds.
If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved.
The time done when the best players use the best builds. Lesser players using lesser builds would need more time.
Boss fights should take longer and have less one shots.
As an added note, GGG was wrong to implement the update that put a boss on every map in endgame.
There should be variety in endgame mapping, and part of that variety is that not every map should have a boss.
Very well said! +1
1) Boss that dies in seconds is not a boss, its a regular mob. I want to actually fight (like 0.1 Geonor)!
2) Player power is too high too fast. Week 1 of each league.
3) I feel over-stimulated, can't see shit on the screen and struggle to find any meaning in blasting maps by 1-button screen clears.
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Posted bySargoth_CZ#3391on May 25, 2026, 1:33:00 AM
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Yes I understand. But by acknowledging the incentive structure, then you should also see the point that any loot drop game is going to incentivize maximum drops for maximum gain. Meaning no matter what, people are going to play meta to get the most drops.
Right. But I've never argued against changing that incentive. Only highlighting it as the reason for loot acquisition strategies. Meaning the meta is not a good indicator for 'fun'. Not that loot acquisition is inherently bad.
What it means is that players will do whatever it takes to farm effectively, and it's up to the devs to ensure that the meta for doing this is fun, and they cannot use build popularity as a metric for this.
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My original points still stand from the previous post. If you cared more about play style / difficulty then there are options available but people refuse as a whole to take them and would rather the game be bent to their will instead of more of an open canvas where more styles of players can enjoy it.
Correct. People largely ignore play-styles if they do not coincide with an effective loot farming meta. If the game rewarded a wider variety of play styles, that would be great. But aside from some niche farming strategies, it only rewards building to AoE clear the screen, and increasing your mobility.
For the record I think fast mobility is fine. I only find the click->clear->repeat gameplay loop to be bland. Very samey, and presents the player with the choice of conforming, or being left behind economically.
I wish that were the only reason the AoE clear meta was bad, but it unfortunately gets worse as the existence of this meta also leaks into the game balance, affecting all builds which don't adopt aspects of dominant style.
Last edited by WhisperSlade#0532 on May 25, 2026, 2:57:26 AM
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Posted byWhisperSlade#0532on May 25, 2026, 2:51:19 AM
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- It seems the game is getting more trivial and zoomy with every patch.
- Less and less skill is required.
- Less and less attention is required.
- The only challenge to characters are one-shots.
- Monk new ascendancy showcase melts Xesht in 8 seconds - quite sad to see.
- Build pasted ingame, one button hold to explode whole screen, few seconds to melt a boss. What is my added value to the game that is so easy? Why should I play this? A monkey can do the same in such setting.
-I don't want to "play the minimap" and be overstimulated by shitton of action speed and everything constantly exploding.
I don't want a re-skin of PoE 1.
ye all this.
sad panda, where game is going....
SSF player✔️
ARE YOU NOT ENTERTAINED!?
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My "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is.
If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses.
A boss fight, being a boss fight, should take a notable amount of time to beat.
Boss fights should be measured in minutes, not seconds.
If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved.
The time done when the best players use the best builds. Lesser players using lesser builds would need more time.
Boss fights should take longer and have less one shots.
As an added note, GGG was wrong to implement the update that put a boss on every map in endgame.
There should be variety in endgame mapping, and part of that variety is that not every map should have a boss.
This /\
Why waste time creating the mechanics, recording voices and making them visually interest if these bosses are just a gigantic white monster? And they're worse than white monsters because they make visibility even worse due to their HP bar and their sheer size that covers half of the screen
Last edited by Vyend#2601 on May 25, 2026, 5:20:12 AM
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Posted byVyend#2601on May 25, 2026, 5:19:20 AM
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Agreed
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Posted byGery0724#5426on May 25, 2026, 7:16:15 AM
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Agreed
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Posted byGery0724#5426on May 25, 2026, 7:16:15 AM
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Path of Exile is like magic the gathering. The whole game is making the build on paper before playing it.
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Posted byKalerteth#1420on May 25, 2026, 9:16:43 AM
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Path of Exile is like magic the gathering. The whole game is making the build on paper before playing it.
There is a group of people this applies to yes, in poe2 that group is smaller by at least 1 person (me). I just log on, without knowing anything about the changes and yolo it. I find poe2 to have too many things going on for the time invested in theory crafting to be worth it.
POB for poe2 is incredibly flawed with all the weird supports and combos. Every build is like trying to pob TR raider in 3.15. You have no idea how much that little damage number is going to translate into the game.
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Posted byLonnie455Rich#2087on May 25, 2026, 9:28:54 AM
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Path of Exile is like magic the gathering. The whole game is making the build on paper before playing it.
Which became irrelevant with PoE 2, cause you need no planning, only damage and a guide to follow.
Also don't play warrior or anything related to it, cause it cannot keep up with any new ascendancy.
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Path of Exile is like magic the gathering. The whole game is making the build on paper before playing it.
There is a group of people this applies to yes, in poe2 that group is smaller by at least 1 person (me). I just log on, without knowing anything about the changes and yolo it. I find poe2 to have too many things going on for the time invested in theory crafting to be worth it.
POB for poe2 is incredibly flawed with all the weird supports and combos. Every build is like trying to pob TR raider in 3.15. You have no idea how much that little damage number is going to translate into the game.
There is literally no possibility to actually do that in a meaningful way in PoE 2, cause it is all downwashed to two points, damage and fast... as the trailers for 0.5 once again showcased.
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