Be honest: Is PoE 1 "dead?"
sadly yes
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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![]() This is how most ppl think about standard. PoE is game based on trade, and fresh economy is VERY IMPORTANT. | |
" The standard trade and economy GGG indulgently sacrifice and destroy for the great benefit of their favored temporary leagues. Only important depending on the intentions and situation. |
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Coming up on 12y with GGG and POE and WOW what a NOVEL concept gaem is daed...no one before YOU has EVER posted anything like this. Congrats...I guess
I've lost control of the controls...
Jesus take the wheel" RAizQT during Kammel HC race |
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" Yes, GGG want their game to be one of few alternatives in the ARPG landscape that is centered around an economy that resets every league. Hence; it's important to the game and the experience they choose to make. If they wanted their game to be centered around permanent play, they would probably do things differently. So "important depending on the intentions and situation" is of course correct, when their intentions are to make a game centered around a resetting economy... ---- On topic: I think 3.26 will tell us everything we need to know about this topic. If that league only contains additions (new items, new mechanics etc) and not improvements to the core game, I think we'll have our answer. And maybe more important; how long it will run for. If we get another 8 months league, I'm afraid we're pretty near the funeral. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" It needs something very rigorous indeed. It's very saturated, I don't think yet another mechanic stacking on top of everything will do much and there's already plenty 'on the side'. My bet is they'll make things work 50/50ish with a bit of a shakeup and that the main focus is PoE 2 until at least the first full release. Did you try turning it off and on again?
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![]() 8 mod maps are the new alch and go.
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There's two versions of standard the standard one and the soon to be 1 year league one.
If the new event economy is awful due to extreme RNG and lack of players then the economy is awful. poe1 wasnt suffering that many critical issues until ruthless 2.0 materialized. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe2 = ruthless 2.0 = bad. |
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" Well, I think the answer to that is what I start talking about later on in my ramblings: Needlessly separating the playerbase. If you play SSF and technically get placed in Standard for it, but never interact with Standard players, then you're doing no harm. So in that regard, SSF doesn't really have a negative impact, very much like the Hardcore example I gave. However, it all falls back into what I probably should have retitled the OP: Do we really need League and Standard to be separate? I think it's doing more harm than good. It's certainly hurting the Standard experience. But I also don't think it's IMPROVING the League experience, and so I firmly believe the two could just be combined, and it would be the best of both worlds for everyone. " And I'm saying, why can't they be the same thing? Just imagine it different than how it currently is. Right now, you're thinking between the two choices. But, instead of that, imagine there's only Standard, and every now and then, new [League] mechanics get introduced into it. How would this negatively impact your desired gameplay of waiting for a League that sparks your interest and jumping into it? Because I don't see how it would. " I both do and do not understand this point. 1) I understand it in the sense of literally. I know the words you are saying. 2) But in PoE, I don't see how it applies. This game is basically a single player game. When was the last time you played with someone else? (And even if YOU have a recent example of this, I think we both know 99.99% of players are indeed completely solo, outside of trading.) When a League starts, are you shooting for leaderboards? Hey, maybe you are. But like the previous example, chances are that's not the case. And so, what does "comparing yourself to peers" even mean here? And what peers, in this single player game? I'm not trying to tell YOU how YOU enjoy the game, but perhaps you never really thought about it like this before. It doesn't really add up or make sense. You're already going to get smoked by Whatever Popular Streamer when a new League shows up, so there's your competitive comparison between peers. And if you meant among your friends? This still exists in Standard. So, just saying, I'm still not seeing a real point in favor of keeping them separate. I know everyone's going to have their reasoning in their minds, but just like the Auction House debate, I don't think those reasons have been thought of a whole lot, and everything is just being accepted as "that's the way it is." I say all this respectfully to you, and hey, maybe someday down the road, I'll see how I just got it ALL wrong. But right now, I just see no good reason to have League and Standard separate, and my honest opinion of it is that it's a cheap marketing tactic to trick people into periodic "interest spurts" to keep the game alive, and half of the appeal of a fresh League mechanic is knowing that it will probably be OP before being re-released in Standard as the way it probably should have been on League launch. I think it's deliberate, I think it's degenerate, and I think it comes with more bad than good, but the company is too afraid to change the formula. Uhhhh, sorry, I didn't respond to something you kind of directly asked about, though. Progression reset? Like, stuff you can't actually "simulate," like Atlas progression? I suppose you... well, you can still kind of simulate that. You just make a point to clear out each map tileset. Actually, that one's kinda easy to simulate. But also, I don't know why you'd care much to, either, since those are mostly just chores getting in your way to do the stuff you actually want to do. GRANTED, I can accept that's just how I see it, and maybe not you. But like I said, I think it's still pretty easy to simulate this on a new character, without the game having to do all the shiny animations for you all over again. You just clear maps, make 'em corrupted and all that, etc. You just... do the things. The literal only difference is, as I've said, the game won't play that achievement sound for you again. And there's no way that's what it's all about, right? We're approaching the territory of, "What is it REALLY that you want from this game?" |
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" Then please, start laying them out to me. I've literally been asking. |
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