XP penalty and likely 1 portal is NOT going anywhere

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dwqrf#0717 wrote:


LOL.


I think that guy that says "ssf and trade is same" just ragebaiting. Better to ignore it.


Oh yea 100% lol.
Mash the clean
As long as there is only one portal I will not play Poe-2, there are more games that are kinder to the player and do not waste their time foolishly.
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As long as there is only one portal I will not play Poe-2, there are more games that are kinder to the player and do not waste their time foolishly.


Ok, have fun
I don't mind losing XP gained on a current map upon death. What pi**es me off is when I lose all the XP gained on previous maps that I DID complete and accumulate fairly. XP loss on death should be limited to current maps only! EOD
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I don't mind losing XP gained on a current map upon death. What pi**es me off is when I lose all the XP gained on previous maps that I DID complete and accumulate fairly. XP loss on death should be limited to current maps only! EOD


That's interesting suggestion, but it feels too insignificant, almost like not having penalty at all.
I don't care enough, one way or other on the subject. GGG will do whatever GGG wants. but your 6 points don't make sense.

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1. Literally 0 reason investing into defense at all.

6. It once again remove any reason investing into defense above bare minimum.

These statements are inconsistent. 1 is "invest at all", 6 is "invest above bare minimum".
If you have to invest to be above the "bare minimum", then it can't be "at all".

Which rationale are you going with ?

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2. It doesn't matter if you die or not, you still have more portals anyway.

The title is "XP penalty and likely 1 portal is NOT going anywhere".
If XP Penalty is removed, and 1 portal stays this statement is false as only 1 portal.
If XP Penalty stays, but 5 portals are added this statement is false as every death gives an XP penalty.
Only if both the XP Penalty is removed, and 5 portal are added then this statement partially correct on both counts. You can still run out of portals.

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4. This encourage people play builds that clear screens with half of gear being rarity and 0 defenses.

People don't need to be encouraged to play builds that clear the fastest and with the best chance of loot/currency, XP loss & portal numbers are irrelevant to that.
The 2nd half of the sentance is false. Your now using builds with 0 defenses as a rationale. You can't technically have 0 defense as it is inherent on gear.

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5. It just delete build diversity.

You cannot "Delete" build diversity.. If you delete build diversity, then there is only 1 playable build in the entire game.
Last edited by Draednaut1971#5511 on Jan 21, 2025, 5:00:38 PM
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1. Literally 0 reason investing into defense at all.

6. It once again remove any reason investing into defense above bare minimum.

These statements are inconsistent. 1 is "invest at all", 6 is "invest above bare minimum".
If you have to invest to be above the "bare minimum", then it can't be "at all".

Which rationale are you going with ?


this is simple, bare minimum is to survive at least one tap from white and blue mobs since yellow and unique need to die in one shot, this is the problem.

white hit 1k, blue 10k, yellow 100k, unique 1M, we cannot have enough defense, life, Es or anything for the yellow and unique but enough to counter 95% of the mobs the ones that can hit you because of their sheer quantity(white and blue) so what we do is play to survive these hits and any trap, random projectile or spell that we may receive while killing everything with 1 hit since the game clearly isn't made to work with a build that can tank yellow and unique monsters.
No one is wrong in this topic, because this topic isn't a false dilemma. Game design is a subjective concept, doesn't matter [Removed by Support] that it isn't. Ya'll are the ones hellbent in using sophisms and "my feels matter more than yours" to drag your point along.

Forcing people to slow the pace even more in an alredy grindy game isn't a challenge, that's just a game design made to waste more time.

Pretending that dying is a good teacher when one-shots, i'm sorry badly telegraphed one-shots https://www.youtube.com/watch?v=WDOsnPQzSfA exist in any stage of the game is delirious.

Arguing these are good game designs is insane and i will not pretend that they're not.
Last edited by Vash_GGG#0000 on Jan 21, 2025, 8:35:40 PM
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[...] Game design is a subjective concept [...]

[...] Arguing these are good game designs is insane and i will not pretend that they're not.



So... hu... Game designs are objectively subjectives ?

Or Game designs here aren't good, according your subjective objectivity ?

Please explain how they can be both. Are those some Shrödinger Game designs ?



Or maybe it's just that :

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No one is wrong in this topic


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dwqrf#0717 wrote:
"


[...] Game design is a subjective concept [...]

[...] Arguing these are good game designs is insane and i will not pretend that they're not.



So... hu... Game designs are objectively subjectives ?

Or Game designs here aren't good, according your subjective objectivity ?

Please explain how they can be both. Are those some Shrödinger Game designs ?



Or maybe it's just that :

"


No one is wrong in this topic




Was about to say this. Guy started strong and then did exactly what he was criticizing... lmao.

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