XP penalty and likely 1 portal is NOT going anywhere
" Do you have any idea how long it will take for casual player to reach 100? Weeks if not months, literally. So i don't get it why they complain about xp penalty when they will never reach high level even without xp penalty. Defences are reliable, for some reason my characters have zero issues with survivability, one of them is melee mace build that costed me like ~10 Divs. You can make any regular build tanky, you just don't want to invest into defenses at all. |
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" You don't have to be druid or templar to make use of armor/es. But i'd say you rather just go pure es, as amount of armor you get with armor/es gear isn't good enough compare to pure es with much higher es pool. |
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OP is right, they won't remove every significant reason not to die.
Good job they don't need to be all-or-nothing and can adjust the various axes of punishment (as Mark calls them) independently. |
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" how many builds can do simulacrom or ritual comfortable? or are you saying ES is the 'only' option knowing that life and armour and res is stupid and doesn't give enough sustainability? a lot of these 10 divine builds cannot do ritual, or simulacrom, just the meta hyper strong build, and these builds revolve around ES as defense and kill as fast as you can. I'm not here to play POE1 with better graphics. Last edited by MSMagu#0469 on Jan 21, 2025, 8:19:50 AM
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" Good hope they both stay People can learn to play PoE. Not make the game something it isn’t Devs are clear both of these are staying |
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I can't help but feel that if people were truly confident that they will never change these things, y'all wouldn't waste time coming on feedback forums to speak on behalf of the devs. Are you concerned they might change it if you don't?
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" The reason why we do this is hope that people finally stop with threads about removing one portal and exp penalty because it's annoying and often pushes away threads with actual feedback. |
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giving 6-portals will allow them to buff map bosses. currently they are stripped versions of campaign + your char has vastly superior stats so they are not even a challenge making the incredibly boring.
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" I'm pretty sure that what is or is not actual feedback is probably a bit wider in scope than what one of us might call it. They added some portals to arbiter based on feedback, so that must have been actual feedback? Ultimately, you are just adding another thread about the same subject. Which is perfectly fine, sounds like it is a popular topic. But I don't think players are qualified to state what devs will or won't do. It might be more constructive to create a post explaining why you don't want the penalties removed. |
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" We are concerned about a whole generation of gamers that can only complain when they fail instead of accepting the game they willingly choose to play has rules and challenges, risk and rewards, and consequences to one's actions. Changing core game designs accordingly to the vocal minority that will never ever be satisfied will only destroy a game in the sake of quick but quite superficial money making. We have enough proof of that from the past 10-20 years, which was the period where gamers started to be able to interact directly with the dev teams, by either forums or social media, and as it was new for the devs, a lot of them fell into the belief that the vocal minority was representative of the whole community and blindly adjusted content to catter to them, leading to total failures. |
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