XP penalty and likely 1 portal is NOT going anywhere
" Yep, no real issues with 6 portals back in the day, and plenty of people ran glass cannon builds that rarely died in heavily juiced maps. In fact, that was half the balance problem of PoE1 in that defenses became kinda useless and the only hope was to screen wipe before something could tag you in the 14 frames it took to reach you from the edge of the screen. Glass cannons only become more desirable in a game with punitive death penalties because if you kill them first before they can threaten you, you'll never die anyway. It's almost like the pro one-attempters don't have much of a leg to stand on. It certainly speaks volumes to the current state of the game's balance, too, that it compels "path of least resistance" thinking only further exacerbated by one-attempt maps and how punitive the penalty for death is. Knowing such builds are not dying as much as, say, my slam warrior only further adds to the frustration thanks to the game's poor state of balance. In a softcore league, penalties really do need to be limited. Dying should elicit a simple "Oh god damnit..." and try again, not a "fuck this game" rage quit. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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" Precisely.....the normal player response. Starting anew....with PoE 2
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One portal means the end game isn't for everyone. My main rarely dies in t15/16 maps but the specter of losing the map upon death doesn't add to my enjoyment ... it detracts from it. I have a competent build and I'm running the maps now, but once I've seen everything ... IDK if it'll be worth it to run in leagues.
I'm not sure why they went this route, given there is a hardcore mode for those who want a harsh penalty upon death. I genuinely enjoy the story mode and look forward to the future development of new zones and character classes, but I think my end game experience will be in POE not POE2. Last edited by timewarden#5596 on Jan 28, 2025, 6:16:16 PM
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I played chrono with mace, and I found out armor and max life is trash, I can't imagine the life of warrior player with it, so instead, I respec and retrade my gear and spent it all on aura/curses temporal chains, and I rarely die after that,
is it my own build problem? yes is it my problem that the armour are trash? no the dev provide 3 defences and warrior tanky player decide to make a tanky build with armour and max life, but its also a problem if they forced to use energy shield instead, that makes them think "why don't I play sorcerer instead of warrior if I forced to use their gear?" that leads to a conclusion to becoming me, a sorcerer with warrior on the outside is that a problem to me? no, I love it is that a problem to those who loves warrior class? yes it is! |
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" LOL Im fully geared full defenses even Chaos and still get one shot from stuff what the fuck are ya talking about? |
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" That's funny cause armour nodes are on the opposite side of the tree. |
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" Like 10 pages ago, when someone else brought this up as an argument against 1-portal, this was exactly my point. Warrior (and armour) are problems. The one-portal is irrelevant to THOSE problems. Once warrior gets rebalanced, and armour fixed, those playing warriors and having a much harder time will find there is far less to complain about with the 1 portal. Because except for these very real problems with warrior....deaths are almost entirely preventable. Starting anew....with PoE 2
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