XP penalty and likely 1 portal is NOT going anywhere

"
I can't help you guys if you are stuck in your cognitive bias.

SSF and SC are literally the same game, the only difference being trade and multiplayer i.e. the help it seems you guys are so vehemently trying to remove from a multiplayer game.


With how many people telling you that you are wrong are you going to even consider being wrong ?

If the answer is "I'm never wrong", then we know what's the problem here.
Last edited by dwqrf#0717 on Jan 21, 2025, 12:06:23 PM
"


SSF and SC are literally the same game


No it’s not x2
"
Avaricta#4758 wrote:

I disagree. GGG needs to triple or quadruple down on punishment in order to promote tankier builds more.

You are correct in that playing glass cannon is a choice. But if you make that choice and keep dying it is on you. Not the game. Not its punishments. On you.

Do you play a class cannon build? Why are you even dying?
I am playing a somewhat tanky character and hardly die in juiced t16s. If you don't die, the punishments don't effect you. So you seem to be doing something wrong. You are not supposed to die.

Almost every death is a choice.

There are many levers in place to control the difficulty. Atlas passives, waystone tier, waystone affixes, ... all of them are controlled by the player. Their choice.


Great, another elitist with a superiority complex.

No, I'm not playing a glass cannon. I have capped res, about 6k EHP and MoM with 2.3k mana and decent regen. No armor or evasion because armor is useless and Sorc side doesnt have much evasion access. I use frost walls and freeze in my build for CC. I have done EVERYTHING I can to be defensive and still be able to hit decently hard, maybe 300k dps.

Despite this, I still run into situations of one shots or unbeatable rares. Juiced maps, not juiced maps, doesn't matter. I even unspecced out of the point that adds more modifiers to rare monsters, just to give myself a chance at survival at the expense of loot. Doesnt matter, there are still many combinations that will delete builds that aren't following the meta.

aLmoSt eVeRy DeAtH iS a ChOicE -- GTFO with that elitist nonsense, you're not impressing anyone. The punishment needs to get toned down massively until GGG gets its shit together with the game balance. I WANT the methodical game they promised, not POE 1.5. Once they have that, then we can talk about punishment. But the punishment needs to go, pronto. You elitists might need CBT to feel fun, but the rest of us don't.
"
dwqrf#0717 wrote:
With how many people telling you that you are wrong are you going to even consider being wrong ?

If the answer is "I'm never wrong", then we know what's the problem here.

"
No it’s not x2

Oh, please, show me how SC differs in gameplay without trade and multiplayer. I'm dying to see what you come up with.
Last edited by Z3RoNightMare#7140 on Jan 21, 2025, 12:11:09 PM
There was nothing wrong with the 6 portal 10% penalty from PoE1. I get they want to make boss fights more challenging, but that doesn't need to apply to random one shots in a map. It causes me to lose the entire map, for which I invested my time and currency into by juicing with towers, etc. Basically, if I wanted to waste my own time and effort by dying to some crazy combination of modifiers on a rare, I'd be playing Hardcore league. Resetting the boss and losing one portal and experience is enough of a penalty for maps, and it's consistent with the campaign design.
"
"
dwqrf#0717 wrote:
With how many people telling you that you are wrong are you going to even consider being wrong ?

If the answer is "I'm never wrong", then we know what's the problem here.

"
No it’s not x2

Oh, plase, show me how SSF differs in gameplay without trade and multiplayer. I'm dying to see what you come up with.


Gameplay?

One is over in a week or two
The other can last several months

One I can play whatever build I want
The other I am restricted to what I find

One can farm mechanics unlimited times
The other I am restricted to what I find

Metas are different
Relevant content is different
Gear importance is different


You like being wrong or something? Cause now you’re wrong on gameplay as well. This some sort of self int reverse psychology strategy?

Edit: no it’s not x3
Last edited by Poe2WarriorMan#6401 on Jan 21, 2025, 12:21:17 PM
"
Andalha#6923 wrote:

Great, another elitist with a superiority complex.

No, I'm not playing a glass cannon. I have capped res, about 6k EHP and MoM with 2.3k mana and decent regen. No armor or evasion because armor is useless and Sorc side doesnt have much evasion access. I use frost walls and freeze in my build for CC. I have done EVERYTHING I can to be defensive and still be able to hit decently hard, maybe 300k dps.

Despite this, I still run into situations of one shots or unbeatable rares. Juiced maps, not juiced maps, doesn't matter. I even unspecced out of the point that adds more modifiers to rare monsters, just to give myself a chance at survival at the expense of loot. Doesnt matter, there are still many combinations that will delete builds that aren't following the meta.

aLmoSt eVeRy DeAtH iS a ChOicE -- GTFO with that elitist nonsense, you're not impressing anyone. The punishment needs to get toned down massively until GGG gets its shit together with the game balance. I WANT the methodical game they promised, not POE 1.5. Once they have that, then we can talk about punishment. But the punishment needs to go, pronto. You elitists might need CBT to feel fun, but the rest of us don't.


This has nothing to do with elitism. People like you just use this term to muddy the water.

Capped res is the absolute minimum the game is balanced around. Do you really mean 6k EHP? So 6k already including the 2300 mana? As you listed you have no additional avoidance or mitigation. Physical damage is a big threat. So mitigation like with cloak of flame 40% physical damage taken as fire could help (30% actual physical mitigation). Other classes like Which with Infernalist have it easier with 20% damage to hound and 20% physical taken as chaos. But there are options for Sorcs as well.

The reason why I am convinced that most deaths are a choice is because there are not that many unfair one shots left in the game. Most one shots are telegraphed and can be avoided, as they should be.

If you die to regular rare monsters you have chosen a difficulty that is too high for the current state of you character. And don't try to twist this. This is not elitist. This is just the regular character progression of the game.

Choosing the wrong difficulty is the mistake 90% of the players complaining about penalties make. Players choose their atlas passives, choose their waystone tier, the waystone affixes and the additional map content. All of these determine map difficulty. If I take all increased affix nodes on the atlas passive tree, run t16 waystones with reduced maximum player resistances and enemies have extra damage as fire/cold/lightning, dying is the logical expected outcome.

In some situations the player needs to reduce the difficulty. But most players refuse to, due to greed. And then come whining to the forum because the game is mean. Even though they choose the difficulty.
Last edited by Avaricta#4758 on Jan 21, 2025, 12:25:52 PM
"
.

Diminishing ability to trade does not alter the ability to play the game.

Restricting what you can find doesn't restrict the ability to find it. Just increases the grind, which is what you guys want.

Restricting what you can find still doesn't restrict the ability to find it, which is still what you guys want.

You can still farm the meta items, it just increases the grind, which is what you guys want.

You like mental gymnastics or something? Cause you've just made my point.
My wallets going nowhere in that case. Simple.
"
"
dwqrf#0717 wrote:
With how many people telling you that you are wrong are you going to even consider being wrong ?

If the answer is "I'm never wrong", then we know what's the problem here.


Oh, please, show me how SC differs in gameplay without trade and multiplayer. I'm dying to see what you come up with.


So as expected, you answer "I'm never wrong" even though it's five persons telling you that you are wrong.

Problem found. Case dismissed.

Report Forum Post

Report Account:

Report Type

Additional Info