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XP penalty and likely 1 portal is NOT going anywhere
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I like 1 portal and I like exp penalty. All is balanced as it should be.
There should be more exp or lighter exp curve tho, my deadeye went over a week deathless and I was 70% to 96 doing juiced t15 breaches... that's kinda rough Not saying I should be 100, but 95 feels a bit too little. Last edited by slushypeami#1092 on Feb 9, 2025, 2:53:52 PM
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" Ye amount of exp is crazy going to lvl100, but maybe it should be that way, like if you really focused on that you will put effort. If not, then not expect reaching 100. Plus its just couple extra points that wont make much difference. Idk why people cry so much about this. www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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those things might not, but the players will.. lol
Last edited by b3si#7304 on Feb 18, 2025, 4:21:05 PM
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www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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" if you dont keep 6 portals, no one is ever gonna challenge something that is on the edge of what they can do, and instead they will stay on the safer site i dont mind exp loss and such and i have already come up with a solution to the dying in the maps with 6 portals if you die all mobs despawn the loot that has been dropped stay, and you can go down to pick up till all 6 portal are used, that means no more progress in the map but you get what you earned, atleast this way you aint throwing everything away just by attempting to do something that is very very hard Last edited by Battle_Baboon#3734 on Feb 26, 2025, 1:42:06 PM
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" "if you dont keep 6 portals, no one is ever gonna challenge something that is on the edge of what they can do, and instead they will stay on the safer site" That's not how this work. You make character, finish campaign, level up, upgrade gear to run higher tier maps with more dangerous mods. It's called progression. But what you want is making progression pointless because you can just run t15 maps with trash gear skipping progress because even if you die you lose nothing. www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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You die you lose the map everything you put in it, the XP... GGG gets its meaningful death
FOR THAT MAP ONLY...simple, easy, no drama you can try the risky map and fail, ok progress stalled cant keep doing that or you get nowhere time to play safer easier boring content and progress real slow...exactly as we do now its not rocket science, make it happen GGG |
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I could tolerate the expee penalty, much like i tolerate it in the first game if i had the damn portals to return to the map i just died in.
But since that ain't the case and the game feels unnessarily punishing right now, i moved on cos i know it's been tossed around a lot here but it really feels like my time isn't being respected at all when i play this game so i simply do not for the moment. Give me a reason to come back and i will but as of now, eh.. |
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