XP penalty and likely 1 portal is NOT going anywhere

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Sakanabi#6664 wrote:


Or just add more enemies like Eternal Knights...


Right, punishing the players by the audacity of thrash their content because it is unbalanced, like they did with the pinnacle bosses "We want the players to watch the mechanics, bad player OHKOing our beloved ultra unforgiving cool Boss. You can't One shot Boss, no no no [read it with a snort and rage crying Dev voice]".

Eternal Knights block counter/reflect is one the easiest to avoid, just get close and personal with them and evaporate them while they try to swing at you.
Last edited by Fhrek#4437 on Jan 22, 2025, 9:48:41 AM
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nitefox1337#3569 wrote:
XP Loss on Char Death is a go to mechanic from incompetant devs.

Remove XP Loss, and the End Game becomes extremely boring. Its just maps that drop maps to farm maps, with a boss here and there.

Thats why they cant remove it.


This is not Lost Ark where there are so many things to do they dont give a fck about your XP or Level.

In PoE the only End Game gameplay is killing monsters. Thats it. They have to cover that somehow and they chose the most lame way.


You copypasted this reply exactly 12 times. Nice.
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Imagine GGG remove xp penalty, and give us 6 portals, what would it mean?

1. Literally 0 reason investing into defense at all or above bare minimum.
2. It doesn't matter if you die or not, you still have more portals anyway.
3. This encourage more and more people play exactly same fastest range builds.
4. This encourage people play builds that clear screens with half of gear being rarity and 0 defenses.
5. It just deletes build diversity, when most of players play same build.


Except for point 2 this is just a list of all the problems the game currently has. Less or even no punishments are not going to change anything, because clearly that's not the problem.

If they want to keep the current system, GGG should start properly cleaning up visuals, pinpoint "unfair" deaths, rebalance damage and defences to be actually worth building around, increase build diversity by looking at the least played skills and actually designing around those skills to increase their viability. But they can't be bothered doing any of that so they'll just throw 6 portals back in, and people will blame the feedback section instead of GGGs incompetence.
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Fhrek#4437 wrote:
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_rt_#4636 wrote:


1) Having invested all this in defenses and you still have to avoid some maps because your chances of dying, despite all your investments, are not low in them

2) You just showed me how bad investing in defenses really is



At first I was so concerned with the defences that the game looked harder than really is. After I said "F it" and went full blow DPS and MF the game became much more fluidy and easy.

Investing in defences I struggled to clear T10-11 waystones

Going pure DPS + MF forsaken resistances I'm zooming T16-17 (Irradiated + Corrupted)

The place of defences in PoE 2 is laughable. GGG needs to made serious rebalances on Mob damage, because right now the best defence is a overhelming offence.


I was running rare T13 and T14's irradiated + breaches + bosses/corrupted on a 5ex weapon and a handful of 3-5ex gear. I still had to upgrade 2 or 3 slots though.

3k HP + ES, only 65% evasion (with Acro), not even all capped resistances (around 65-ish on most and 10% chaos).

I won't lie, I didn't run many T15 maps. I ran maybe 3-5 semi-juiced irradiated ones.
Killed a couple bosses on them and realized this game is basically PoE 1 all over again, which I had dropped 2 years ago because it didn't challenge me in any meaningful way anymore.

I considered trying to make a chaos monk character, since I didn't see anyone doing it and it could be an actual challenge. Then I remembered it would take another 20-ish hours of campaign and the horrible ascendancy trials, so I ditched the idea completely.

After around 80-90 hours on my character I dropped the game. Watching the latest Q&A made me lose most of all the hope I had for PoE 2. The only things keeping me from fully uninstalling are a sliver of hope and the fact I don't need storage yet
Keep the XP loss but make it 2-3 portals instead of 6. Dying still matters, but you get 1-2 more chances against whatever just one-tapped you.
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Keep the XP loss but make it 2-3 portals instead of 6. Dying still matters, but you get 1-2 more chances against whatever just one-tapped you.


yeah a chance to die again to the exact same thing lose twice the xp and come vent here and rage at how bad xp loss is :D
I'm going to chip in with somethin that oddly enough I'm almost never seeing.

Could be wrong but it is my conviction that poe 2 is over punishing because the game has relatively little content at the moment and setting players back harshly is a way to prevent them from punching through all the content and getting bored in less than 3 weeks.
I am convinced that when the game gets more content, it will scale difficulty more linearly and slowly so the basic atlas progression (probably the campain too) will be faster and easier while you'll still have much harder mecanics to interact with at the very late game.

The one thing I hate the most about one death per map is having to (most of the time) redo the map you failed but with zero content on it, especially if it was a bad layout. Makes you want to just grab a tier 1 from Doriyani to get it done faster, feels like a complete waste of time. i wish you could at least skip over to the next map after one is failed.

On the build diversity related to defenses issue, I don't agree with you at all OP. I think making defenses THAT mandatory reduce diversity even more than the alternative (6 portal)
If you want to start grinding T15+ maps you absolutely have to have your defensive set up solid enough that you can confidently NEVER die in maps. Otherwise you're never leveling past 92-93 and you'll consistenty lose out on the juice you worked up on your maps. And that is just not an option.
So everyone will just flock toward the best defenses (clearly ES, or as a second best eva/ES hybrid) everone will use the same buffs and gravitate around the same builds.

I think it would be much healthier for build diversity to hit a middle ground where, yes mistakes and death can be costly but on the other hand you don't get absolutely bashed into the ground repeatedly until you have 40 div worth of gear and now you never ever die.
Last edited by LFA01#0120 on Jan 22, 2025, 11:56:17 AM
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So let's [...] agree to disagree.


OH YES, let's agree to disagree... if only you would agree to disagree :

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Arguing these are good game designs is insane and i will not pretend that they're not.


LOL.
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_rt_#4636 wrote:
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<long post>


You wrote all this to prove to me that:

1) Having invested all this in defenses and you still have to avoid some maps because your chances of dying, despite all your investments, are not low in them

2) You just showed me how bad investing in defenses really is

You've probably spent considerable time searching for good gear, having to juggle mods around to max out all your resistances and having invested considerable resources into your character. And you still can't run all the content without worrying of dying. All of this running a tankier character class.

Me? I bought a mid level weapon for 5 exalts and I can run maps faster and more easily than you. I probably clear faster, I have lower chances of dying and I have no mod restrictions on my waystones. I was playing braindead zoom zoom zoom PoE 1 style, by the way, so the game was nowhere near something I'd consider challenging.

Your mistake is thinking my stance on this is because I think PoE is hard, but I don't.
My stance comes from the fact that I am fully aware of how this game feels for casual people that just want to have a good time wanting to play a videogame.


Well, i just wasted time explaining something to a wall.
There's no need for 1 portal. This is a horrible mechanic. It is off-putting and will and is driving away casual players. It's not hardcore. If you want punishing gameplay, go play hardcore. Stop worrying about how other people play.

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