XP penalty and likely 1 portal is NOT going anywhere

"


First you saying, "Playing a glass cannon is a fucking choice YOU make".
Then saying "I'm sick and tired of losing loot".

So choose not glass cannon build and you will not be sick and tired of losing loot.

You losing loot because you choose to play glass cannon.



I know you thought you were being clever, but you're not. And to tell you what you actually are would invite the wrath of GGG mods.

I shouldn't be locked into a specific playstyle to play the game. Right now, the balance is heavily skewed toward favoring either screen exploder builds. The only viable "tank" is a minion build. Every player character, even with multiple defensive layers, is capable of being 1-shot by random mobs. If it hasn't happened to you in a while, then you're just lucky, plain and simple. For a lot of us, the luck isn't so kind. I don't juice maps at all because I'm so sick of just suddenly dying or being thrown an impossible rare, and even then it STILL happens in maps with 3-4 non-damage mods.
"
AintCare#6513 wrote:
"

I said that 6 portals and no exp penalty make maps not challenging at all. Farming 10 divs for casual player is not easy, making good character with 10 divs also no easy, if you deny it, then no point explaining anything further.

Have i said anything about SSF, and how much it's harder to non-SSF, or about anything you said? SSF is obviously harder, like what the point of saying something this obvious.


maps are already not challenging. my point was that adding portals will allow for map bosses to be buffed. ssfbtw


Again, GGG will rebalance everything during EA, not once.

I get that your archmage or howa build, or any build that can make use of trampletoe boots, or few build that abuse something that not supposed to work, oneshot bosses.

But you know, there's other builds that not abuse everything possible to kill bosses in nanoseconds, and they do kill bosses in more ethical way.

Archmage will be nuked, howa will be nuked, GGG already said they not happy about that. They want to lower ceiling of those op builds, and they will fix unintended stuff. Which as result will make bosses more challenging, and nothing stop them from buffing bosses if so, while keeping 1 portal.

"
Andalha#6923 wrote:
"


First you saying, "Playing a glass cannon is a fucking choice YOU make".
Then saying "I'm sick and tired of losing loot".

So choose not glass cannon build and you will not be sick and tired of losing loot.

You losing loot because you choose to play glass cannon.



I know you thought you were being clever, but you're not. And to tell you what you actually are would invite the wrath of GGG mods.

I shouldn't be locked into a specific playstyle to play the game. Right now, the balance is heavily skewed toward favoring either screen exploder builds. The only viable "tank" is a minion build. Every player character, even with multiple defensive layers, is capable of being 1-shot by random mobs. If it hasn't happened to you in a while, then you're just lucky, plain and simple. For a lot of us, the luck isn't so kind. I don't juice maps at all because I'm so sick of just suddenly dying or being thrown an impossible rare, and even then it STILL happens in maps with 3-4 non-damage mods.


I know you thought you were being clever, but you're not.

For some reason i can make my titan have 7k life with 80% max res and block, and just not die ever.

I can make my archmage not die while having low mana/es because i use stuff to make my survivability better, like temporal chains for example.

It's your problem that you refuse to ever look at what you can do to make your character tanky.

Get outside of that bubble of "defences not matter".

And yet, i can die, and its fine, it supposed to happen at some point.
Last edited by PaintMaster#2396 on Jan 21, 2025, 11:55:06 AM
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SSF is obviously harder, like what the point of saying something this obvious.

Wrong, SSF is the same challenge. The difference is trade and multiplayer. You want players to not be carried or helped by external things, making it by definition SSF.

Or are you gonna backtrack in your mental gymnastics now? And before you say it, buying a carry is the same thing as trading.
Last edited by Z3RoNightMare#7140 on Jan 21, 2025, 11:55:25 AM
"
"
SSF is obviously harder, like what the point of saying something this obvious.

Wrong, SSF is the same challenge. The difference is trade and multiplayer. You want players to not be carried or helped by external things, making it by definition SSF.

Or are you gonna backtrack in your mental gymnastics now?


Right.....

SSF isn't harder.

But Softcore is easier.

So SSF is harder ???

Bwhahhahaha.
"
"
SSF is obviously harder, like what the point of saying something this obvious.

Wrong, SSF is the same challenge. The difference is trade and multiplayer. You want players to not be carried or helped by external things, making it by definition SSF.

Or are you gonna backtrack in your mental gymnastics now? And before you say it, buying a carry is the same thing as trading.


...
Last edited by PaintMaster#2396 on Jan 21, 2025, 12:23:37 PM
"

Wrong, SSF is the same challenge.


No it’s not
I can't help you guys if you are stuck in your cognitive bias.

SSF and SC are literally the same game, the only difference being trade and multiplayer i.e. the help it seems you guys are so vehemently trying to remove from a multiplayer game.
"
I can't help you guys if you are stuck in your cognitive bias.

SSF and SC are literally the same game, the only difference being trade and multiplayer i.e. the help it seems you guys are so vehemently trying to remove from a multiplayer game.


...
Last edited by PaintMaster#2396 on Jan 21, 2025, 12:06:55 PM
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Lt_Qan#3192 wrote:
yeah, he just wants to be salty. talks about challenge and in the same sentence argues that you can get a decked out char for just 10 divine. what a challenge opening the trad site an be op at lvl 70. try that in ssf.

Read carefully before trying to accuse someone. Thank you.

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