Can we have slow methodical gameplay from act 1 back please?

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Sqarpi#7850 wrote:
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Act 1 was the freshest experience I've ever had in an ARPG. It was slow, methodical, and calculative, and combined with the WASD + dodge mechanics, it worked brilliantly. With proper positioning and dodging, it was even possible to defeat Geonor at level 16. It felt like playing Elden Ring within an arpg.

However, by the time you reach endgame T15 mapping, the gameplay takes a completely different turn. At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs. The slow and strategic approach of Act 1 is abandoned in favor of frantic, high-paced combat. Honestly, this change begins to show as early as Act 3 Cruel. At this point, the game feels like it's in a "Frankenstein" state, with the campaign heading in one direction while Cruel and mapping take a completely different path.

It would be incredible if the devs revisited the direction they embraced in Act 1 and brought more of that deliberate, tactical gameplay into the later stages of the game.


+1 to that. I do not like zoom-zooming from PoE 1 and I would like to feel heaviness of the fight, as it is on the early stage of the storyline in the PoE 2.


Maybe you should go play dark soul ?
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Yep. And the only way that was possible is because there was nothing but campaign.


I would say "because how the game is structured". Pattern is -- new (harder) area, new types of monsters. PoE2 campaign and even endgame can also do that, this is not something impossible.

But GGG approach is completely different: throw all kinds of monsters at us at once, even randomly. This alone doesn't add to tactical gameplay. In Diablo 1 every new area introduces 2 (more often) or sometimes (rarely) 3-4 types of monsters. And you have to learn how to deal with this setup in general and these monster types individually. For example, in caves we have Petrified Gargoyles (sitting on one place and slowly advancing if disturbed) and rushing Rhinoceros. So you learn to stay away from Gargoyle packs until all nearby Rhinoceros are defeated, otherwise you'll be in a trouble. Still, you learn how to avoid Rhinoceros' attacks because standing in 1 place is a very bad idea. In PoE though they throw at us too much at once so the only tactic is "kill with AOE as fast as possible", and, sometimes, use dodgeroll to avoid projectiles. We don't learn how to deal with each enemy type, because there are so many and most of them are too fast even to start doing something. Even though they do something different - it all does not matter, we don't have time to understand their attacks and respond in some distinct way. And this is bad. And this is because how POE is structured - both in campaign and endgame (especially endgame maps).
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muffmon#2607 wrote:

And furthermore what i dont understand is, many people are here from poe 1, so if they want the same game why not just go play poe 1 and leave this slower paced version for rest of people?


God I want to so bad but GGG don't want to, I really want both I loved the slow methodical act 1 type on my first character but once i got to zoom central I just wanted to play PoE1 because its a superior product except graphically.

Either way you can't give PoE1 players stick for this only GGG themselves.
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Either way you can't give PoE1 players stick for this only GGG themselves.


Facts. If GGG ends up over-zooming PoE2 thinking they are catering to the PoE1 enjoyers then they don't know what either player-base wants, somehow.

Fingers crossed we don't see some bullshit announcement later where GGG says "teehee yeah we are only doing content for PoE2 now so everyone has to share seats on this ride".
Last edited by LVSviral#3689 on Jan 22, 2025, 6:03:05 AM
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hereatha#1693 wrote:
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Sqarpi#7850 wrote:
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Act 1 was the freshest experience I've ever had in an ARPG. It was slow, methodical, and calculative, and combined with the WASD + dodge mechanics, it worked brilliantly. With proper positioning and dodging, it was even possible to defeat Geonor at level 16. It felt like playing Elden Ring within an arpg.

However, by the time you reach endgame T15 mapping, the gameplay takes a completely different turn. At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs. The slow and strategic approach of Act 1 is abandoned in favor of frantic, high-paced combat. Honestly, this change begins to show as early as Act 3 Cruel. At this point, the game feels like it's in a "Frankenstein" state, with the campaign heading in one direction while Cruel and mapping take a completely different path.

It would be incredible if the devs revisited the direction they embraced in Act 1 and brought more of that deliberate, tactical gameplay into the later stages of the game.


+1 to that. I do not like zoom-zooming from PoE 1 and I would like to feel heaviness of the fight, as it is on the early stage of the storyline in the PoE 2.


Maybe you should go play dark soul ?


Poe 2 campaign (Acts 1-3) is not Dark souls. It is, for the most part, pretty easy. Bosses can absolutely brick you for sure, but generally it's just smooth, engaging gameplay. You don't have to come up with some strategy for how you're going to engage a specific pack, you just have to watch out for the odd mechanic and hit a fairly generous dodge roll.

There is a lot of ground between poe 1 endgame and Dark souls. A LOT. Like 99% of games.
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LVSviral#3689 wrote:
Fingers crossed we don't see some bullshit announcement later where GGG says "teehee yeah we are only doing content for PoE2 now so everyone has to share seats on this ride".

They may extend the leagues of both games until they hire enough people to do both games. But that's me coping. Never saw anything good come from splitting your attention directing/developing 2 or more games. They'll either end up with the same games, both flopping due to burnout, or they find someone to direct their older game.
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LVSviral#3689 wrote:


Fingers crossed we don't see some bullshit announcement later where GGG says "teehee yeah we are only doing content for PoE2 now so everyone has to share seats on this ride".


I've been trying really hard not to think about it, someone posted on one of the other threads about this "its been fun ya'll" and its surprising how much of a brutal summary that felt I was tearing up a little lmao
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Yep. And the only way that was possible is because there was nothing but campaign.


I would say "because how the game is structured". Pattern is -- new (harder) area, new types of monsters. PoE2 campaign and even endgame can also do that, this is not something impossible.

But GGG approach is completely different: throw all kinds of monsters at us at once, even randomly. This alone doesn't add to tactical gameplay. In Diablo 1 every new area introduces 2 (more often) or sometimes (rarely) 3-4 types of monsters. And you have to learn how to deal with this setup in general and these monster types individually. For example, in caves we have Petrified Gargoyles (sitting on one place and slowly advancing if disturbed) and rushing Rhinoceros. So you learn to stay away from Gargoyle packs until all nearby Rhinoceros are defeated, otherwise you'll be in a trouble. Still, you learn how to avoid Rhinoceros' attacks because standing in 1 place is a very bad idea. In PoE though they throw at us too much at once so the only tactic is "kill with AOE as fast as possible", and, sometimes, use dodgeroll to avoid projectiles. We don't learn how to deal with each enemy type, because there are so many and most of them are too fast even to start doing something. Even though they do something different - it all does not matter, we don't have time to understand their attacks and respond in some distinct way. And this is bad. And this is because how POE is structured - both in campaign and endgame (especially endgame maps).


How's that any different in PoE2? You learn not to stay in the circle that the witches from act one cast. You learn not hit the knights with shields being inf ront of them, otherwise the reflect would kill you, you learn to avoid the green floating goo that would annihilate you if you stay inside for too long. Once you learn it it becomes trivial - that's the case with any game. I'm not even sure what you're complaining about. I died so many time on my first playthrough to act one bosses and even regular mobs. I gave up and asked for help to cary me through act 3 boss (that paison lady, can't remember the name but you know who I mean). I died at trials of sekhema over and over untill I learned what to do and what to not do. I dreaded at the thought of doing the trial of chaos. Did I enjoy it? Absolutely. Learning the game is fun.

Now I sit here arguing with you while grinding 10x Trial of Chaos (because I have a stash tab full of tokens that I was too afraid to even look at just a couple weeks ago). T15-16 maps are trivial and I do them to get to citadels, to gather fragments to sell to Arbiter farmers. I'm not confident in being able to do t2 Arbiter (did the first one) myself because my previous experience was a disaster. I did breach t4, ritual t2, expedition t3 and dilirium t1. Dilirium boss felt like I still have room to improve. Do I enjoy my end game? Absolutely. Grinding and turning once hard content into triviality is fun. That's the whole point.



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Rhogog#6908 wrote:
Do I enjoy my end game? Absolutely. Grinding and turning once hard content into triviality is fun. That's the whole point.

Then keep playing your braindead games like PoE1. The whole point of separating PoE2 was to make a DIFFERENT game. There was no point in separating PoE2 if all it will be is the same retarded shit as PoE1 since 2016.
Last edited by DemonikPath#1311 on Jan 22, 2025, 7:56:08 AM
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Rhogog#6908 wrote:
Do I enjoy my end game? Absolutely. Grinding and turning once hard content into triviality is fun. That's the whole point.

Then keep playing your braindead games like PoE1. The whole point of separating PoE2 was to make a DIFFERENT game. There was no point in separating PoE2 if all it will be is the same retarded shit as PoE1 since 2016.


No it wasn't. The whole point was to make PoE2. Hence the name. And yet you somehow claim that the point was to make Elden Ring 2 and now you're angry that it didn't go according to your baseless expectations. Your anger is misdirected.

Note that nowhere (no matter how fair it would have been) did I lower myself to suggesting you return to playing Souls-likes, though it's quite funny how you try to kick PoE players out of a PoE game. Do go on.





Last edited by Rhogog#6908 on Jan 22, 2025, 8:34:29 AM

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