Can we have slow methodical gameplay from act 1 back please?

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Warrax#2850 wrote:
ARPGs can definitely be slow and methodical, it's just not for everyone.


slow and methodical needs everything to be balanced around it. there cant be to much character power, there cant be to much progress, things have to be gated and restricted to have this balanced environment. thats exactly why act 1-3 feel that way. its an constructed environment where everything is gated (lvl, gems, gemlvl, playerpower, gear, etc.) and freedom is gone to railroad a player through that experience. there cant be creativity and there cant be outliers.
the moment the gating gets less, builds start to kick in and characters are getting more power, the constructed environment starts bricking.
slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.
Last edited by Pl4t1numX#4325 on Jan 22, 2025, 11:40:50 AM
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Warrax#2850 wrote:
ARPGs can definitely be slow and methodical, it's just not for everyone.


slow and methodical needs everything to be balanced around it. there cant be to much character power, there cant be to much progress, things have to be gated and restricted to have this balanced environment. thats exactly why act 1-3 feel that way. its an constructed environment where everything is gated (lvl, gems, gemlvl, playerpower, gear, etc.) and freedom is gone to railroad a player through that experience. there cant be creativity and there cant be outliers.
the moment the gating gets less, builds start to kick in and characters are getting more power, the constructed environment starts bricking.
slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.


Might be a good idea then, just remove rng gear etc and have fixed classes with talents and we chase other upgrades. more fun than the slop we have now.
same, very enjoyed playing first 3 acts, but endgame pretty much the same as poe1,and it's sad :(
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And again, the very next D2 (arguably the best game in series and in genre) was full of speed runs, zoom-zoom builds, and mobs dying offscreen. So blame D2 for setting up standarts, I guess? Even Elden Ring (which many people here like to bring up for some mysterious reason) got builds that can oneshot things and it has way more room for balance (being a game with predetermined gear stats) than a game of gazillion combinations of stats and numbers.

The whole point of these kinds of games is not about skillful combat but in finding build and gear that would make you being able or at least very close to being able to oneshot everything. In short - the point is not about skill, but speed. Expecting anything else just because we can now dodge roll is like coming to a game with guns and start bitching about it not being a FPS. This is not a souls game, sorry.


Correct. But thing is (in D2 in particular) -- game ENDS when you start oneshotting everything. Because this is the peak you've achieved, there is nothing more to do. Congratulations, you are a god. But to achieve that you had to work hard with a slow pace, overcoming challenging enemies. Here though (POE2) this lasts only for 3 acts. And after that game ends, because you become oneshot-clearer. Yes, you can still grind a bit more currency in maps to buy still better gear to oneshot endgame bosses, but generally game is done by D1 or D2 standards.
There is exactly one build, that can zoom zoom and match (below)average poe1 endgame builds when it comes to speed clears. Then, there's maybe 2-3 others that are somewhat acceptable. If you are at this level, to compare it to poe1 speeds, that means you printed some mirrors made it to the top1% - congrats. For all others and most pleb - we need MORE speed options sooner, not less. Slow is just boring. With how big the maps are, and how low ms is, you are forced either need to stack accuracy like a madman, or abuse blink, which killed a lot of diversity.

I love slow and methodical !
I play ethicaly and ive chosen to go with a slow and methodical build even in Hardcore for PoE, im currently about to hit lvl 97 in hardcore and havent traded a single time - i play slow. I do 1-3 maps an hour, i calculate everything i do and it can be real fun!

However, if i tune into twitch or watch a video i just see instagibbing builds everywhere - that shit has to go. The slow and methodical gameplay is there.
But the cat is already out, it cant be reverted without actually making big changes to both items and mechanics - i hope you succeed!
There is suppose to be a nice signature picture here
Last edited by hitem#1568 on Jan 22, 2025, 12:13:41 PM
Hopefully the few outliers just get toned down

Just gotta wait for the devs to cook on balancing. Wished it was a priority but they are busy with bugs and what not
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BK2710#6123 wrote:
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Warrax#2850 wrote:
ARPGs can definitely be slow and methodical, it's just not for everyone.


slow and methodical needs everything to be balanced around it. there cant be to much character power, there cant be to much progress, things have to be gated and restricted to have this balanced environment. thats exactly why act 1-3 feel that way. its an constructed environment where everything is gated (lvl, gems, gemlvl, playerpower, gear, etc.) and freedom is gone to railroad a player through that experience. there cant be creativity and there cant be outliers.
the moment the gating gets less, builds start to kick in and characters are getting more power, the constructed environment starts bricking.
slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.


Might be a good idea then, just remove rng gear etc and have fixed classes with talents and we chase other upgrades. more fun than the slop we have now.


at least it would be a game for somebody, right now its a game for nobody
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slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.


Not necessarily. There just should be difficult slow and methodical areas to overcome, with appropriate rewards. Because all areas you've passed and outleveled can always be farmed quickly for "currency/per/hour" results. If someone wants to relax from "slow/tactical". Problem is right now POE2 offers none. Yes, you can make crazy corrupted overbuffed T15 delirium maps with 1000 affixes, but they are not "slow and methodical". They are "kill everything in 1 sec or get instantly killed".
No. No one wants slow gameplay, we want to be super fast. Need to have more speed options.

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Correct. But thing is (in D2 in particular) -- game ENDS when you start oneshotting everything. Because this is the peak you've achieved, there is nothing more to do. Congratulations, you are a god. But to achieve that you had to work hard with a slow pace, overcoming challenging enemies. Here though (POE2) this lasts only for 3 acts. And after that game ends, because you become oneshot-clearer. Yes, you can still grind a bit more currency in maps to buy still better gear to oneshot endgame bosses, but generally game is done by D1 or D2 standards.


You never played D2 then.
People farm Baal and Mephisto on Hell day 2. It's same as PoE. If you farmed Stealth and other runewords, leveling was easy too.
People reached uber bosses on hammerdin day 2-3 too.

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