Can we have slow methodical gameplay from act 1 back please?

There is exactly one build, that can zoom zoom and match (below)average poe1 endgame builds when it comes to speed clears. Then, there's maybe 2-3 others that are somewhat acceptable. If you are at this level, to compare it to poe1 speeds, that means you printed some mirrors made it to the top1% - congrats. For all others and most pleb - we need MORE speed options sooner, not less. Slow is just boring. With how big the maps are, and how low ms is, you are forced either need to stack accuracy like a madman, or abuse blink, which killed a lot of diversity.

I love slow and methodical !
I play ethicaly and ive chosen to go with a slow and methodical build even in Hardcore for PoE, im currently about to hit lvl 97 in hardcore and havent traded a single time - i play slow. I do 1-3 maps an hour, i calculate everything i do and it can be real fun!

However, if i tune into twitch or watch a video i just see instagibbing builds everywhere - that shit has to go. The slow and methodical gameplay is there.
But the cat is already out, it cant be reverted without actually making big changes to both items and mechanics - i hope you succeed!
There is suppose to be a nice signature picture here
Last edited by hitem#1568 on Jan 22, 2025, 12:13:41 PM
Hopefully the few outliers just get toned down

Just gotta wait for the devs to cook on balancing. Wished it was a priority but they are busy with bugs and what not
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BK2710#6123 wrote:
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Warrax#2850 wrote:
ARPGs can definitely be slow and methodical, it's just not for everyone.


slow and methodical needs everything to be balanced around it. there cant be to much character power, there cant be to much progress, things have to be gated and restricted to have this balanced environment. thats exactly why act 1-3 feel that way. its an constructed environment where everything is gated (lvl, gems, gemlvl, playerpower, gear, etc.) and freedom is gone to railroad a player through that experience. there cant be creativity and there cant be outliers.
the moment the gating gets less, builds start to kick in and characters are getting more power, the constructed environment starts bricking.
slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.


Might be a good idea then, just remove rng gear etc and have fixed classes with talents and we chase other upgrades. more fun than the slop we have now.


at least it would be a game for somebody, right now its a game for nobody
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slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game.


Not necessarily. There just should be difficult slow and methodical areas to overcome, with appropriate rewards. Because all areas you've passed and outleveled can always be farmed quickly for "currency/per/hour" results. If someone wants to relax from "slow/tactical". Problem is right now POE2 offers none. Yes, you can make crazy corrupted overbuffed T15 delirium maps with 1000 affixes, but they are not "slow and methodical". They are "kill everything in 1 sec or get instantly killed".
No. No one wants slow gameplay, we want to be super fast. Need to have more speed options.

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Correct. But thing is (in D2 in particular) -- game ENDS when you start oneshotting everything. Because this is the peak you've achieved, there is nothing more to do. Congratulations, you are a god. But to achieve that you had to work hard with a slow pace, overcoming challenging enemies. Here though (POE2) this lasts only for 3 acts. And after that game ends, because you become oneshot-clearer. Yes, you can still grind a bit more currency in maps to buy still better gear to oneshot endgame bosses, but generally game is done by D1 or D2 standards.


You never played D2 then.
People farm Baal and Mephisto on Hell day 2. It's same as PoE. If you farmed Stealth and other runewords, leveling was easy too.
People reached uber bosses on hammerdin day 2-3 too.
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You never played D2 then.
People farm Baal and Mephisto on Hell day 2. It's same as PoE. If you farmed Stealth and other runewords, leveling was easy too.
People reached uber bosses on hammerdin day 2-3 too.


With botting and trade, yes. But in normal solo pace - no.
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Then I suggest you vote for poe1 updates and delete poe2

I thought you're one of the people who want PoE2 be same garbage as PoE1 but you want zoom builds removed like me, so why are you attacking me? I don't want to touch PoE1 and it's been garbage since 2016, the only reason I want updates for it is for people who want their zoom playstyle to shut up and go back to their PoE1.


Sorry I misunderstood your statement. Was thinking you want things fast.
I agree. I really like the slow, methodical combat of act 1 and even through act2/3 is pretty good. I don't like that the endgame is POE 1 pacing and POE 1 build requirement. However, I don't see this changing. They keep saying "Power Fantasy." I'm not sure what this means, but I think they mean that power fantasy is destroying whole screens and one-shoting bosses. I'm not sure why that's the case. The game could be slow and methodical throughout. However, there are many people that want POE 1 with a graphics and campaign refresh. These people are the most vocal so they will get their way. Also it's easier to implement since GGG can do more lift and shifting from POE 1. Prediction: POE 2 will devolve more and more into POE 1 over time.
It's a hard thing to accept but we have to consider how this will potentially fit in with the PoE framework. How does slow methodical combat over a campaign and endgame allign with the 13 week (term used lightly at the moment) schedule?

Slow methodical gameplay is going to result in a slower progression throughout the game, but in the current state of the game it isn't going to work outside of bossing.

No-one wants to be slogging through massive endgame maps a handful of mobs at a time for the lacklustre RNG floor drops. To accomodate this the overall loot drops need a massive buff. Crafting needs a substantial rework. Mobs need changing on every level. Every single aspect of fighting enemies in endgame needs reworking in order for people to be able to achieve their goals within the content cycle, all whilst feeling a sense of progression throughout it all.

I don't want to be spending my time in t15s stressing out like I am fresh start in Act 1. At some point the game has to transition in power. Sure there needs to be a more gradual curve to accomodate players, but the slow, methodical gameplay is not viable with the pressure of content schedules.

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