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Act 1 was the freshest experience I've ever had in an ARPG. It was slow, methodical, and calculative, and combined with the WASD + dodge mechanics, it worked brilliantly. With proper positioning and dodging, it was even possible to defeat Geonor at level 16. It felt like playing Elden Ring within an arpg.
However, by the time you reach endgame T15 mapping, the gameplay takes a completely different turn. At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs. The slow and strategic approach of Act 1 is abandoned in favor of frantic, high-paced combat. Honestly, this change begins to show as early as Act 3 Cruel. At this point, the game feels like it's in a "Frankenstein" state, with the campaign heading in one direction while Cruel and mapping take a completely different path.
It would be incredible if the devs revisited the direction they embraced in Act 1 and brought more of that deliberate, tactical gameplay into the later stages of the game.
No, you can't.
/thread
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Posted byPathological#1188on Jan 22, 2025, 3:43:18 AM
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No.
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Posted bySkellymancer#5263on Jan 22, 2025, 3:46:30 AMOn Probation
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What's the point in playing a loot game if you're fighting a boss for 3 minutes and he doesn't drop anything that makes the next fight easier or if the game is balanced in such a way that whatever he drops can only make your next fight with that boss last for 2:59?
That's simple. The point is enjoying fighting an engaging boss. And we know that GGG probably prefers brainrot 1 shot zoom zooming. We are trying to change the minds of the devs since PoE2 is just worse PoE1 with better graphics if the combat becomes irrelevant in endgame. Power creep CAN and HAS been far better balanced in many many other loot based games.
Yeah, but there are other games specifically designed and tailored for exactly that kind of entertainment - enjoying engaging fights with bosses. Asking that from PoE2 would destroy the whole point of this game. It's not about GGG enjoying zoom-zoom - that's, again, the whole point of diablo-like games. That was the case since D2 teleport runs.
I'm not saying that there are no issues with PoE2 but you're talking about changing PoE2 into a completely different game here.
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Posted byRhogog#6908on Jan 22, 2025, 4:11:55 AM
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I'm not saying that there are no issues with PoE2 but you're talking about changing PoE2 into a completely different game here.
That's just the thing though. Are we? the game plays interactively until late game scaling becomes exponential for both the player and enemy damage among other things. Is bending the scaling curve really a different game altogether? I'd say it's just the same game, but with more fair, engaging and challenging continuity.
Last edited by LVSviral#3689 on Jan 22, 2025, 4:19:10 AM
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Posted byLVSviral#3689on Jan 22, 2025, 4:18:48 AM
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I'm not saying that there are no issues with PoE2 but you're talking about changing PoE2 into a completely different game here.
That's just the thing though. Are we? the game plays interactively until late game scaling becomes exponential for both the player and enemy damage among other things. Is bending the scaling curve really a different game altogether? I'd say it's just the same game, but with more fair, engaging and challenging continuity.
Especially considering endgame and cruel were late additions. It's very clear that their initial vision is what early acts are and cruel/endgame clown fiesta is the result of exilecon/gamescom feedback.
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Posted byDemonikPath#1311on Jan 22, 2025, 4:26:12 AM
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I'm not saying that there are no issues with PoE2 but you're talking about changing PoE2 into a completely different game here.
That's just the thing though. Are we? the game plays interactively until late game scaling becomes exponential for both the player and enemy damage among other things. Is bending the scaling curve really a different game altogether? I'd say it's just the same game, but with more fair, engaging and challenging continuity.
Like I said - the start of the game feels the way it feels because you're fresh and basically naked.
What's the point in having items in this game at all if they don't give you any meaningfull advantage? You have to choose - either you want a game where you learn boss paterns, engage in long fights where everything depends on your skill or if you at some point would have such a powerful gear that you one-shot everything. One negates the other, sorry.
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Posted byRhogog#6908on Jan 22, 2025, 4:31:42 AM
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What's the point in having items in this game at all if they don't give you any meaningfull advantage? You have to choose - either you want a game where you learn boss paterns, engage in long fights where everything depends on your skill or if you at some point would have such a powerful gear that you one-shot everything. One negates the other, sorry.
The point is to become more powerful so you can kill more powerful enemies. What's the point of having over 1000 enemy types if you never interact with any of them and all of them die in a single hit offscreen? You might as well just replace all of them with A1 zombies and no one will notice a difference. In a normal game you get more powerful items to fight monsters that are also more powerful which you wouldn't be able to kill without good items (or will have a lot of trouble).
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Posted byDemonikPath#1311on Jan 22, 2025, 4:35:25 AM
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What's the point in having items in this game at all if they don't give you any meaningfull advantage? You have to choose - either you want a game where you learn boss paterns, engage in long fights where everything depends on your skill or if you at some point would have such a powerful gear that you one-shot everything. One negates the other, sorry.
The point is to become more powerful so you can kill more powerful enemies. What's the point of having over 1000 enemy types if you never interact with any of them and all of them die in a single hit offscreen? You might as well just replace all of them with A1 zombies and no one will notice a difference. In a normal game you get more powerful items to fight monsters that are also more powerful which you wouldn't be able to kill without good items (or will have a lot of trouble).
This would be a good point if that was the case for everyone playing this game - which is not. Read the forums - people complain about not being able to complete 3 floor Trial of Sekhemas. Single death maps, Arbiter patterns. You like to mention zoom-zoom which is unafordable for most of the players.
You don't like that mobs die offscreen? Well what's the point if every fight with a white mob would take ages? They are supposed to die fast because DPS actually stands for Drops Per Second, because if they don't start to die fast eventually you will complain that it takes ages to find a decent loot because normal fights take too long, loot drops too slow because of that and you're bored and you want to get gear to try your luck with something more engaging but you can't.
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Posted byRhogog#6908on Jan 22, 2025, 4:45:25 AM
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You're speaking like I'm complaining about too little drops. I'm complaining about exact opposite - there is way too much loot dropping right now but the quality of drops is garbage. When properly balanced killing 5 really strong enemies can be way more rewarding than killing hundreds of trash that dies in a single hit. You also assume that it's what people find fun but I don't see anyone outside of really small PoE1 community find that piece of shit endgame fun. Those who find it fun are already playing PoE1, lets keep it that way - PoE1 is a zoo to keep in all the braindead monkeys.
Last edited by DemonikPath#1311 on Jan 22, 2025, 5:04:17 AM
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Posted byDemonikPath#1311on Jan 22, 2025, 4:59:22 AM
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You're speaking like I'm complaining about too little drops.
No I'm not. I'm trying to paint a picture of what would happen if things go your way.
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I'm complaining about exact opposite - there is way too much loot dropping right now but the quality of drops is garbage. When properly balanced killing 5 really strong enemies can be way more rewarding than killing hundreds of trash that dies in a single hit.
I actually agree on that. I have a lot of issues with PoE2 loot, trading and what people here like to call "friction".
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You also assume that it's what people find fun but I don't see anyone outside of really small PoE1 community find that piece of shit endgame fun. Those who find it fun are already playing PoE1, lets keep it that way - PoE1 is a zoo to keep in all the braindead monkeys.
I do. People come to diablo-like games to relax, kill waves of mobs, find exciting loot, get godly OP eventually and try some other crazy build to do the same.
Almost forgot - in your previous post you mentioned "in a normal game you get more powerful items to fight monsters that are also more powerful which you wouldn't be able to kill without good items". I genuenly would be grateful if you could bring an example of such a game (like what diablo-like RNG loot game you find ideal, where you don't zoom-zoom and oneshot everything sooner or later) or elaborate how is that any different with PoE2? I mean I haven't seen any videos of people being able to do Endgame naked.
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Posted byRhogog#6908on Jan 22, 2025, 5:23:12 AM
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