Can we have slow methodical gameplay from act 1 back please?
I love that the game starts out sluggish but picks up speed as you level and your build comes together.
If your character was still fighting mobs at the same speed at level 95 as at level 1 - where would the sense of progression be? |
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" Ask Fromsoft, a company massively more successful than this one. | |
" What an absurd take, ever considered that if I wanted to play Dark Souls - I'd go do that? Or one of the thousands of clones? Oddly not doing that and instead playing PoE2... |
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" it is not absurd, just the truth, imagine if at the end of darksouls we could teleport to the boss move faster than light hit him 300000 times otherwise we would get killed by his AOE honing attack? do you think people would still play that game? this is the problem, to compensate for the absurd people stack damage GGG is balancing boss for them instead of nerfing these builds, these boss are already impossible to kill unless you are one of the current 'five' meta builds, there is 12 characters, with a variety of builds with each character I can say there should be currently 30 viable builds across all characters, going Single hit is stupid so we have more than 50 builds not 'working' because of it, so 80 builds, 30 viable to get it at least to mapping and afterwards only 5 work, this is dumb, these 5 builds should be nerfed, we are playing with less than 4% of the builds currently and you think that is ok? WOW something is wrong with you. |
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" Very different. I leveled 6 chars to at least Cruel Act 1 - this is where the most tactical gameplay is (A1-A3 normal). And I never had to change something in my combat with normal monsters (and in the endgame all of them are just A1 zombies, you stop even looking on them). The only combat where I tried to do something different (in A1-A3) were bosses. " I don't complain. I explain you difference between Diablo 1 and PoE 2, because we were talking about that. |
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" I don't ask for Elder Ring 2. I don't even like ER or DS series. I want PoE2. I want it to have pace similar to how old PoE was. The pace and balance in early PoE was very well done, the problem was that PoE didn't have a very good combat. Then it just got completely out of control with balance, pace and item drops. I want PoE2 to be a real sequel, take what worked in PoE1 and fix its mistakes, even if current PoE1 community doesn't see them as mistakes - they still have their abortion of a game ruined by years of mistakes. I only gave up on PoE1 because it was too far gone in the terrible direction, there is no need for PoE2 to go in the same direction. Last edited by DemonikPath#1311 on Jan 22, 2025, 10:03:14 AM
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I still think they could add a section of the Altas Tree that keeps end game like the campaign, with fewer, more powerful enemies, and add in a few League mechanics that are tailored more towards that playstyle as well.
In the end, its on GGG to determine what this game is going to be, because currently, its a game with two different identities built from two different design docs. |
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" more mobs = more exp and more loots. imo they must nuke all zoom zoom bull shjt. otherwise just update poe1 and delete this game |
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" Then I suggest you vote for poe1 updates and delete poe2 |
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" I thought you're one of the people who want PoE2 be same garbage as PoE1 but you want zoom builds removed like me, so why are you attacking me? I don't want to touch PoE1 and it's been garbage since 2016, the only reason I want updates for it is for people who want their zoom playstyle to shut up and go back to their PoE1. Last edited by DemonikPath#1311 on Jan 22, 2025, 10:41:58 AM
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