Can we have slow methodical gameplay from act 1 back please?
" So you have some nodes that increase enemy HP, damage, and XP/Qty of drops. It obviously won't be as much as the screen spammer builds, but it should help them keep up a bit. (https://www.pathofexile.com/forum/view-thread/3696085) Last edited by CycloneJack#6077 on Jan 22, 2025, 9:41:06 AM
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" Seems like this is where the Boss section of the map should come in - have an Atlas that focuses on boosting boss health etc in return for better boss drops. But right now I don't think it's enough, most of the game is still clearing the map and bosses are just 1 possible map mechanic with all the rest focusing on density. |
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" No matter how many mechanics would favor slow playstyle as long as fast builds exist and can clear the same content - there will never be a choice and clearing whole screen will always be meta no matter what. Simply because they can do more content in the same time. The only way to balance fast playstyle is to not have ANY mechanics that enourage it (because it's inherently encouraged as long as it is possible) and make it impossible to do high end content with fast builds. If they can only do low tiers but very fast - it will be balanced. |
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personally i dont want to play dead ass map with a few mobs on it where i will use the roly poly strat to feel like i'm a tactical genious that is going strategicaly and methodicaly outsmart a bunch of weak ai mobs lol. So as much as i enjoyed the campain i also want to feel the evolution in power of my charachter to some godly point where i can fight armies of monster :p Not going to fight with grey normal stick for hundreads of houres even if it was enjoyable for a time :D
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" This whole discussion is starting to get very confusing. Like I said - the only reason that kind of progression in diablo was possible because it had no endgame so it was quite easy to balance the progress with the game being finite. Well, that and that it was a very basic sprite game limited by that time's technology. Besides, I personally don't remember any trouble with white mobs, playing rogue. But whatever. And again, the very next D2 (arguably the best game in series and in genre) was full of speed runs, zoom-zoom builds, and mobs dying offscreen. So blame D2 for setting up standarts, I guess? Even Elden Ring (which many people here like to bring up for some mysterious reason) got builds that can oneshot things and it has way more room for balance (being a game with predetermined gear stats) than a game of gazillion combinations of stats and numbers. The whole point of these kinds of games is not about skillful combat but in finding build and gear that would make you being able or at least very close to being able to oneshot everything. In short - the point is not about skill, but speed. Expecting anything else just because we can now dodge roll is like coming to a game with guns and start bitching about it not being a FPS. This is not a souls game, sorry. Bah, I'm starting to repeat myself. Whatever, good luck with your fight. |
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ARPGs can definitely be slow and methodical, it's just not for everyone.
Tech guy
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" slow and methodical needs everything to be balanced around it. there cant be to much character power, there cant be to much progress, things have to be gated and restricted to have this balanced environment. thats exactly why act 1-3 feel that way. its an constructed environment where everything is gated (lvl, gems, gemlvl, playerpower, gear, etc.) and freedom is gone to railroad a player through that experience. there cant be creativity and there cant be outliers. the moment the gating gets less, builds start to kick in and characters are getting more power, the constructed environment starts bricking. slow and methodical for the whole game is an illusion and it will forever be one. at least until they get rid of any freedom the player has. it would be a terrible game. Last edited by Pl4t1numX#4325 on Jan 22, 2025, 10:40:50 AM
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" Might be a good idea then, just remove rng gear etc and have fixed classes with talents and we chase other upgrades. more fun than the slop we have now. |
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same, very enjoyed playing first 3 acts, but endgame pretty much the same as poe1,and it's sad :(
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" Correct. But thing is (in D2 in particular) -- game ENDS when you start oneshotting everything. Because this is the peak you've achieved, there is nothing more to do. Congratulations, you are a god. But to achieve that you had to work hard with a slow pace, overcoming challenging enemies. Here though (POE2) this lasts only for 3 acts. And after that game ends, because you become oneshot-clearer. Yes, you can still grind a bit more currency in maps to buy still better gear to oneshot endgame bosses, but generally game is done by D1 or D2 standards. |
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