Can we have slow methodical gameplay from act 1 back please?
" With botting and trade, yes. But in normal solo pace - no. |
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" Sorry I misunderstood your statement. Was thinking you want things fast. |
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I agree. I really like the slow, methodical combat of act 1 and even through act2/3 is pretty good. I don't like that the endgame is POE 1 pacing and POE 1 build requirement. However, I don't see this changing. They keep saying "Power Fantasy." I'm not sure what this means, but I think they mean that power fantasy is destroying whole screens and one-shoting bosses. I'm not sure why that's the case. The game could be slow and methodical throughout. However, there are many people that want POE 1 with a graphics and campaign refresh. These people are the most vocal so they will get their way. Also it's easier to implement since GGG can do more lift and shifting from POE 1. Prediction: POE 2 will devolve more and more into POE 1 over time.
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It's a hard thing to accept but we have to consider how this will potentially fit in with the PoE framework. How does slow methodical combat over a campaign and endgame allign with the 13 week (term used lightly at the moment) schedule?
Slow methodical gameplay is going to result in a slower progression throughout the game, but in the current state of the game it isn't going to work outside of bossing. No-one wants to be slogging through massive endgame maps a handful of mobs at a time for the lacklustre RNG floor drops. To accomodate this the overall loot drops need a massive buff. Crafting needs a substantial rework. Mobs need changing on every level. Every single aspect of fighting enemies in endgame needs reworking in order for people to be able to achieve their goals within the content cycle, all whilst feeling a sense of progression throughout it all. I don't want to be spending my time in t15s stressing out like I am fresh start in Act 1. At some point the game has to transition in power. Sure there needs to be a more gradual curve to accomodate players, but the slow, methodical gameplay is not viable with the pressure of content schedules. |
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" It's interesting that while all people who would like interesting combat know that there are zoomers who wants it to be dumb, quite a lot of zoomers writing that there are no other players beside them. Somehow, they are not aware that their primitive preferences not shared by all players, that there are more meaningful ways to enjoy the game. |
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I think the pace of endgame featured in the endgame reveal video looks good. The characters are clearly more powerful than in the early campaign but their not zooming through with screenclearing abilities.
https://www.youtube.com/watch?v=ZpIbaTXJD4g&t=2777s&ab_channel=PathofExile This is a happy medium I'd be excited for. |
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" That isn't reasonable pace. If you want to look at reasonable pace look at 2013 PoE videos. |
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Its hard for Dev to distinguish between the pace of endgame and Acts. As there are tons of Maps in the Endgame Atlas. Slow pace will make the game become hard-farming which is not familiar / friendly to the casual players. I only have few hours to play at night, repeating map farming with slow pace is really hard to do day-by-day. And as u know, the fast pace is due to the build you create, just ignore the investment to the speed and the power of skill, u gonna have a slow pace game. Act 1-3 is when u dont have enough resources to have fast-pace experience and your levels are the same as the monster. Its funny when s.o ask for slow pace gaming and still want their character to be powerful. Remember that T15 map monster is around 80 and you are at 85-90 which is way higher than the monster.
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" bring back Face Breakers build of the week! punching one mob at a time never felt so satisfying- i'm not even being sarcastic here |
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Slow methodical gameplay = play SSF
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