Can we have slow methodical gameplay from act 1 back please?
" This is the biggest problem with the game at the moment IMO. You either one-shot the entire screen or you're overwhelmed and dead. There is no engaging combat. Coupled with the fact that the loot in game sucks, and you have a real issue. Last edited by Blasphemous84#2190 on Jan 16, 2025, 6:14:32 PM
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I like poe 1 i played it a bit (444 h) what i liked in it was all the theory craft you had to do, and the artistic direction.
Even tho i'd say poe 2 is a good game i feel cheated after the last interview, every promotional material that i saw prior to release (and i saw maybe not all of them, but a lot) showed a slow gameplay, kind of a mix of a souls game embedded into an ARPG experience. That made me really hype for the game, my main complain about poe 1 was simply that moment to moment gameplay is terrible. If i understood Jonathan correctly, poe 2 current endgame moment to moment gameplay is here to stay. So in a sense, it will be a better looking poe 1, and i'm sry but then poe 1 is just a better game for me since it has more build variety that poe 2 will ever get. (Some will say build variety will come with more balance change, item added but i would argue that given the way damage and defense scale it can't compare to poe 1 because the baseline scaling is locked) Last edited by LineArck#6395 on Jan 16, 2025, 6:39:07 PM
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Basicly every spell caster will need the same type of stat, sure some build relying on gimicky unintended interaction may actually diverge a bit if they want utility (like COI feebackloop) but those are just waiting to get inevitably obliterated by GGG (given they produce high server load)
Same goes for all the other weapon build 90 % of them will look alike in term of item, play the same since the goal is to AOE clear. Last edited by LineArck#6395 on Jan 16, 2025, 6:53:38 PM
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" Straight up facts. For damage scaling the devs need to be brave enough to nerf over-tuned shit and ignore the 10% crybabies that can't understand long term design decisions. As for defence scaling I have a few posts covering defence changes that would improve the game's foundation: Armour needs changing: https://www.pathofexile.com/forum/view-thread/3667538 Resistances need changing: https://www.pathofexile.com/forum/view-thread/3629096 Evasion needs minor changing: https://www.pathofexile.com/forum/view-thread/3694268 |
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I guess they're just going to make the same mistakes twice.
PoE1 didn't start out zoomer with a screen full of enemies. It turned into that turd nugget over time. They still don't seem to comprehend the inherent downsides of Enemy Density. I have no idea why PoE2 started out in current PoE1 stat values. Especially after Expedition when they tried to curve the massive DPS we could do. Ya know. So map bosses don't die instantly. "Never trust floating women." -Officer Kirac
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I've played 5 characters till endgame. On one I unlocked all 30 atlas points. I keep making new characters becausec I seriously despise most endgame mechanics. I find I'm just skipping everything except bosses and expedition, because I either die because I get overwhelmed or don't kill enough to get any relevant rewards. I have no desire to play screen-deleting builds. I could've stuck with D4 for that. End game is a big disappointment.
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"You could reduce the spawning of breach enemies by 10x and make each enemy contribute to wave growth 10x more. It would be the same mechanic, but with more deliberate combat. |
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" Done ;) Is more of a rough draft / initial concept, but is maybe fleshed out a bit more: https://www.pathofexile.com/forum/view-thread/3696085 Last edited by CycloneJack#6077 on Jan 17, 2025, 4:21:52 AM
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+1 (less "zoom zoom 1-shot" pls [end-game/mapping])
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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how do you go from Count Geonor, the Putrid Wolf with actual combat to ritual spawning in some really bad placements. while locked in a tight room where it's kill or be killed.
identity crisis |
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