Can we have slow methodical gameplay from act 1 back please?

I would really like to see the slower gameplay in endgame too. The end game just looks like poe1.
copy a quin69 build, you'll get there.
Act 1 dark souls, end game vampire survivors
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Act 1 dark souls, end game vampire survivors


Not at all bub. In this game you have to press the button to AOE the screen. In vampire survivors its automatic.

Button = fun and interactive
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Agree. First 2 acts felt like actually playing the game. Late game is same brain rot as PoE1 and judging by the league selection (time limited enemy spam leagues like Breach, Delirium, Ritual requiring extremely fast builds to be able to do anything completely killing off any slower builds) it's deliberate which I absolutely hate. I quit PoE1 long time ago because I could take that garbage gameplay anymore and had high hopes for PoE2 after all the demos and interviews but I guess my hopes were for nothing.

I also agree. Brain rot auto-battler vampire survivor gameplay is not what ARPGs were meant to be, it's what they accidentally turned into due to GGG ignoring their blatant power creep and being afraid of losing their player base if they nerfed things.

GGG were the ones who mutilated this genre, and are the only ones who can fix it, but seem to refuse too even after saying they would.

Sad.
Last edited by ShiyoKozuki#4168 on Jan 15, 2025, 10:20:49 PM
You want slow methodical gameplay from act1 back? Play Warbringer in maps.
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You want slow methodical gameplay from act1 back? Play Warbringer in maps.

he asked for slow, not turn-based, cmon
Last edited by AintCare#6513 on Jan 15, 2025, 10:23:47 PM
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I'll repeat again. This literally can't work as long as Breach, Delirium and Ritual exist. They make this impossible by design. The only way that can possibly work is if leagues like these, especially breach where rewards scale exponentially with clear speed exist.


What's to say those can't be reworked too? Nothing. And let's pretend they can't be reworked... remove them... it's not like PoE1 has had leagues that got implemented but then removed or something... except it did.
"Sigh"
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I'll repeat again. This literally can't work as long as Breach, Delirium and Ritual exist. They make this impossible by design. The only way that can possibly work is if leagues like these, especially breach where rewards scale exponentially with clear speed exist.


What's to say those can't be reworked too? Nothing. And let's pretend they can't be reworked... remove them... it's not like PoE1 has had leagues that got implemented but then removed or something... except it did.


they can't be reworked, because they will end up as Strongboxes. There is plenty of mechanics they could of injected into poe2 from 1st but they chose these, for some fkn reason.
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Act 1 was the freshest experience I've ever had in an ARPG. It was slow, methodical, and calculative, and combined with the WASD + dodge mechanics, it worked brilliantly. With proper positioning and dodging, it was even possible to defeat Geonor at level 16. It felt like playing Elden Ring within an arpg.

However, by the time you reach endgame T15 mapping, the gameplay takes a completely different turn. At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs. The slow and strategic approach of Act 1 is abandoned in favor of frantic, high-paced combat. Honestly, this change begins to show as early as Act 3 Cruel. At this point, the game feels like it's in a "Frankenstein" state, with the campaign heading in one direction while Cruel and mapping take a completely different path.

It would be incredible if the devs revisited the direction they embraced in Act 1 and brought more of that deliberate, tactical gameplay into the later stages of the game.


Can WE please stop saying WE when WE clearly mean I ?

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