Can we have slow methodical gameplay from act 1 back please?
copy a quin69 build, you'll get there.
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Act 1 dark souls, end game vampire survivors
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" Not at all bub. In this game you have to press the button to AOE the screen. In vampire survivors its automatic. Button = fun and interactive |
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" I also agree. Brain rot auto-battler vampire survivor gameplay is not what ARPGs were meant to be, it's what they accidentally turned into due to GGG ignoring their blatant power creep and being afraid of losing their player base if they nerfed things. GGG were the ones who mutilated this genre, and are the only ones who can fix it, but seem to refuse too even after saying they would. Sad. Last edited by ShiyoKozuki#4168 on Jan 15, 2025, 10:20:49 PM
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You want slow methodical gameplay from act1 back? Play Warbringer in maps.
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" What's to say those can't be reworked too? Nothing. And let's pretend they can't be reworked... remove them... it's not like PoE1 has had leagues that got implemented but then removed or something... except it did. "Sigh"
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" Can WE please stop saying WE when WE clearly mean I ? |
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" This is the biggest problem with the game at the moment IMO. You either one-shot the entire screen or you're overwhelmed and dead. There is no engaging combat. Coupled with the fact that the loot in game sucks, and you have a real issue. Last edited by Blasphemous84#2190 on Jan 16, 2025, 12:14:32 AM
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I like poe 1 i played it a bit (444 h) what i liked in it was all the theory craft you had to do, and the artistic direction.
Even tho i'd say poe 2 is a good game i feel cheated after the last interview, every promotional material that i saw prior to release (and i saw maybe not all of them, but a lot) showed a slow gameplay, kind of a mix of a souls game embedded into an ARPG experience. That made me really hype for the game, my main complain about poe 1 was simply that moment to moment gameplay is terrible. If i understood Jonathan correctly, poe 2 current endgame moment to moment gameplay is here to stay. So in a sense, it will be a better looking poe 1, and i'm sry but then poe 1 is just a better game for me since it has more build variety that poe 2 will ever get. (Some will say build variety will come with more balance change, item added but i would argue that given the way damage and defense scale it can't compare to poe 1 because the baseline scaling is locked) Last edited by LineArck#6395 on Jan 16, 2025, 12:39:07 AM
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Basicly every spell caster will need the same type of stat, sure some build relying on gimicky unintended interaction may actually diverge a bit if they want utility (like COI feebackloop) but those are just waiting to get inevitably obliterated by GGG (given they produce high server load)
Same goes for all the other weapon build 90 % of them will look alike in term of item, play the same since the goal is to AOE clear. Last edited by LineArck#6395 on Jan 16, 2025, 12:53:38 AM
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