Can we have slow methodical gameplay from act 1 back please?

copy a quin69 build, you'll get there.
Act 1 dark souls, end game vampire survivors
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Act 1 dark souls, end game vampire survivors


Not at all bub. In this game you have to press the button to AOE the screen. In vampire survivors its automatic.

Button = fun and interactive
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Agree. First 2 acts felt like actually playing the game. Late game is same brain rot as PoE1 and judging by the league selection (time limited enemy spam leagues like Breach, Delirium, Ritual requiring extremely fast builds to be able to do anything completely killing off any slower builds) it's deliberate which I absolutely hate. I quit PoE1 long time ago because I could take that garbage gameplay anymore and had high hopes for PoE2 after all the demos and interviews but I guess my hopes were for nothing.

I also agree. Brain rot auto-battler vampire survivor gameplay is not what ARPGs were meant to be, it's what they accidentally turned into due to GGG ignoring their blatant power creep and being afraid of losing their player base if they nerfed things.

GGG were the ones who mutilated this genre, and are the only ones who can fix it, but seem to refuse too even after saying they would.

Sad.
Last edited by ShiyoKozuki#4168 on Jan 15, 2025, 10:20:49 PM
You want slow methodical gameplay from act1 back? Play Warbringer in maps.
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I'll repeat again. This literally can't work as long as Breach, Delirium and Ritual exist. They make this impossible by design. The only way that can possibly work is if leagues like these, especially breach where rewards scale exponentially with clear speed exist.


What's to say those can't be reworked too? Nothing. And let's pretend they can't be reworked... remove them... it's not like PoE1 has had leagues that got implemented but then removed or something... except it did.
"Sigh"
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Act 1 was the freshest experience I've ever had in an ARPG. It was slow, methodical, and calculative, and combined with the WASD + dodge mechanics, it worked brilliantly. With proper positioning and dodging, it was even possible to defeat Geonor at level 16. It felt like playing Elden Ring within an arpg.

However, by the time you reach endgame T15 mapping, the gameplay takes a completely different turn. At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs. The slow and strategic approach of Act 1 is abandoned in favor of frantic, high-paced combat. Honestly, this change begins to show as early as Act 3 Cruel. At this point, the game feels like it's in a "Frankenstein" state, with the campaign heading in one direction while Cruel and mapping take a completely different path.

It would be incredible if the devs revisited the direction they embraced in Act 1 and brought more of that deliberate, tactical gameplay into the later stages of the game.


Can WE please stop saying WE when WE clearly mean I ?
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At this stage, you're either expected to one-shot everything or be overwhelmed and killed by mobs.


This is the biggest problem with the game at the moment IMO. You either one-shot the entire screen or you're overwhelmed and dead. There is no engaging combat.

Coupled with the fact that the loot in game sucks, and you have a real issue.
Last edited by Blasphemous84#2190 on Jan 16, 2025, 12:14:32 AM
I like poe 1 i played it a bit (444 h) what i liked in it was all the theory craft you had to do, and the artistic direction.

Even tho i'd say poe 2 is a good game i feel cheated after the last interview, every promotional material that i saw prior to release (and i saw maybe not all of them, but a lot) showed a slow gameplay, kind of a mix of a souls game embedded into an ARPG experience. That made me really hype for the game, my main complain about poe 1 was simply that moment to moment gameplay is terrible.
If i understood Jonathan correctly, poe 2 current endgame moment to moment gameplay is here to stay.

So in a sense, it will be a better looking poe 1, and i'm sry but then poe 1 is just a better game for me since it has more build variety that poe 2 will ever get.

(Some will say build variety will come with more balance change, item added but i would argue that given the way damage and defense scale it can't compare to poe 1 because the baseline scaling is locked)
Last edited by LineArck#6395 on Jan 16, 2025, 12:39:07 AM
Basicly every spell caster will need the same type of stat, sure some build relying on gimicky unintended interaction may actually diverge a bit if they want utility (like COI feebackloop) but those are just waiting to get inevitably obliterated by GGG (given they produce high server load)

Same goes for all the other weapon build 90 % of them will look alike in term of item, play the same since the goal is to AOE clear.
Last edited by LineArck#6395 on Jan 16, 2025, 12:53:38 AM

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