Death Penalty System - EXP Loss in particular
Challenge is fine. Punishment is fine. EXP penalty does not belong in a game that relies on a stable connection - while being notorious for lag spikes - and with no way to recover it. Not sure why we need to keep arguing about this.
As I've pointed out earlier in this thread, I got my EXP nuked on my lvl 99 toon, despite playing it safe, and it wasn't even my fault. IT WAS DUE TO A BUG THAT STILL HASN'T BEEN FIXED! Hours of progress gone - poof - but, of course, it's about difficulty, right? In case you missed it, here it is again: My character shouldn't have died to this. I was overprepared for Ele Reflect. I simply was unaware of a bug that rendered my countermeasures completely useless. Edit: By the way, this spaghetti code also made it into PoE 2: If your character has Thorns Damage and the map or monster has a chance to Poison, the mobs will inflict Poison on themselves. Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz Last edited by BaumisMagicalWorld#0673 on Dec 28, 2024, 6:21:25 PM
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" Is that how I was afflicting shock without any damage to do so? It must apply to other things too like bleed and the like. |
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" I haven't explicitly tested the others, but the Poison one is easy to identify because their health bar turns green after they hit you. There's a lot more weird stuff like this in the game right now. Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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Level 100 isn't necessary for anything, and it's usually the least powerful point in your build. It's your worst stat point. All of your most important points come earlier, of course, and your last choice at level 100 is the one you need least, the one you wait longest to spec.
Level 100 isn't necessary and there's no reason to feel entitled to achieving it. If you want it, put in the work everyone else puts in by playing very carefully for a long time, or getting an extremely safe build, or buying levelling carries. |
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" Buying Carries should be directly banned from the game... for any kind of content. It's as stupid as is comes if a game is designed in a way that people feel the need to pay for power level... Playing a safe build on purpose makes the freedom of choice obsolete... I want to test things out and play around myself without watching guides. People who are watching guides are equally as bad as the people showing off with them. If you are telling me that you can clear tier 15 maps without any damage and with what ever skill but you haven't put in a single thought into the build yourself, then you archived nothing but praising yourself with other peoples work. People like this don't even need to talk to me about being good or bad. As for the work everyone puts in... I don't see it as work to run low tier maps by the thousands just because the game is designed in a way that you get punished for playing content more equal to your level... I currently run Tier 15 maps and as long as there is no crit or high extra damage mod on the map I can even run the bosses and other events. But a single misstep and I can very well die. Yesterday and today together 3 deaths. 1 because shield charged charged into a shrine - texture bug, couldn't move, roll, leap = death. Next one was one of these rolling enemies that can knock you... It knocked me into a texture in the crypt map. Same thing... stuck, couldn't move, couldn't roll or leap away. Died again... The 3rd death was an insta kill with floor damage. I couldn't see shit due to the enemy amount and their effects. Hence the question why we don't have a log that shows the damage we receive. It would be more than obvious how many deaths occur due to calculation bugs. So don't tell me anything about that the EXP loss has to stay. There are plenty of reasons to to remove it. And as you said yourself: It's not necessary to be level 100 so it's not bad or good. Why not reach it then without EXP loss? But like I also said before: Removing the Loss doesn't change a lot about the amount of people reaching lv 100. The once that does - no matter what - will do it 1 day sooner. And the others might get closer before they quit. being level 100 is NO accomplishment because every dull can reach it with almost every semi valid endgame build. You just need time... time to run about 5.000 Tier 10 maps. Everyone who reaches level 100 this way and want to tell me something about difficulties or EXP loss is on the same pedestal as the build copy gamer. Everyone can play as he wants... But stop telling others whats right or wrong. And removing the EXP loss hurts nobody while having it in the game scares off basically every ARPG Gamer I know but 2 people who are still playing. And we have enough confirmation about this here... and basically not valid argument to keep it in the game. |
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" If it’s not that important why add a time wasting and unpopular mechanic to slow your ascent towards it? |
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" Top notch response! Nothing more to add. 🤣🤣🤣🤣 Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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" At this very moment poe2 is unplayable for me. I can play with around 20ms latency wich is fine only to around 1pm. Then it goes from 20 to 300-400-500 or more. Just died a while ago, so atm i'm giving up. This problem is around a week or more, i know it's holidays but ffs if this is the only reason GGG is doing nothing with lag spikes, then they shouldnt release EA in decemeber, but after new year. Simple as that. |
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" This is why I am 100% convinced that GGG is planning on selling "time savers". I know people say it won't happen because PoE, etc... Path of Exile was a different game created in a different era by a different company. You cannot step into the same river twice. Words are cheap and meaningless. The game seems to be built from the ground up to lead to a long, low-challenge, low fullfillment, grind. Exactly the situation specifically created for "time savers" to solve. Maybe it will be a level 100 boost, maybe it will be XP boosts, maybe it will be currency packs you can use to buy carries in game. I hope I'm wrong. GGG can still change course and make challenging play actually rewarding, instead of something to be avoided at all costs. |
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The XP Loss Mechanic is punishing Skilled Players who Learn Boss attack pattern to kill Bosses without getting hit. Punishing players because they are learning Boss Patterns doesn't make sense.
And they do that even though they recognize Glass Cannon Builds in the Passive Skills Tree. Why you have nods like "Maximum Life 1, Immune to Chaos Damage" if you gonna remove XP each time the char using that build dies? Wdf? Now, answer to those who keep saying "The game tells you something, change your build!"... Skills is being able to beat a Boss without getting hit. And to do that you need a learning phase where your char will keep dying. Buying expensive items from trades for an OP build where you can stand idle in front of a boss is not "Skills". And if the game doesnt want you to be innovative and use your gaming Skills and wants you to trade for items for a specific cookie cutter build, then monsters getting stronger and your char dying all the time is incentive enough to change your build. You dont need to remove XP on top of that! XP Loss is just an obsolete mechanic of a dev who doesnt want to leave his Diablo 2 phase and would rather lose casual players. With this mentality, after a while, PoE2 will just roll with its core PoE player base, losing all casual players. |
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