Death Penalty System - EXP Loss in particular

The Steam Chart will make the definitive argument.

PoE will never be an AAA title just because of this reason.

This is a stupid mechanic that will not be tolerated by casual and semi casual players.

Gamers left PoE1 because of this, the same will happen to PoE2.

Diablo 4 will just have to release a proper expansion, and PoE2 will only be played by hardcore fanatic PoE1 players.
Seriously for all the argument
"Exp loss was in Diablo II".
Tell me, what other punishments were in D2 for death? I'll wait
The only was damaging your equipment, which was trivial to mitigate because gold was insanely easy to get (or even less relevant if you had Indestructible items). Otherwise, you could zerg-rush content (including bosses) as much as you wanted, because you could not lose a level.

In PoE you lose many other things also, but the whole "It was in Diablo II" either forgets or ignores it.
And of course, there is a checkpoint system (something completely out of place in aRPG) which adds another layer of penalty.

"
Orion_3T#5225 wrote:
I have had a realisation that this is even more flawed than I thought.
Not only does it make you go backwards in progression, it makes you go backwards in difficulty.

Well said.
"War's over, soldier. You just don't know it yet. Everybody lost."
"
nitefox1337#3569 wrote:
The Steam Chart will make the definitive argument.

PoE will never be an AAA title just because of this reason.

This is a stupid mechanic that will not be tolerated by casual and semi casual players.

Gamers left PoE1 because of this, the same will happen to PoE2.

Diablo 4 will just have to release a proper expansion, and PoE2 will only be played by hardcore fanatic PoE1 players.


We don't really want PoE2 to be "AAA" game tho, do we?

And no, D4 can't just release a proper expansion and "steal" all the players...
I've played both (and all previous installments of these games, yes i am that old) and i can tell you they have different player bases/target audiences. No matter what D4 does, it won't be interesting enough for some people, and no matter what PoE does it won't be casual enough for others... And that's fine. Comparing is dumb.

As for death penalties - I know the OP said not to "git gud" him/her in the first post 50 pages ago, buuuuut... sorry mate, git gud. Or just accept that in this game dying has a consequence. You don't HAVE to always level up. You don't HAVE to get your ascendancy as soon as you get access to the trials. You don't HAVE to kill the final (or first or whatever) boss the first time you see it. ...

Saying PoE2 will fail because it's hard is as saying Dark Souls will fail because it's hard. I mean, people did say that... yet, here we are in 2025 with a whole genre of games now called "souls-like". Who would have thunk, huh?
XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.
Console loot filter for POE2 Please!
When your character hits next level you don't get a skill point, he does.
"
nitefox1337#3569 wrote:
The Steam Chart will make the definitive argument.

PoE will never be an AAA title just because of this reason.

This is a stupid mechanic that will not be tolerated by casual and semi casual players.

Gamers left PoE1 because of this, the same will happen to PoE2.

Diablo 4 will just have to release a proper expansion, and PoE2 will only be played by hardcore fanatic PoE1 players.


Jan 1, 25

ROFLMAO
Casuals will forget this game in a few weeks while r....ds PoEFanboys will still be playing this c..p.

This game will never be a AAA title, nor see a wider audience than PoE.

Diablo 2 called, they want their obsolete outdated stupid mechanics back...
"
nitefox1337#3569 wrote:
Casuals will forget this game in a few weeks while r....ds PoEFanboys will still be playing this c..p.

This game will never be a AAA title, nor see a wider audience than PoE.

Diablo 2 called, they want their obsolete outdated stupid mechanics back...


Cry louder please.
"
XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.


It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char.
But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.
"
"
XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.


It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char.
But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.


So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you?
Also Devs said that they work on balancing things to reduce one shots and similar unfair mechanics.
Last edited by Sakanabi#6664 on Jan 16, 2025, 4:30:53 AM

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