Death Penalty System - EXP Loss in particular

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Sakanabi#6664 wrote:
So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you?


Diablo 2 is an offline single-player game. I played it when I was 11 and managed just fine. If this stuff is happening to you, maybe update your machine from a literal potato. D2R doesn't count. "Always online" wasn't a thing back then.

Besides, balancing around one-shots matters very little. That's not even the core of the problem. One-shots aren't much of a problem once you learn where they are coming from, just like how people learned to adapt to porcupines' on-death spikes mechanic. The problem is that there's too much of it in the game, and when it layers, it becomes obscured, absurd and unfair.

The Shaper fight is a great example of this. His slam is a one-shot for most builds, but you either learn how to deal with it or learn how to avoid it. Unless you are lagging in that moment, it never feels unfair when you die to it. Pretty much everything about that fight is very fair, minor RNG aside.
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Last edited by BaumisMagicalWorld#0673 on Jan 16, 2025, 4:45:00 AM
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Diablo 2 is an offline single-player game. I played it when I was 11 and managed just fine. If this stuff is happening to you, maybe update your machine from a literal potato. D2R doesn't count. "Always online" wasn't a thing back then.


Yeah and back then it ran on engine which sometimes forgot to render all effects so you may insta died to invisible spark from ligtning enchanted enemy even with maxed lightning res.

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The problem is that there's too much of it in the game, and when it layers, it becomes obscured, absurd and unfair.


Too many one shots? Where? I have two 80+ characters doing T15 maps and died to oneshot maybe five times and that's just on my warrior.
Last edited by Sakanabi#6664 on Jan 16, 2025, 5:45:15 AM
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But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.

In "Diablo 2" XP loss was the only penalty existing.
In PoE you lose much more progress, even if there was no XP penalty.
Saying that "It was in D2" is ignoring this fact.
"War's over, soldier. You just don't know it yet. Everybody lost."
Last edited by Nishrek#6401 on Jan 16, 2025, 6:25:50 AM
The other day I made a thread in similar vain, trying to explain that not being able to level for a casual/semi-casual player is a tremendous punishment.

Most people in this forum are the top 5%.

The developers are hardcore ARPG players.

They will not make the endgame content enjoyable for casuals.

That's what I got from it. POE1 fanatics just can't comprehend that you can play this game without watching tutorials and videos and copying all the meta builds.

If you are just clicking what sounds good or you don't have good gear, you just can't progress past the lower tier of maps. Or best case scenario, all you do is T15 maps without bosses, deliriums and whatever else is there that casuals are not allowed to touch.
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The other day I made a thread in similar vain, trying to explain that not being able to level for a casual/semi-casual player is a tremendous punishment.


In what way is it punishing for casual/semi-casual players?

You don't need to reach level 100. In PoE there are many different goals to reach for a wide variety of players/characters, knowledge, skill, power and so on. Not every goal is for every player/character.

Everybody can reach levels around 85 very easily because up to that point the XP loss is very minimal. It just takes some time. So at most you may be missing 15 skill pints. Which do not make a big difference.

So what exactly is the punishment? What is detrimental to a casual/semi-casual player?

Do you understand, that when you are dying, you are doing something wrong?
Do you understand, that the game is designed around not dying/dying very little?

What are you doing/what difficulty are you playing on when you die?
Have you tried doing something different?
Have you tried farming better equipment?
Have you tried lowering the difficulty?

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If you are just clicking what sounds good or you don't have good gear, you just can't progress past the lower tier of maps. Or best case scenario, all you do is T15 maps without bosses, deliriums and whatever else is there that casuals are not allowed to touch.


Is this a criticism? That is the way it should be. At some point a player has to build some knowledge about their character/build and has to improve their character.

What do you expect/want? Do you want every player with every random skill and only normal (white) items to reach level 100 and do all content?

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That's what I got from it. POE1 fanatics just can't comprehend that you can play this game without watching tutorials and videos and copying all the meta builds.


Yes you can, absolutely. What you cannot do on the other hand, is play like this AND expect the same outcome as someone who plays a meta build or already has 5+ years experience in PoE 1.
Last edited by Avaricta#4758 on Jan 16, 2025, 8:14:50 AM
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I like to start off with the fact that all the usual "Get good" comments making so sense on so many layers of logic. So leave them... I also don't want to address the player in general here. I would like to address GGG with my post hoping to get into a serious discussion.

I attempted to enjoy PoE 1 multiple times and every single time I stopped because I hit a wall with my character where I couldn't continue having fun toying around and trying out things because I usually die doing so. -.-*

No, I do not sink tons of hours into consuming countless gameplays, streams, news websites before trying a game. A buddy who thinks kinda similar told me that there is no EXP penalty while he died during his first few maps. This was an instand signal to try out PoE 2 and now I am hooked on it and learned yesterday upon reaching lv 76 with 8% that there is EXP loss. Luckily I got the key for free and doesn't need to feel bad for spending money. So once again: I try to get a objective discussion.

It's a game killer since I haven't continued so far while standing in my hideout thinking about what to do next. I planned playing at least 6 different builds I think are fun with this "new" skill gem System. Now I am not even bothering with another one because I know I will never reach a point close to lv 100. And I basically played, traded, tested a lot over the last week during my vacation. Yes, lv 76 is low for 1 week of play time. Steam says 110 hours.

Again: No, I don't watch videos and guides how other people play this or that skill or build. I want to figure those things for myself. I hate every social media jerk for putting builds and guide out there. I can at least claim to be the one who found out a mechanic on my own without copy & paste. Not even core gamer are doing this anymore these days. Let alone average gamer. Not even the biggest PoE 1 lover I came to meet... He spend 10+k hours but the last several hours where only copy builds.

Last night I researched this topic and stumbled over quite a few enraged post back from PoE 1 release (haven't checked this out before) Same discussion happened 11+ years ago and basically nothing has changed. So my hopes are not that high to reach GGG this way. But it might help to decide how to continue.

I have a quite simple question for GGG.

What do you plan on archiving with EXP penalty?

I've seen a bunch of people claiming different things. Preventing Bots, making it harder for the very very intense gamer even the point that GGG wants to teach player to play careful... lol

What is the official statement on this? I would like to debunk one by one to see where this leaves us.

Lets start of with the Bot reason
- bots don't care if they die or not. Giving the option to buy lv 1 maps from a vendor will simply allow them to continue. The death must appear quite fast without loot for a lot of times before a bot runs out on currency as it usually sells enough items for gold in a good run. Simply by picking and selling Magic and Rare items.

Continue with making it harder for people to reach lv 100
People who reach lv 100 now days are usually the same people who are reaching lv 100 in PoE for many years with all the systems that are implemented. I make a bold claim... They would reach lv 100 even if you set the penalty to 20% loss.

As for playing careful...
Can you tell me what the intended goal of Path of Exile was when you first started to develop this game? Why not a fixated skill list like Grim Dawn or Last Epoch? Both games I REALLY enjoyed playing. In Grim Dawn I have 6 Chars lv 100 and in Last Epoch 5 chars around 90... believe it or not... I prefer the skill gem / socket system from PoE as it gives more freedom. I can't speak for Diablo because I only tried D3 for a short while. But it has a fixated skill system if I remember correct.

So what was your goal with PoE?

Could a be the freedom of skilling the sh*t you want? Starting of with a melee and skill it full INT and magic damage carrying a bow to cast spells?

Why are you soooo eager to punish people playing with "not perfect" builds while allowing to skill the worst cr*p out there?

Another question more or less for the general gamer who manages to read up to this point: How many people quit the game because of dying or had at least crap moments, stress and even anger issues VS people who would quit after removing the death penalty?

Have you ever attempted to leave the EXP penalty out? Instead you make it worse by limiting the Portals and the Map modifier on the Atlas. Both are points that doesn't bother me directly.

Now to my suggestions for a rework regarding EXP loss.

1st as obvious as it gets: remove it...
2nd allow to pick it up - this requires to allow multiple portals per player. Maybe even with the option to decide. After the 3rd portal was used you have to decide to risk another attempt and lose the 10% for good because you can't go back a 3rd time to pick it up.
3rd option could be a way to buy back the EXp by exchanging certain items maybe even after spelling an Orb of resurrection on it with a roll between 25-95% of restore.
4th option could be for the "get good you noob" faction of the player. Select EXP Loss ON or OFF at character creation blocking certain achievements and maybe even show a white lame skull in front of the name and people who play with EXP loss getting a evil and mean looking red skull instead. I am quite certain we would see 90+% with a white skull.

Why don't you care about the majority of the people who finance your game to allow them to play the way they like?


EDIT:
I feel the need to edit my initial post now because people trying to gaslight me into something and accusing me of wanting to change the entire game in it's very core. It sounds like I want to change an Action Role Play Game into a Spaceage RTS game.

No, I don't want to change the game. I simply want to change a single mechanic that has no positive effect what so ever. Losing EXP doesn't cause you to further think about your class then dying in general. And if someone wants to waste 20 valuable map to try to defeat they are not supposed to then they can do it right now - after a level up without EXP loss. So the argument "protect them from running into a wall banging year heads" is bullshit. Nobody of you cares the slightest about player bashing their head against any wall. I could tell you right now I do Tier 15 maps and die for a living and have fun doing so and you would likely reply "it's not meant to be this way but if you have fun with it, go for it" because you don't care about me dying in a game.

My goal isn't to playtest a new difficulty tier. My goal is to play in a difficulty that is risky but rewarding. The risk is to lose the Map and the Atlas Mod. Back in PoE I had no stand in this discussion because I feel the same. There should be any kind of punishment. Right now we have several kinds and the most hated one can go. Crank up the EXP needed to reach lv 100 like 10 times - I don't care. I just don't want to lose a single EXP on the way of trying it.

Thats it, end of discussion. I don't want to change the game. I want to change a mechanic that is not even common anymore these days. And while it is okay to add new punishment it's not okay to remove or rework old punishment systems. What kind of gaslighting double standard human beings are you guys?


Some of us who don't think we're Einstein or want to suck up to the company, understand you and think the same. A game is for having fun, period. You have to make people have as much fun as possible, try to make people as frustrated and angry less possible. Because it's a GAME!!!! It's not an engineering degree test. It's a GAME!!!!
I agree with the idea that if you want to get the penalty, put it in the game options.
And now there are no portals. With these apparently premeditated decisions, you only make people angry and have bad experiences.
Last edited by Sastre19#1001 on Jan 16, 2025, 8:36:23 AM
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Avaricta#4758 wrote:

In what way is it punishing for casual/semi-casual players?


Continuously losing my progress while trying to learn.

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Avaricta#4758 wrote:

Everybody can reach levels around 85 very easily because up to that point the XP loss is very minimal. It just takes some time. So at most you may be missing 15 skill pints. Which do not make a big difference.


If those skill points don't make a difference to good players, they sure do to not so good players. If you are good what do you even care about such a change?

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Avaricta#4758 wrote:

What are you doing/what difficulty are you playing on when you die?
Have you tried doing something different?
Have you tried farming better equipment?
Have you tried lowering the difficulty?


Playing T15s.
Nothing different I can play other than trials maybe.
I've farmed literally hundreads of crossbows over the last 2 weeks, and hadn't been able to upgrade my weapon, even after spending 250 exalts, many chaos orbs, and a few divines trying to craft.
There is no perceived change in difficulty between T10 and T15 and you said I have to farm so we can't really go lower difficulty can we?


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Avaricta#4758 wrote:

Is this a criticism? That is the way it should be. At some point a player has to build some knowledge about their character/build and has to improve their character.

What do you expect/want? Do you want every player with every random skill and only normal (white) items to reach level 100 and do all content?


We are on the same page finally. Yeah I'd like to improve my build and character without being arbitrarily punished. And yes I would expect people with 10-15 divines worth of gear to be able to do all late game content without pinnacle bosses, who should be mechanically challenging most of all.

Guess what, that is how the whole campaign plays out and every single casual player loves it about it. Bosses should be the challenge. Death penalty is not challenge. Just punishment.
the whole death penalty system. needs to be removed or make two different leagues .
one without penalties .

and now is your one and only chance GGG , once the train gets rolling people who decided POE 2 is not for them , wont come back no matter what .
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Continuously losing my progress while trying to learn.


This simply comes back to, you are not supposed to die. XP also is not the only progress. In trade every currency is progress and in general items are progress. Also shards for bosses to maybe get one of the uniques.

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If those skill points don't make a difference to good players, they sure do to not so good players. If you are good what do you even care about such a change?


They make a difference, but only a very small one. If you cannot level past level 85, these 15 skill points won't help you. In this case your character has other, bigger issues or you need to change something with your playstyle. A player who cannot level past level 85 could be given 15 skill points for free and absolutely nothing about their situation would change.

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I've farmed literally hundreads of crossbows over the last 2 weeks, and hadn't been able to upgrade my weapon, even after spending 250 exalts, many chaos orbs, and a few divines trying to craft.


Are you playing trade? If so, with that amount of currency you could easily buy a better weapon, or if not, then your weapon is already very strong.

Improving your gear does not necessarily mean weapon. Like with everything in PoE it is about priorities. The weakest item with the highest potential power increase, has the highest priority.

If you have spent that much currency on your weapon without upgrade I assume that your weapon either is already very strong, or you may have a sub optimal strategy for crafting. If you play SSF and your weapon is weak, highlight every acceptable weapon, advanced and expert, normal, magic and rare in your lootfilter. Then start with Transmute and Augment. Only if you roll one or two (depending on how good your current weapon is, how good the new one needs to be in order to be an upgrade) high tier damage modifier, continue with Regal and only if this affix is acceptable continue with Exalts. So to me when I think of 250 Exalts, that means I would have tried to craft at least 2000 items in order to spend that amount of Exalts. Because with most items I would not get further than Regal.

You can also gamble for items and maybe find useful bases to continue crafting on. Like for casters maybe get a magic amulet with +3 spells.

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Guess what, that is how the whole campaign plays out and every single casual player loves it about it. Bosses should be the challenge. Death penalty is not challenge. Just punishment.


Yes that is the campaign. Mapping is different. XP penalty is not meant as a challenge. If you keep dying, ergo failing, your character has not earned to receive XP. Why do you expect to be earning XP for failing?

In general. Why keep players dying? I died yesterday because I screwed up. The first time in maybe 50 or so maps. How do you manage to die often enough for the XP penalty to even effect you in any way?
The sad truth is that death penalty does no hurt casual players. It hurts only bad players.
Last edited by Sakanabi#6664 on Jan 16, 2025, 9:15:44 AM

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