Cold Chronomancer Megathread. Fully updated.

First of all, I want to thank you all for your share, which helped me adjust my character and complete the tier 15 map. However, there are still many things to improve.

Currently, I am trying to increase the stun threshold cus I hate being interrupted while casting.My life is 1k4 ,5k ES (700 flat). I take "Austerity Measures" and "Eldritch Will" so that 80% of my ES is stun threshold. On my leg is roll flat 300. But everytime i hit by range monster or rare that can cast 3 lightning bolt on the ground im being mini stun and my chance to TR or die is 50/50.

So you think improve flat number will help or i do something wrong with this stat.Any help will be appreciated.
Also went recoup, it works quite well except for one shots/multiple fast physical hits, i.e. when stunned. So stun protection is critical.

For reference: at lvl 93 I have 84% life recoup, 76% mana recoup, 61% damage taken from mana before life. 2071 life, 3501 mana.

Running spark(electrocute gem)/archmage/conductivity/orb of storms/sigil of power/temporal rift/time freeze (just a 4.3 sec one but with second wind).

Going from cold to spark was night and day for me. If they nerf spark/archmage I'm going to try minion chrono with TF duration. If they nerf TF as well ... uhm we'll see.

Edit: mana regen is 964.9/sec non stationary
Last edited by Igni#4797 on Jan 7, 2025, 2:58:53 AM
Meanwhile, Simulacrum waves 14-15 on max difficulty:

https://youtu.be/-BD1Z9nJxT4

I decided not to upload the full run, it's a bit boring for a 13-minute video.

Also, I don't see any need to record other max-difficulty boss fights. Besides Xesht, they are 2-phased and I have 2 time freezes. Got a bit stronger since the Xesht video, so every single boss was super easy.
Orloth's turret disk was a little bit annoying, so I had to move sometimes.
Arbiter doesn't have a full second life bar, like Orloth, so it switches to the second phase with <1% of life after the 1st time freeze.
King is... Labyrinth is harder than the boss itself fr.

Simulacrum, on the other hand, is the hardest pinnacle encounter (mostly bc of how tanky mobs are, and that stupid bumpimg mech), and a clearing dps check. I guess I passed it. Damage is here.

Funny fact, Simulacrum is a bit easier than my high-end juiced maps. I met some Savannah boss at ~90% delirious map I couldn't kill in 2 time freezes, it was that tanky (had a crapload of ES, fr).

Anyway, I closed all content on all difficulty levels but citadels. Can't find any of them, unfortunately.

~~~~~~~~ ~~~~~~~~~

Build update:

https://maxroll.gg/poe2/planner/goe840v6

- Elaborated on AoE for Frost Wall.

- Fit Controlled Metamorphosis, as was suggested by PaintMaster:
Spoiler


- Got a 3-slot belt for 9d, so I could opt out of Icebreaker anoint. Decided to go with Volatile Catalyst. Frost Wall is my main clearing skill, so it's nice to have both CD and AoE.

- Got 1 more jewel with crit damage and 2% mana on kill. It has some spell damage and AoE of Curses too. 3d.

- Allocated Repulsion wheel. All in all, Frost Wall clears half of the screen now.

- lvl 94 now. Not sure if I want to lvl more.

- I think, the total cost of the build is, ugh, around 50d now, if not count body armor. Most of this budget comes from rare jewels (I count as 3d each, not sure about actual prices, and they were way cheaper when I bought them early), 6-links, and the belt (2nd most expensive item on me rn). Body armor I bought for a few divines, way cheaper than it became after corruption for 3rd slot.

-
"
Could we perhaps get a sequence of gem links in order of importance?


Yeah, I re-ordered them in sequence now. Please note, that you might need Icicle in Frost Wall instead of any damage support.

~~~~~~~~ ~~~~~~~~~

And that's it.

I need to take a break from the game for a couple of days. I will probably do a campaign re-run a bit later tho, wanna test cold spells there with the knowledge of everything we did here.

Not up to grinding for chase items atm.

And will check the next patch ofc.

Good luck, exiles.
Last edited by monik390#5560 on Jan 7, 2025, 9:02:28 AM
"
monik390#5560 wrote:

"
Could we perhaps get a sequence of gem links in order of importance?


Yeah, I re-ordered them in sequence now. Please note, that you might need Icicle in Frost Wall instead of any damage support.


Thanks!

Is Deep Freeze support gem really that important for the Frost Wall, to be taking the first support slot?
I've been skipping it and am wondering how much would putting it on change with 50% increased freeze duration.
Last edited by TheEighthPanda#4917 on Jan 7, 2025, 10:26:02 AM
"


Thanks!

Is Deep Freeze support gem really that important for the Frost Wall, to be taking the first support slot?
I've been skipping it and am wondering how much would putting it on change with 50% increased freeze duration.


A good question, actually. During our early times, Deep Freeze was a mandatory support gem for Frost Wall. Personally, I had neither Time Freeze, nor duration offset, so freeze was the only CC on bosses, and Frost Wall is literally the best spell to apply it before CoC-Comet.

On top of that, I was running Deep Freeze - Glaciation - Spell Cascade, so I could freeze the boss real quick and for a longer period of time. This approach allowed to land a single Hourglass Comet, empowered by Sigil of power and Mana Tempest, and some more bombs/walls. Rinse and repeat until the boss is dead.

Example of that - the boss fight at the end of the video: https://www.youtube.com/watch?v=9-sDO6WNW8I

Ofc, the damage wasn't always enough to kill bosses like that, sometimes it could take more bombs, walls, or a second Comet. So, for a longer duration boss was frozen - more window to damage it w/o bothering about the mechanics we had.

Welp, things had changed a lot since then.

Right now, I have Deep Freeze mostly as a somewhat ok QoL for my delirious breach mapping, but it's absolutely overkill for regular maps.

And I'm a bit lazy to check Glaciation instead of it. I don't need a freeze on bosses at all, but more aoe freeze for clearing might be more helpful. Or some damage supports. Execution/leverage might be good.
Last edited by monik390#5560 on Jan 7, 2025, 11:30:51 AM
Probably not going to find anyone in the know here, but how does momentum support work with delayed damage spells (ie, frostwall/bomb?) If I'm doing a super slow cast on frost bomb there's this obvious green particle thing absent in the short casts, but the damage part doesn't really come out until much later, so the damage *should* be there, but the visual is throwing me off a lot.

I'm thinking it only works during the spell use, ie cast/channel time, and not otherwise.
Last edited by Aviyor#0821 on Jan 7, 2025, 11:47:25 AM

Thoughts on Impending Doom on set2?

3 small passives give 3% curse effect each.
So since we using Time Freeze on set2, it will give more effect for Temp Chains and as result a bit more duration for Time Freeze.

And 9% curse effect for Conductivity, plus another 20% after half of duration expired. With all duration on set2, you can cast curse before boss comes out and have 29% curse effect for decent amount of time.
Last edited by PaintMaster#2396 on Jan 7, 2025, 12:10:47 PM
"
Aviyor#0821 wrote:
Probably not going to find anyone in the know here, but how does momentum support work with delayed damage spells (ie, frostwall/bomb?) If I'm doing a super slow cast on frost bomb there's this obvious green particle thing absent in the short casts, but the damage part doesn't really come out until much later, so the damage *should* be there, but the visual is throwing me off a lot.

I'm thinking it only works during the spell use, ie cast/channel time, and not otherwise.


I'd be surprised if it actually could work with spells. Clearly was designed for smth like Leap Slam/Stampede/Shield Charge.

"

Thoughts on Impending Doom on set2?

3 small passives give 3% curse effect each.
So since we using Time Freeze on set2, it will give more effect for Temp Chains and as result a bit more duration for Time Freeze.

And 9% curse effect for Conductivity, plus another 20% after half of duration expired. With all duration on set2, you can cast curse before boss comes out and have 29% curse effect for decent amount of time.


Works only for manual casting. Doesn't work with blasphemy/cursed ground.

If your curses are selfcasted - worth it. If not - not worth it.
Last edited by monik390#5560 on Jan 7, 2025, 12:34:38 PM
yeah. I was just trying to figure out how to make Eye of Winter work.

and I occurs to me the only passive I have thats specifically COLD is the top.
24% cold damage, 1+ to cold skills, 55% freeze build, 20% duration.
I don't even have thin ice/heavy frost atm. I am more concerned with stuff that isn't frozen.

all my damage buffs are "damage with hits, elemental damage, area damage."

biggest cold focus is hypothermia and cold exposure from frost bomb.

my wand is +all skills, cast speed, all damage.
with gain % as fire, and a 4% inc fire ring, 25% inc cold ring.

jewels are all spell, elemental damage. (chaos and lightning a bit too..)


maybe we should be multi-elementing. already doing it with archmage.

theres lots of fire/cold synergy.
flamewall added damage is a big buff to eye of winter. (its not ignited ground, it doesn't do gain, just its own added fire)
Climate change is a pretty big "gain 25% of cold as fire against frozen targets.
explosive impact is added aoe size. and 5% for burning enemies to explode for 1/10 of life as fire damage.

incinerate and firewall do not hit. they don't pop walls.

stormbreaker, elem discharge.

scattershot/tempo/wildshards fireball... wow.. ok. this seems top teir.

flameblast. pops walls easy. but, not really faster then frostbomb. no cd though.


Did a couple maps with fireball/frostwall. uh. wow. yeah, I don't think I need snakepit. this is amazing.

the only problem is I can't see shit.



I'm also testing out CoC ember fusilade.
procs just nonstop.. but I can't really tell how much damage its doing due to previous issue.

Functionally the build is the same. the walls are doing most of the work. frost bombs too. especially versus bosses, but this is making clear easy. and should help a ton with ritual/delrium, etc.
I didnt change a single passive, or gear. fireball is just exploding walls, and filling the screen up.

also tested. CoD detonate dead. didnt work great.. shatter.. no corpses.
CoD frostbomb and CoC frostbomb were.. interesting. but I think I like self cast better. with comet.
I think firestorm might be good as mentioned.
..and tested firestorm. not for me. reduced duration is killing it. and in generally doesn't hit hard enough to mean anything, despite procing every time. comet every other, is still far more impactful.
Last edited by Casia#1093 on Jan 7, 2025, 3:53:28 PM
"
monik390#5560 wrote:


I'd be surprised if it actually could work with spells. Clearly was designed for smth like Leap Slam/Stampede/Shield Charge.


Yeah, after testing if you have some good movement speed and some seriously slow casting to be able to move 2 meters during the cast delay, you can get an easy 40% more damage. neat. We're talking like, spell echo+considered casting type slowness lol.
Last edited by Aviyor#0821 on Jan 7, 2025, 4:31:41 PM

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