[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

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Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.

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