Tempest Shield

I REALLY badly want to use this skill for a themed lightning sword/shield tank build I have, but as others have said 25% mana reserve for such pathetic damage and REALLY pathetic shield block chance, is just way too much. The damage I suppose really doesn't need to be buffed, but the shield block chance certainly does, and the skill should be changed to a flat amount of mana reserved and not a %.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
I'm pretty sure the mana reserve on this spell is broken. Before the patch(0.10.2) when it was flat mana, it was easy to manage. After the patch my mana reserved was huge, didn't know why until i checked tempest shield and it sucked up 78% mana reserve.

So i messed around with support gems and got it to a mana reserve of 137%... i'm pretty sure that isn't correct.

Either it isn't supposed to be reserve... or its not supposed to be modified.

I don't know how to get this to the devs if they are unaware of it. Tempest shield is such a uncommon used spell, i assume it's going unnoticed.


137% -http://i.imgur.com/H3mrL9F.png
The reserve has always been a percentage :/ There's nothing wrong there; LPen and Blood Magic are increasing the reserve. That's how Support Gems work.
"
vexxis wrote:
I'm pretty sure the mana reserve on this spell is broken. Before the patch(0.10.2) when it was flat mana
Tempest shield has been a percentage reserve for a long time, this didn't change in 0.10.2
So if this has been brought up already I apologise but I not much for reading 20+ pages of responses to find out.

The first time I used Tempest Shield my first thought was that it's kinda like an aura, only for your shield instead of you, I mean it reserves man and everything. Then I noticed you have to re-activate it every time you go into a new zone, very much unlike an aura. Now I'm not going to sit here like I know the inner workings of this spell(I couldn't even tell you the exact tool-tip off the top of my head). But It seems pretty weird that a spell that reserves mana to use in the first places forces you to re-cast it everytime you enter a new zone. IDK, this could even be a bug for all I know but I just wanted to give my feedback.
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Last edited by Censurri on Apr 13, 2021, 9:43:49 AM
Oh ok, thanks. I went off the assumtion it was working as intended, but it's nice to have that confirmed.

To expand on my feedback with the above post in mind. I (personally, I am in no way trying to speek for anyone but myself)believe this spell could best be discribed as confused. It's taking elements from two different mechanics and trying to make it work(1 part spell, 1 part aura). I think Tempest Sheild would benefit the most from simply "deciding what it is" for lack of a better why to put it.

For example,

You could make more spell like, similar to Molten Shell, where you preemptively cast it befor engaging a pack of monsters. It would either have a set duration or allowed number of blocks befor it wears off. The increase chance to block could be applied during spell effect, and the reservation of mana would be removed in favor of a slightly increased mana cost. Which, from now reading a bit into this thread, is the way I believe it once was?

Or you could make it more like an aura by removing the itnitial mana cost, maintaining the reserve and buffing/nerfing the spell as needed. Honestly it already feels more like an aura then a spell and think this is the direction that should be looked into to.

But that's only how I feel about it and just wanted to get these thoughts out.

"
Brhino wrote:
Oh ok, thanks. I went off the assumtion it was working as intended, but it's nice to have that confirmed.

To expand on my feedback with the above post in mind. I (personally, I am in no way trying to speek for anyone but myself)believe this spell could best be discribed as confused. It's taking elements from two different mechanics and trying to make it work(1 part spell, 1 part aura). I think Tempest Sheild would benefit the most from simply "deciding what it is" for lack of a better why to put it.

For example,

You could make more spell like, similar to Molten Shell, where you preemptively cast it befor engaging a pack of monsters. It would either have a set duration or allowed number of blocks befor it wears off. The increase chance to block could be applied during spell effect, and the reservation of mana would be removed in favor of a slightly increased mana cost. Which, from now reading a bit into this thread, is the way I believe it once was?

Or you could make it more like an aura by removing the itnitial mana cost, maintaining the reserve and buffing/nerfing the spell as needed. Honestly it already feels more like an aura then a spell and think this is the direction that should be looked into to.

But that's only how I feel about it and just wanted to get these thoughts out.



It already works like an aura. It reserves 25% of your mana, unless you link it to support gems. The only difference is that you have to reapply it every time you zone, because that's the way the engine handles damage spells.

Now whether its worth the mana cost for the 4%, nonscaling +block and some lightning damage? I don't think so.
They said they were going to make melee viable in end game. So far it looks like they aren't really trying.
Last edited by TheClayPigeon on Mar 12, 2013, 7:01:57 PM
"It already works like an aura."
Tempest Shield is not an Aura. Auras apply buffs to nearby allies; Tempest Shield is simply a maintained self-buff.

"Or you could make it more like an aura by removing the itnitial mana cost,"
That would make it less like an Aura :P The reserve cost always has to be paid to cast the Aura.

Edit; Heh. I know how easy it is to forget other people exist sometimes :P
Last edited by Vipermagi on Mar 12, 2013, 7:12:51 PM
"
Vipermagi wrote:
"It already works like an aura."
Tempest Shield is not an Aura. Auras apply buffs to nearby allies; Tempest Shield is simply a maintained self-buff.

"Or you could make it more like an aura by removing the itnitial mana cost,"
That would make it less like an Aura :P The reserve cost always has to be paid to cast the Aura.


I forgot that auras benefit more than just you.
Spoiler
I play solo only.
They said they were going to make melee viable in end game. So far it looks like they aren't really trying.

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