T17 maps and modifiers are THE WORST thing that happened to POE

Funny how some moderators use a feather and others a mallet.
The only mod that actually goes against player agency and has no place in the mod pool is the 3 second no damage cycling effect. At least the 75% attack block chance can be dealt with the support gem, but literally, your only options on the "no damage" mod is to sit tight or back off.

Despite what Dark Souls players and speedrunners might say, waiting is not hard.
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The only mod that actually goes against player agency and has no place in the mod pool is the 3 second no damage cycling effect. At least the 75% attack block chance can be dealt with the support gem, but literally, your only options on the "no damage" mod is to sit tight or back off.

Despite what Dark Souls players and speedrunners might say, waiting is not hard.


This Dark Souls player agrees. Waiting in a game like this is pure garbage.

There's no reason for that modifier to exist. It doesn't test builds, it tests patience.
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Toforto#2372 wrote:
Welp getting back on topic: t17s bad. They need to be fixed so that the average player can enjoy the content without needing a mirror-tier meta build. So +1 to the OP.


They literally fixed your issue with chaos rolling and bad layouts when they introduced T16.5s. You can pick whatever layout you want, you can scour/alch them to your budget-minded hearts content.

Actual problem is, you can't run them on your build. So defacto, they must also be trash/bad game design.
“Freedom is what we do with what is done to us.”
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Beavith#5056 wrote:
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The only mod that actually goes against player agency and has no place in the mod pool is the 3 second no damage cycling effect. At least the 75% attack block chance can be dealt with the support gem, but literally, your only options on the "no damage" mod is to sit tight or back off.

Despite what Dark Souls players and speedrunners might say, waiting is not hard.


This Dark Souls player agrees. Waiting in a game like this is pure garbage.

There's no reason for that modifier to exist. It doesn't test builds, it tests patience.


I don't think there's anything wrong with having a mod or 2 in the pool that when you hit it, despite having a juicy rewards roll, makes you go... eh, do I really feel like dealing with that though? If anything they should just buff the reward mods associated to it to make it more tempting to torture yourself.

“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Oct 21, 2025, 5:15:37 PM
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Toforto#2372 wrote:

I play a glass-cannon build. That is the very definition, yes its zhp. Also this ain't the build section of the forums, posting people's pob and ridiculing them is not nice.


A glass cannon is defined by sacrificing survivability for overwhelming damage. It’s not just about being fragile, it’s about killing so fast that defense becomes unnecessary. Some builds avoid getting hit at all, or delete everything in one frame. But if a build lacks both defenses and the damage to justify it, it's not a glass cannon, it's just poorly optimized.

True glass cannons are builds that nuke their way through content effortlessly. Lightning Arrow Deadeyes, for instance, fit the label despite being relatively durable for a bow build, their damage is high enough to erase threats before they matter. The same goes for high-end trap and mine builds used in Sanctum running or uber farming, they one-shot even the tankiest enemies without giving them a chance to act.

That’s the real distinction, if it can’t kill fast enough to justify having no defenses, it’s not a glass cannon by definition.

While this isn’t the build section, the topic concerns Tier 17 maps, undeniably endgame content, which inherently ties back to builds. It's been mentioned repeatedly that builds matter at this stage, and it's crucial to troubleshoot and identify weaknesses when a build struggles. That’s already been the case across multiple discussions. It's far more productive to address the actual issues than to dismiss the content as “bad” or “cringe” simply because it's not going well. Difficulty often reveals build flaws, not bad content or development design.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Piousqd#0073 wrote:
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Beavith#5056 wrote:
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The only mod that actually goes against player agency and has no place in the mod pool is the 3 second no damage cycling effect. At least the 75% attack block chance can be dealt with the support gem, but literally, your only options on the "no damage" mod is to sit tight or back off.

Despite what Dark Souls players and speedrunners might say, waiting is not hard.


This Dark Souls player agrees. Waiting in a game like this is pure garbage.

There's no reason for that modifier to exist. It doesn't test builds, it tests patience.


I don't think there's anything wrong with having a mod or 2 in the pool that when you hit it, despite having a juicy rewards roll, makes you go... eh, do I really feel like dealing with that though?



I understand your point and agree somewhat. I just find myself rolling over that modifier more than anything. The only time I tolerated it, really, was when I was running 5x Risk scarabs.

If other people aren't as annoyed by it, a chaos orb can solve my issue.

I just feel like that one in particular is especially egregious in terms of tying the player's hands.
Last edited by Beavith#5056 on Oct 21, 2025, 5:17:57 PM
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Beavith#5056 wrote:
I just feel like that one in particular is especially egregious in terms of tying the player's hands.

Precisely. Is just as obnoxious as when there's an immune shrine populated by the entirety of china and they. Just. Won't. Move. ClickClickClickClickClickClickClickClickClickClick let me...... ClickClickClickClickClickClickClickClickClick.
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Toforto#2372 wrote:

I play a glass-cannon build. That is the very definition, yes its zhp. Also this ain't the build section of the forums, posting people's pob and ridiculing them is not nice.


A glass cannon is defined by sacrificing survivability for overwhelming damage.


Yes, that's what my build is. It has 200 mil boss dps, its perfect. I just don't like t17 mods, they're cringe to run. So I will continue giving my feedback until they are changed, otherwise Imma just ignore this content altogether.

My build is fine the way it is lol, and I'm not about to spend weeks farming divines to copy some overpriced meta build just to run these ridiculously designed maps. That's bad game design, and should change. Its unacceptable.
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Beavith#5056 wrote:

I understand your point and agree somewhat. I just find myself rolling over that modifier more than anything. The only time I tolerated it, really, was when I was running 5x Risk scarabs.

If other people aren't as annoyed by it, a chaos orb can solve my issue.

I just feel like that one in particular is especially egregious in terms of tying the player's hands.


It is really bad. I don't filter it out with my regex, but it has to be a really nice map roll for me to not roll over, and it does pop occasionally on my risk setup ofc.
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Oct 21, 2025, 5:23:59 PM

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