T17 maps and modifiers are THE WORST thing that happened to POE

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Wrong. You can comfortably farm T17 maps on most builds, even in average gear. You just need to utilize the systems the game offers you. That includes using currency to roll your maps properly and maybe not playing a build that maxes out at 13k eHP. Seriously, you can have those numbers at the end of the campaign by running just one (1) defensive aura.

It isn't hard. Better builds allow you to run more mods for sure but that's where the excuses end. You getting farmed by pixels isn't a design flaw. Become a better player and rise to the occasion.


Literally no point in arguing with this guy. Plays same bad build every league, complains about content he can't do with it every league. Blames the game design using poorly formed arguments and made up statistics every league.
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
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Wrong. You can comfortably farm T17 maps on most builds, even in average gear. You just need to utilize the systems the game offers you. That includes using currency to roll your maps properly and maybe not playing a build that maxes out at 13k eHP. Seriously, you can have those numbers at the end of the campaign by running just one (1) defensive aura.

It isn't hard. Better builds allow you to run more mods for sure but that's where the excuses end. You getting farmed by pixels isn't a design flaw. Become a better player and rise to the occasion.


Literally no point in arguing with this guy. Plays same bad build every league, complains about content he can't do with it every league. Blames the game design using poorly formed arguments and made up statistics every league.
I know, it's super bizarre. I'm all for people playing the way they want, whatever is fun. Go for it! But then these same people act like they're the majority and call bad design, all while purposefully dismissing actual game systems that have been core principles since this games inception.

Like come on, you can't tell me using chaos orbs on maps is too much to ask for. No, it's the maps that are the problem.

Absolutely wild.
Last edited by Celestriad#0304 on Oct 21, 2025, 4:03:20 PM
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Like come on, you can't tell me using chaos orbs on maps is too much to ask for. No, it's the maps that are the problem.

Absolutely wild.


Stop trying to make using chaos on a map sound like its no big deal. It wasn't a thing until t17s. Maybe you use one or 2 chaos orbs while rolling invitations cus you're too lazy to click scouring and alch but thats it. T17s suck, doesn't matter what build I'm playing. The layouts,cringy enemies and map mods will always be unfun. Which is why they need to change. I've played Trickster Splitting Steel with nimis and mageblood, and t17s are still hella boring and cringe to run lol

Like who wants to spend hours in these maps with enemies like the crabs that burrow underground and leave behind a hitbox which blocks you from walking or looting?? This is the most anti-fun game design I've ever seen. Its like they want to do everything prevent you from having fun, and its working because I just sell all my t17 maps lmao
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Wrong. You can comfortably farm T17 maps on most builds, even in average gear. You just need to utilize the systems the game offers you. That includes using currency to roll your maps properly and maybe not playing a build that maxes out at 13k eHP. Seriously, you can have those numbers at the end of the campaign by running just one (1) defensive aura.

It isn't hard. Better builds allow you to run more mods for sure but that's where the excuses end. You getting farmed by pixels isn't a design flaw. Become a better player and rise to the occasion.


I think this really highlights just how much damage the "carry culture" has done to the average player. If playing a game for over a decade still hasn’t taught some of the most basic fundamentals, I honestly don’t know what to say.

There’s a staggering amount of misinformation, incorrect stats, and a tendency to blame the game itself, when in reality, the game isn’t at fault. Players frequently choose highly suboptimal builds, neglect core mechanics, and the moment they start getting farmed by Pixel, or face anything remotely challenging, they immediately point fingers at game design.

New endgame too difficult? "T17 is bad." Getting one-shot by mercenaries in T16 Alch & Go maps? "Mercs are overtuned." Any content that poses a real threat to their paper-thin characters? "Bad game design." But the reality is far simpler, it's a build problem.

A friend of mine recently found a perfect case study, a player running a totem build in SSF Hardcore. From what I remember, the character was around level 65 by the time they sent me the screenshot, so either still in the campaign or just freshly out of it, and shockingly, their EHP was already higher than that of another build we saw in SC Trade, which has full access to the economy, got 30 levels higher, and claimed to be “fully min-maxed.”

Yet, when you look at the gear on that supposedly optimized build, it’s clear that nothing is truly min-maxed. Not even resistances are capped. And they wonder why they’re constantly getting farmed by Pixel. That’s not an endgame build, it’s barely yellow map worthy.

Meanwhile, the SSF HC player is now approaching level 80, gained a much higher maximum physical hit taken, better elemental mitigation, and significantly more mana and life overall during a few more levels.
It’s clear as day that this archetype is perfectly capable of getting durable, even without access to trade, despite the common narrative that decent builds or items are "too expensive," while literal campaign-tier ground loot is regularly labeled as “normal” gear. The bar is just painfully low, and it shows.

Spoiler
On the left, we have the end-of-campaign SSF build, on the right, for direct comparison, stands the supposedly “optimized” mid-90s Trade League character.


Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Oct 21, 2025, 4:50:39 PM
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Toforto#2372 wrote:


That's cool and all, but that's literally like less than 5% of players that are rich enough to copy paste a meta build that can farm these maps. This is exactly the problem, whats the point of making content barely anyone can even touch?


Source: Trust me bro?
I think you're making up numbers again with the attempt to hide that the content is not at fault.

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Toforto#2372 wrote:

Stop trying to make using chaos on a map sound like its no big deal. It wasn't a thing until t17s. Maybe you use one or 2 chaos orbs while rolling invitations cus you're too lazy to click scouring and alch but thats it.


Cause using chaos to reroll maps is not a big deal. That's their intended design to reroll things, and not just be used as trade currency, you know?

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T17s suck, doesn't matter what build I'm playing. The layouts,cringy enemies and map mods will always be unfun.


You wouldn't truly know as you only play the same build over and over again, and blame the game the moment you end up facing a wall. t17 does not suck, it's the new endgame and your build is just not ready to deal with it. It's that simple.

Which is why they need to change. I've played Trickster Splitting Steel with nimis and mageblood, and t17s are still hella boring and cringe to run lol

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Like who wants to spend hours in these maps


Lots of players who actually want to engage with the true endgame of the game. Not everyone is stuck in 2015 with running alc&go t16 maps is considered as the sick endgame loop. Lot's has changed over the decade :)
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Its like they want to do everything prevent you from having fun


The growth of player numbers disagrees with that. Seems like more and more players are having fun with the game and the fresh content the devs deliver. If you don't have fun, well that's a you problem so don't act like your opinion reflects everyone lol
Flames and madness. I'm so glad I didn't miss the fun.
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I think this really highlights just how much damage the "carry culture" has done to the average player. If playing a game for over a decade still hasn’t taught some of the most basic fundamentals, I honestly don’t know what to say.

There’s a staggering amount of misinformation, incorrect stats, and a tendency to blame the game itself, when in reality, the game isn’t at fault. Players frequently choose highly suboptimal builds, neglect core mechanics, and the moment they start getting farmed by Pixel, or face anything remotely challenging, they immediately point fingers at game design.

New endgame too difficult? "T17 is bad." Getting one-shot by mercenaries in T16 Alch & Go maps? "Mercs are overtuned." Any content that poses a real threat to their paper-thin characters? "Bad game design." But the reality is far simpler, it's a build problem.

A friend of mine recently found a perfect case study, a player running a totem build in SSF Hardcore. From what I remember, the character was around level 65 by the time they sent me the screenshot, so either still in the campaign or just freshly out of it, and shockingly, their EHP was already higher than that of another build we saw in SC Trade, which has full access to the economy, got 30 levels higher, and claimed to be “fully min-maxed.”

Yet, when you look at the gear on that supposedly optimized build, it’s clear that nothing is truly min-maxed. Not even resistances are capped. And they wonder why they’re constantly getting farmed by Pixel. That’s not an endgame build, it’s barely yellow map worthy.

Meanwhile, the SSF HC player is now approaching level 80, gained a much higher maximum physical hit taken, better elemental mitigation, and significantly more mana and life overall during a few more levels.
It’s clear as day that this archetype is perfectly capable of getting durable, even without access to trade, despite the common narrative that decent builds or items are "too expensive," while literal campaign-tier ground loot is regularly labeled as “normal” gear. The bar is just painfully low, and it shows.

Spoiler
On the left, we have the end-of-campaign SSF build, on the right, for direct comparison, stands the supposedly “optimized” mid-90s Trade League character.





I play a glass-cannon build. That is the very definition, yes its zhp. Also this ain't the build section of the forums, posting people's pob and ridiculing them is not nice.
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Toforto#2372 wrote:
Stop trying to make using chaos on a map sound like its no big deal.
I don't have to stop anything because it really is not a big deal. That's their intended purpose if you aren't using them on rare gear. Always has been and always will be.

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Toforto#2372 wrote:
It wasn't a thing until t17s.
It absolutely was. An inexperienced player like you wouldn't know, though.

I stopped reading after that and will no longer reply to you. Have a good day.
Hi everyone,

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Welp getting back on topic: t17s bad. They need to be fixed so that the average player can enjoy the content without needing a mirror-tier meta build. So +1 to the OP.
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There’s a staggering amount of misinformation, incorrect stats, and a tendency to blame the game itself, when in reality, the game isn’t at fault. Players frequently choose highly suboptimal builds, neglect core mechanics, and the moment they start getting farmed by Pixel, or face anything remotely challenging, they immediately point fingers at game design.
I believe that's the crux of it. Well said. Funnily enough it's not due to a lack of actual, reliable and good resources. No, it's said players being purposefully ignorant, dismissing valid criticism and feedback. The loud minority wanting to "better" the game because getting farmed by pixel, in their eyes, isn't something they can prevent themselves.

It's a shame, really.

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