T17 maps and modifiers are THE WORST thing that happened to POE

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I'd argue quite the opposite: build issues are almost ALWAYS skill issues. Creating a viable build IS a fundamental skill of playing PoE. Experience and knowledge are legitimate SKILLS that require development.

For most players budget is not infinite, doesn't matter how experienced that player is. Leaving a few engineered gaps in your build because they may be too expensive to patch is the smartest thing to do, exactly because you can roll over.

It's engineered build issue done by knowledge and experience, but build issue regardless.

Complaining that your build can't do x mod and you want it removed. Now THAT is skill issue.
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Toforto#2372 wrote:

Exactly this, regex is part of the problem not a solution. You shouldn't need to filter out the 95% cringe mods just to roll one map. This is a low-effort,uncreative chaos sink. They could just design something else to spend your chaos orbs on. Anything. "You have to waste your chaos orbs for muh economy balance" is no excuse.
Surprise surprise, GGG wants you to use currency to craft your endgame maps. Be happy that you are a new player - you are playing the easy mode already. You wouldn't have lasted one league where we used Exalts on maps, hoping for the maze mod or anything that gives packsize, just to sustain T9 and above.

Imagine complaining about having to use chaos orbs of all things. I'm shaking my head.
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Complaining that your build can't do x mod and you want it removed. Now THAT is skill issue.


This is what's happening here. Nothing you wrote above this matters in this context. You highlighted the only times where my qualifier "almost" comes into play...

We can continue arguing semantics, but the CONTEXT is people complaining that t17 mods brick builds. As you yourself put it, that is NOT a build issue but a skill issue which I agree with.

The SKILL to know what your build is capable of
The SKILL to specifically CHOOSE what holes your build has based on what you need it to accomplish.
The SKILL to build a competent t17 build....on any budget.
etc.

This is what's at play, not the generic "I simply don't have enough money at the moment" build issue. Because even that knowledge is both skill-based and build-based and you wouldn't be doing content you aren't capable of with such knowledge. That's why most players aren't buying red maps when they are level 68 with campaign gear and complaining that red maps are unfairly difficult.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 20, 2025, 10:51:05 AM
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Toforto#2372 wrote:


Ah yes, the good old "Do no damage for 3 seconds every 10 seconds". What is the counterplay to this? What kind of god gamer skills do I need? Oh that's right, there is no counter. Why waste chaos orbs when I can just sell the map to someone else?


Occasionally, even you can hit on something that's actually worth debating. THIS is precisely what I mentioned a few posts ago: argue about SPECIFIC mods, not generalized "t17s suck" that you usually post.

Because I wholeheartedly AGREE: the "Do no damage" mod has no business being in the game and should be deleted. It is one of maybe two mods that I think are actually fundamentally broken and stupid and exist ONLY to frustrate everyone. The other, of course, is the action speed mod.
Starting anew....with PoE 2
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Toforto#2372 wrote:

Exactly this, regex is part of the problem not a solution. You shouldn't need to filter out the 95% cringe mods just to roll one map. This is a low-effort,uncreative chaos sink. They could just design something else to spend your chaos orbs on. Anything. "You have to waste your chaos orbs for muh economy balance" is no excuse.
Surprise surprise, GGG wants you to use currency to craft your endgame maps. Be happy that you are a new player - you are playing the easy mode already. You wouldn't have lasted one league where we used Exalts on maps, hoping for the maze mod or anything that gives packsize, just to sustain T9 and above.

Imagine complaining about having to use chaos orbs of all things. I'm shaking my head.


Ah yes, I guess playing since Prophecy league means I'm a new player. No I didn't play before the atlas, only for a bit of time in Warbands league. And that era of the game looks boring af tbh, map sustain shouldn't even be a question, but a guarantee. And using exalts on a map is also the funniest thing ever. Since they made the atlas the game has only gotten more popular. The "bumbling in the dark blindly" endgame before it is some bygone artifact of the early 2000s. I'd be bored after like 5 maps cus the game doesn't give you any direction or doesn't tell you what you're supposed to do even lmao

I don't want to use my chaos orbs on a t17, because its a waste of currency. And if I run it and rush to the boss for the fragments, most of the time it only drops 2 and they don't sell for more than the map itself, so its never worth running these maps for an average player like me.
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For most players budget is not infinite, doesn't matter how experienced that player is. Leaving a few engineered gaps in your build because they may be too expensive to patch is the smartest thing to do, exactly because you can roll over.

It's engineered build issue done by knowledge and experience, but build issue regardless.


Yep, I don't have multiple mirrors to spend on a build. The moment I see expensive uniques,forbidden flame/flesh or simplex amulet or other insane crafted gear I just stop looking at that PoB lol

Like can a build just have normal items instead of using all these fancy expensive ones? I don't wanna buy a 300 div heist amulet. Or 100 div jewels. Or a 200 div Mageblood. Expecting a normal player to be able to buy all these(or craft them, somehow) is insanity to me.
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Toforto#2372 wrote:


Like can a build just have normal items instead of using all these fancy expensive ones? I don't wanna buy a 300 div heist amulet. Or 100 div jewels. Or a 200 div Mageblood. Expecting a normal player to be able to buy all these(or craft them, somehow) is insanity to me.



This is a discussion about the hardest, most rewarding content in the entire game. "Normal items" and "normal players" aren't even in the conversation, nor should they be.

Builds can have whatever items they want....but their goals need to match their gear.


Everything else you wrote regarding numbers and costs is just pure hyperbole.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 20, 2025, 11:13:18 AM
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Toforto#2372 wrote:

Like can a build just have normal items instead of using all these fancy expensive ones? I don't wanna buy a 300 div heist amulet. Or 100 div jewels. Or a 200 div Mageblood. Expecting a normal player to be able to buy all these(or craft them, somehow) is insanity to me.


How about this utmost?



“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
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Toforto#2372 wrote:

Like can a build just have normal items instead of using all these fancy expensive ones? I don't wanna buy a 300 div heist amulet. Or 100 div jewels. Or a 200 div Mageblood. Expecting a normal player to be able to buy all these(or craft them, somehow) is insanity to me.


How about this utmost?





I've never even heard of this item lol, looks like some kind of gamba random-stats gimmick like eyes of the greatwolf. Probably too expensive for any normal player to buy. Its also literally useless to a build that doesn't stack spell suppress, 30% might aswell be 0.

Also kinda weird to flex your rich person items tbh, we get it you have 50 bajillion mirrors.
Last edited by Toforto#2372 on Oct 20, 2025, 11:21:27 AM
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You’re still trying to blend terms that shouldn’t be blended together.

“Skill” and “build” aren’t interchangeable. A player’s mechanical knowledge and decision-making can be great while their build still has deliberate tradeoffs due to economy or design. That’s what “engineered build issue” means: a conscious limitation, not incompetence.

Saying “creating a viable build is a skill, therefore all build issues are skill issues” is circular reasoning. By that logic, no statement about balance or design ever matters, because any failure anywhere is automatically “skill issue.” That’s not analysis, that’s a catch-all dismissal.

As for “any budget,” that’s just not reality. Budget and itemization define PoE’s entire progression. Pretending skill alone bridges those gaps ignores the economic layer that the devs explicitly designed into the game.

And the “context”: my post wasn’t defending people complaining about mods. It was describing why some builds have hard counters that can’t always be affordably patched out, but can be easily rerolled. You reframed the discussion to a different target and then argued against that.

So, no, it’s not “semantics.” It’s recognizing that build engineering involves tradeoffs, and acknowledging those tradeoffs isn’t lack of skill, it’s simply part of the game.
Last edited by Z3RoNightMare#7140 on Oct 20, 2025, 11:25:40 AM

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