The Third Edict: What We're Working On

cant see the feral kin mobs that cant die inside ritual and force you logout
or the roving whisps event in the interlude
W for Warbringer fix!
"
"One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres."

Why can't you let us have fun GGG?

Especialy the companion folks not only are we limited to beast you just had to hit 3 of the strongest beast possible? Couldnt you atleast have kept up the modifier on Companion so there was an actual reason to use them?

If you arent gonna let us have hidden modifier of unique one time beast atleast give us a method to force the rare mods we want on a beast. It's the only dumb skill in the game where you gotta fight to make it work as a gem base.




Yeah this sucks Because those spectres are fun to use but hey why let minion players enjoy there fun and make them play the way we want it's utter bull.

There's also some special rares in the campaign you cant spectre that are a one time kill cant use respawn check point you cant find any where else.

Act 1 has a special witch in the grellwood.

Act 2 is the carrion golem monster in the mastadon bone land.

Act 3 the crazy plant chaos monster in the chimeral wetlands that I REALLY WANT.

Act 4 has several but the most notable one is the twins golems the sulphite fissure one I like it but cant because might be another cant get because fun is bad.

Also in poe 1 there are spectres with special modifiers and we know this because they added them to the game, so why cant we get them in poe 2? Can someone from GGG give me a straight answer and don't let it be because its not part of the vision of poe 2
I hecking love PoE2
How the fuck unavoidable boss mechanics got prioritized on development instead of the map system, WHICH IS BROKE(Activation failed. Map is not accessible).

People can't do maps ffs.
good patch notes. missing performance updates. literally have 10-20 fps when abyss meets corruption. its not playable at all in maps. and no I don't have a potato pc
"
alexsteh#1196 wrote:
Removed the motion blur effect played when Abyssal Pits closed.


What about the screen shake? Please respect my setting on having no screen shake on.
What about dx12 crashing over and over randomly when reaching x amount of vram used?
What about burning ground and other various of ground effects causing massive amount of fps drop like 50-60%?

Are you even awake yet?

This, the performance of this patch has been horrible and im amazed how GGG keeps rushing and releasing game like that is ridiculous.

Instead of spending so much money on influencers promoting their game they should spend some on the QA team to release better patches.
If u fix but with Merit shield, why u dont back item in game
"
Fleshpierce use rate - 7% for characters above level 80
Lightning Arrow use rate - 42% for characters above level 80

GUESS WHO GETS NERFED??
"
One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.

What a joke of a balance.

You have more than half of lvl 90+ ladder as LA Deadeyes, you have laggy ass atlas that goes disco on any attepmt to scroll, and map device loads half of a minute for every map.
Yeah, specters are the problem, should nerf the only good thing that summoners had in years!
Please please do some (more) perf improvements, it is a bit better since 0.3 thanks for that, but it's still barely playable on a mid range PC when tons of mobs are poping from abysses during 10' (or/also limit that maybe)

i5 13500
RTX 4060 (1080p / dlss perf / everything low)
16GB DDR4
OS and game on NVMe

So I'm way in recommmanded config, I shouldn't have these problems.

Report Forum Post

Report Account:

Report Type

Additional Info