The Third Edict: What We're Working On
I'm playing Twister and for no reason my Salvo support gem stops working in the middle of the game. I have to take it out and put it back in for the counter to start growing again. It's just the counter that stops growing. The twister keeps going everywhere. Besides, I can't move properly with the whirling slash... it's frustrating to play... Please take a closer look at the whirling slash and the twister.
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"What We're Working On"
i hope poe1 |
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Please support Keyboard and Mouse on consoles! We have a long list of +1's going in the Console section. We love you very much GGG :)
https://www.pathofexile.com/forum/view-thread/3619321 Let's work together to make this world a better place :)
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When u gonna fix the fps issues in this game? is totally unplayable, rtx4060 32 ddr5 gb RAM i5 12400f, more than necessary to play,still working as trash.
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good
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can u guys work on something that will buff us finally but not nerf pls
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Hello
Please work on the lagg issue for console players Again today the game in unplayable Thanks Ing:Ponfer
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cool
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is well know that game content is the cornerstone of all this, but holy batman, the performance is far below, i completely understand that a juiced map with 10k things happening lags, that's normal BUT when any scenario-map that even with no interactions generates a cpu bottlenecks on very powerful rigs, theres something not going well, please set a morning alarm for this this aspect.
Side note, what ever you do, what ever interaction you create, please for the love of god, add visual indicators as a primary design algorithm, players have dodge, dodge is reactive, player must SEE what's happening to react, just like boss wind ups, slams, orbs, dd's, light speed axes from white mobs that can kill you in the blink of an eye, the latest dark green balls from abyss are a pain. we have the one powerful tool yes, that only works if you let us see. Just in case I do not mean flashy indications, as mentioned, windups, orb visual delimitators, and colors that enable the player to decide where to move, just like you did with monster grenades, apply that to everything. |
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Absolutely disgusting game
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