The Third Edict: What We're Working On

Ritual is pretty bugged with untargeteable enemies.
In particular the Diablo 2 act 3 tiny enemies that jump off a searing exarch's beast and the statues in one of the new desert maps from interlude.
ABYSS MONSTER CORPSE CULLING PLEASE i HAVE 10 FPS
There it iiz bois. Quin patch!

"
Fixed an issue where some of the Mighty Silverfist's attacks were not correctly telegraphing that they were unavoidable.
Mathils actual cat
me like game. me like patch.
I just finished doing a trial of Sekhemas' run for my Sorceress and was looking at the skills for the Ascendancy, and my game crashed. When I loaded back in, I was kicked out of the treasure room, and the trial was force-restarted. I am not good at POE, and this Honor system is not enjoyable. I got fortunate with my run and will have to trudge through something I already earned. Not having a contingency for a crash in the treasure room needs to be rectified. Maybe make it so that if you're in it, you can teleport back if you haven't interacted with and acquired the ascendancy upgrade.
LOGIN but please nerf the amount of mobs you get on maps with abyss influence
Cannons, Ready ! Node does not work with a weapon set 2 set up

While having Cannons, Ready ! Node And Mortar Cannon on weapon set 2, the Totem does not fire at all, despite me using Explosive Shot on weapon set 1

plz guys fix this bug and thank u
PoE2 bad
Thanks for your hard work, but please stop adding the physics damage overtime mod.
Ggg, you're stubborn with physical Dot damage.
Can you fix it and make it completely gone? Why do you have to add new ones to replace it?
We have no way to mitigate this kind of damage, and it's the main cause of death.
Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
--nice , but
The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).
Last edited by 20inwvl6i#5983 on Sep 3, 2025, 12:03:16 AM
please fix the bug causing explosive shot to consume fully broken Armour

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