How Secrets of the Atlas Launch Went

Months of ddos huh

You see, other than those who has incomplete brain function like the clinical insanes or the retards in a medical definition, people don't do things without benefit, there is always something for you to gain thru an action you chose to do, you might be wrong about what you will get but still there is a logical reason.

Who can benefit from POE being ddos'd? There is no one, the only other game that competes with POE's player count, is POE2, no other game in this genre is even close to be a competitor, and almost all of them running a very different release schedule to POE, around POE to be exact, sabotaging servers here ain't gonna drive players to play diablo like duh, if any game were to receive ddos attack, it should be "the other" games, those games compete with each other.


It is more likely to be, and I bet it is bots, and it's GGG's fault, if you noticed, the anti-RMT attitude that GGG hold for over a decade, has been very questionable for a while now, don't talk about it, don't act on it, it used to be even if you talk about RMT in a non-scolding fashion you got banned, not so much now, especially since POE2 launch, can't be sure but it sure feel like they want those bot count numbers over what RMT can do to economy and server loads, currency sites are running so high they even put adds on youtube when you watch a build guide video, it is so ironic it's even poetic. And there is no way currency bots play normally like human players, the more now with merc carrying free currency no matter how little there are, bots will for sure using software to recreate instance farm those ever 20 seconds, and that, is very much the same in essence to a ddos attack.
Last edited by TravisL#2218 on Jun 17, 2025, 12:08:08 AM
Why are you lying? Every server is fucked completely, SG, NZ, AUS, all of them crashe constantly. Ddos eu servers? And the rest of the servers crashing and rolling back are what, our imagination? Just say it cleanly EOS soon poe1 is over.
Last edited by ebawer123#3645 on Jun 17, 2025, 12:11:49 AM
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Another thing we caught just prior to the launch was an issue with our final console builds which did not affect our internal realms so couldn’t have been caught sooner than it was. Because this required brand new builds to be created, tested and then certified, this process took quite a long time to fix, but the console realms are now fully operational and players are able to login and play. We are implementing measures to prevent this occurring in the future.


This ****NOT**** an accurate description of how bad the console launch was.

First, the communication was terrible, and it was initially told to us in a way that seemed like a short delay, when, in fact, at least some GGG employees already knew it would require recertification, and thus would NOT be a quick fix.

Second, there was a portion of playerbase (20%? 50%? I don't know, but not 10% or 90%) would go in to the PS5 version of the game more than 12 hours before the PS5 version was fixed for everyone. About 7-8 hours through this delay someone figured out that the reinstalling the PS4 version would let you play on that (inferior) version of the client. GGG never addressed the imbalance between the players who got early access and the ones who didn't. And this was not anything people could do anything about (until the PS4 client workaround). I personally think you should have done a league reset after all the clients were working. AND if it was decided that early that you wouldn't do one, you should have told everyone it wasn't going to happen, and explained the reasoning. Just how unfair does a league start have to be to warrant a reset? (Alternate solution: could have create a free event-style league people could join if they wanted a fair fresh-start, and let the people who prefer to stay in the original league to stay there).

Third, console players are used to having built-in Neversink filters available, and they were not available at league start, with virtually no official communication from GGG on the matter. (There was a post on X, but nothing here on the PoE website and nothing in-game. EDIT: There was a post here but it was very last-second, to the point most players never saw it). Custom filters still worked, but many console players have never used one, and weren't prepared to learn how to install a custom filter at league start.

Fourth, we not only had all the bugs PC had at the start, we also had a bunch of console-specific bugs, AND all the server issues that were affecting PC. Communication on these bugs, and on patch timing was nonexistent for 36+ hours, and now is about half there.

Fifth, a TON of our bugs are going to be fixed in the .b patch, but console players don't even know it exists unless we check the PC patch notes, and there's still no word on when we will get it.

I love this game, but you guys *really* dropped the ball on console this league.

Last edited by QQPQ#9136 on Jun 17, 2025, 12:12:14 AM
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European servers are being DDOS’d doesn’t explain why US servers are so unstable to the point they’re not playable.


"unfortunately primarily our European servers but also servers across the globe have been facing a barrage of DDOS attacks"


READ
This League did, what not a single one managed in a decade - it made me super exited for the next League 3 days in, by adding what I saw in PoE 2 thus far - a groundwork for continued endgame storyline, that makes you want to login not only to see what's new mechanically, but how the story will continue.

I am so looking forward for how this storyline will conclude. I was hoping something like that would happen to "bridge the gap" between poe 1 and 2.

If anyone can pull something crazy like that off - it's you guys.

LOGIN!

Sidenote - mercs are awesome, and they will fit PERFECTLY in both games, but one-shots from them are getting under my skin a bit.
We are rooting for you GGG! thank you for all your hard work!
Yep, thank you for the league :>
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Warwipf#5160 wrote:
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Berzal#5810 wrote:
This is not what we want to hear when its day 4 and issue are still exist.

Your back end - are they exist?! or they are juniours? For 4 days its capable to up 100+ servers. Actually you need hours,not even days. What about Ddos protection? After 10+ years of development you dont even have it?(WAF/OSI/L3-L4-L7???)

You fcked up with poe2 and now even poe1 are ruined.

This league start is like you are not experienced company and doing this the first time...

DDOS protection does not exist in the way you think it does. Not even Blizzard or Google are safe from DDOS attacks because there is simply no perfect way to deal with them.


Its Half true.

a) Can they fix rollbacks? IF DB will save progression each time when we put something in inventory - this is half of solution with "rollbacks"

b) Well, directly its exist and its not. Because its combat/war of "superpowers" and resources. You can up a lot of additional servers using other host provider like temporal solution. You can "spread" the DDos attack , that attackers have to overload 2-3-4-5 networks and not the one and they may not have enough power to do that. And now in 2025 when we(backends) have so much tools to do that(up servers fast)- its not the question that DDOS something unbeatable , its question of - do we have resources or we dont or who have more resources. Exist other thing - if someone was put something inside client. Lets say GGG have job/hire rating 3.0 from 5. Its quite low. Some ex-worket / smart guy could easily make a "virus" inside client which summon ddos. So every player is "DDos attacker" while client is working.


And still exist many things how mitigate that(CDN,Auto-scaling,using different Data-centers). Like filtration, the right mixing of local and cloud flare solutions and many other things. So dont tell me that DDOS is some mythical Kraken which summon Apocalypse. If my server will be down more then 30~60m(depends on contract) - my company will pay penalty. If its 2 hours or more and not something exceptional - i will be fired-

The real question - does it DDOS? Or they saying so cause someone fcked up with client or with server architecture/capacity. Its not only EU servers was shutdown and lagging. USA too , even south Africa and Singapore had this issue. So you wanna say that someone from side decide to attack 3-4 data centers?(Its could be domino effect,that EU shutdown and players run to another servers and this servers start to be overloaded. then question, why we dont have smt like auto-scaling? Increasing pressure/capacity - more servers are up etc. ) To be honest i dont believe in this. Although its possible, but the easiest way in such thing is make so -> that client start this overload.

The most easy explanation - something wrong with client OR server architecture by itself.

Like doesnt matter which league - we have queue each league. Doesnt matter 120k ppl or 240k ppl - we still have queue. So i have question about "sever architecture"

Like saying that for 4-5 days they couldnt fix it - is unbelievable or its someone like Google/Tencent try to shutdown the system.
Last edited by Berzal#5810 on Jun 17, 2025, 12:46:15 AM
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TravisL#2218 wrote:
Months of ddos huh

You see, other than those who has incomplete brain function like the clinical insanes or the retards in a medical definition, people don't do things without benefit, there is always something for you to gain thru an action you chose to do, you might be wrong about what you will get but still there is a logical reason.

Who can benefit from POE being ddos'd? There is no one, the only other game that competes with POE's player count, is POE2, no other game in this genre is even close to be a competitor, and almost all of them running a very different release schedule to POE, around POE to be exact, sabotaging servers here ain't gonna drive players to play diablo like duh, if any game were to receive ddos attack, it should be "the other" games, those games compete with each other.
...


You forget what kind of audience poe was attracting all this time, and how GGG were treating their players:)

Poe is grindy, aspirational, but highly volatile, punishing, and unfair environment. People willing to push through all of it are proud, tenacious, spiteful, and capricious. If you ban them for, say, publicly abusing another money printing exploit, it would be a "logical" enough reason to get some revenge.

Then there is GGG who always stands ready to nerf what players discovered (with major collateral damage), but barely get around to buff underperforming skills of fix age-old QoL issues. Don't even mention account investigation department, look into "help and information" here, you'll see a lot of pissed off people waiting 3+ months to get their accounts back.

At the same time there are numerous tech-savvy people here, having access to a DDOS machine isn't so rare as you think. Maybe GGG's karma has finally gotten to them:)
Last edited by Echothesis#7320 on Jun 17, 2025, 12:36:08 AM
Please look at the merc limit. If you see mercs as a way to complement a build you are currently limited to 3 Characters/Builds while the 3rd Char cant even experiment with different mercs as you cant even bench your current one. The 4th character cant use a merc at all if you want to keep your prior builds intact.

Proposed Solution: The merc currently accompanying you, should not count towards the limit.

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