How Secrets of the Atlas Launch Went

After 23-24 minutes on Friday I got in game and got to play for 30 minutes before my first disconnect, followed by a second one less than a minute later.

Day 2? couldn't play, ping was way, way too high.

Day 3? got 2-3 hours in before disconnection.

Today? 5 minutes before DC.

At this point I'm considering giving up on the league. I'm not Ziz, I don't play the game for a living and the weekend is over. If everything worked perfectly, I wouldn't get as much time as I would have sunk in the weekend this entire week. And every day it's been the same story thus far so I don't see why I should bother trying any more.

I like what I've seen from the league, but I'm really not convinced I should waste any more time trying to play it this league. And no, I don't care you're under a DDoS attack. The game either works or it doesn't. And if it doesn't? Plenty more games for me to install and play in my Steam library. Continuing to waste time trying PoE only to get disconnected and my character rolled back seems like a waste of time at this point. Why do an exercise in frustration when I could be having fun with other games?

Sorry GGG but at the end of the day you're entertainment and at least from this European's perspective this league is compromised. I might come back in a month or two but for now it seems clear you can't actually make the game playable. Most likely: see you next league.
"
Berzal#5810 wrote:
This is not what we want to hear when its day 4 and issue are still exist.

Your back end - are they exist?! or they are juniours? For 4 days its capable to up 100+ servers. Actually you need hours,not even days. What about Ddos protection? After 10+ years of development you dont even have it?(WAF/OSI/L3-L4-L7???)

You fcked up with poe2 and now even poe1 are ruined.

This league start is like you are not experienced company and doing this the first time...

DDOS protection does not exist in the way you think it does. Not even Blizzard or Google are safe from DDOS attacks because there is simply no perfect way to deal with them.
4 months ddos attacks ))
"
WORST PATCH EVER. THANKS GGG THAT YOU'VE PUT A FALSE HOPE ON YOUR WHOLE COMMUNITY THAT YOU MAKING AT LEAST SOMETHING RIGHT FOR ALMOST A YEAR.
ARE YOU EVEN TESTED YOUR GAME?

Stop saying to the community about DDOS attack, we aren't dumb. The same DDOS was on POE2 patch release, Phrecia, Private league in POE1 and for more than 4 months you're done nothing.
You don't do nothing with your server infrastracture for years. FOR YEARS WE ARE FACING WITH PROBLEMS ON THE LEAGUE START

Another crash on EU server with rollback. WHY MY STASH NOT ROLLING BACK WITH JUICED MAPS, WHY MY INVENTORY BEING CLEARED AND PORTAL BEING CLOSED ONLY? Give my divines from map back, give me my completetion maps back, give me my time back.

"
Currently the leading issue we’re looking to address with the league is that a number of Mercenary skills, especially once you get to the middle of the campaign start to deal overwhelming amounts of damage to the player, often instantly killing you, you should expect a patch in the near future that puts all these skills more in line. This will not affect the Mercenary balance when they are your ally.


Hire QA on make developers TEST WHAT THEY'VE CREATED. How it's even possible that EACH league you are facing with the same issue that league mechanic is overpowered and killing players.

What about party farm? GGG don't want to say something regarding this buff when Empy party farming for 5-6 T0 Uniques from 1 ritual, Hmmm? Why solo MF bad but Party farm is good? GGG, don't you answer?

And one more, I would say a secret but patches should come in 2-3 days after league start, not after 1-2 weeks as you always doing.


Finally, I would say thank you GGG. Thank you that you saved my money not to buying support pack, thank you that I could find some time on playing other games, thank you that you've created a hope (unfortunatelly, you've steal it).
It's hard to belive that one of the best game dev company became like this and lost all the trust that you've earned in less than a year.

"Trust is hard-earned, easily lost, and difficult to reestablish."
Congratulations GGG, you've done it.



Y E S
Please give us the option to mute other player's pet sounds. All the goblin's in the various towns are starting to drive me batty.
"
Warwipf#5160 wrote:
"
Berzal#5810 wrote:
This is not what we want to hear when its day 4 and issue are still exist.

Your back end - are they exist?! or they are juniours? For 4 days its capable to up 100+ servers. Actually you need hours,not even days. What about Ddos protection? After 10+ years of development you dont even have it?(WAF/OSI/L3-L4-L7???)

You fcked up with poe2 and now even poe1 are ruined.

This league start is like you are not experienced company and doing this the first time...

DDOS protection does not exist in the way you think it does. Not even Blizzard or Google are safe from DDOS attacks because there is simply no perfect way to deal with them.


True, you cant defend against DDoS entirely.
But hiding behind DDoS attack excuse for years is also not an excuse, as that is always the answer from GGG regarding the pathetic status of EU servers for YEARS.

Not since 3.26, not last week, months, but YEARS.

My last 3h gameplay:
sit in hideout, wait for 15 mins to see if server is stable, go in a map, and right at the end lose everything because reroll...
I've lost a maven fight at the last second, because reroll
Waited 20 mins, went for shaper fight, right when i was about to start it, guess what reroll
Waited another 15 mins, did 2 guardian map, guess what, reroll...

How can you play the game, if it gets rerolled all the time.
And not just reroll, because with reroll i would be fine.
But nononono, it just destroys your instance, meaning you lose everything you put into it, but the reroll doesnt give you back the resources you wasted on the map but eats up everything you earned.
Used fragments? F U
Used unique map? F U
Engaged with league mechanic? F U
Dare to juice a map? Ohohoh, F U^2

But im sure if you buy 10 more supporter packs, DDoS would go away, instantly ...
Where are players numbers? That's what i expected to see in such thread
"
Warwipf#5160 wrote:
"
Berzal#5810 wrote:
This is not what we want to hear when its day 4 and issue are still exist.

Your back end - are they exist?! or they are juniours? For 4 days its capable to up 100+ servers. Actually you need hours,not even days. What about Ddos protection? After 10+ years of development you dont even have it?(WAF/OSI/L3-L4-L7???)

You fcked up with poe2 and now even poe1 are ruined.

This league start is like you are not experienced company and doing this the first time...

DDOS protection does not exist in the way you think it does. Not even Blizzard or Google are safe from DDOS attacks because there is simply no perfect way to deal with them.


True, but there are other ways to mitigate the problem which are fully in GGG power. From the feedback you can see that main issue is not even the disconnects, it's the "rollbacks", or more specifically, the account DB being updated only after you portal to hideout, not when you pick up stuff in map.

If you portal back every time you pick up a div, you will keep it after next disconnect. Given how long those disconnects are present, and the magnitude of the issue, I'd say reworking how items are saved had been warranted. For several months now. Even though it is obviously costly and complex.

GGG has deliberately chosen not to fix those "rollbacks" after drawbacks of the current system had been exposed by DDOS. So I don't feel them being innocent victims in this situation. Repeating "its not us, its the DDOS" for months straight isn't a responsible attitude.
Last edited by Echothesis#7320 on Jun 16, 2025, 10:12:23 PM
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