Additional Upcoming Changes

i have nothing to say.
Last edited by EliteEscort on Sep 13, 2022, 2:47:12 AM

One Mob.

One Build..

One Game...

Okay, I gave the league a chance, I didn't like it, I don't like where it's going. See you in 3.20. Maybe.
Last edited by deadman800 on Sep 13, 2022, 2:49:35 AM
I'm assuming since you did not mention it: You think weapon and armour chests in Kalandra Lake are fine? These have never even remotly dropped anything rewarding for me. There are only 3 chest types worth looking at.Currency / General Loot Chest and maybe Maps.

Also again small drops worth of changes to Archnemesis instead of a bucket full of changes to make it feel good. Magma barrier needs one big review, these balls teleport too fast to your position. Also Heralding minions should be disabled from monsters that hide like Devourers, larvas (that dig underground).
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
EliteEscort wrote:
i have nothing to say.


So you say...
Beta member since: 0.9.8f (April 23rd 2012)
Well, good you moved something but last league I played like a crazy, this league I just want to finish challenges, I just dont feel good logging in and playing, all my friends already left after just few days.
I dont understand why even 2 things from Atlas passive skills tree were removing, I rememember them:
- Rare monsters have additional modifier
- Rare monster drop additional basic currency

Running maps now with feel empty, also Exalt -> Divine feels like meh, Exalt looked cooled, by the name and image now Divine just doesnt feel like its worthy.
The opening of Breach encounters and Ice Prison isn't the issue...
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"
Scaelarcc wrote:
looks like we still betatesting leagues 1 month in, sad.
That's what happens when you cut development time by 1 month each league.
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You would rather make countless patches for archnemesis than give up, right
After the monster dies, the continuous damage on the ground has finally been improved!

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