Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
" HH has been deliberately left untouched, as it's meant to serve as a twink chase item. There is no way to balance the effect it has - since it just borrows from the pool of rare monster mods which grant rare mobs the power to threaten us - that wouldn't mean nerfing it into irrelevance. See Replica Headhunter for a much weaker version - there's a reason that thing is much cheaper. Headhunter is essentially separate from discussions around game balance - everyone agrees that it isn't balanced, but it also isn't meant to be. |
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" Don't forget, if you do this you also have 15% dodge and 15% spell dodge. And the assassin had 34% movement speed removed from ascendancy because? |
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might skip this league, since i mostly play necro every league
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Really love the changes. Good work
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So tired of seeing necromancers complaining.
IT'S STILL OP, jesus. MINION/SUMMONER playstyle is OP. Affliction, Necropolis and now Keepers are the worst leagues ever. Loot-shower fest, chase uniques too available, stacked decks and valdo boxes are a flawed design, and now the genesis tree handing out overpowered items hence invalidating several farms and crafting avenues.
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Lots of ascendancies seem less good, I wasn't playing those so I don't know how bad the nerf is. Some others look perfectly fine:
- Slayer - Hiero - Zerker - PF Also 2021: ranger is the new shadow. New meta. I'm depressed about that huge miner nerf, turns a tune out your end game gear for another aura to how the fuck am I supposed to reserve that on one line. Last edited by galuf#4435 on Jan 12, 2021, 2:54:20 PM
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" ONE specific minion build is OP, the rest are mid tier builds. [qute="galuf" realm="pc"]Lots of ascendancies seem less good, I wasn't playing those so I don't know how bad the nerf is. Some others look perfectly fine: - Slayer - Hiero - Zerker - PF Also 2021: ranger is the new shadow. New meta. I'm depressed about that huge miner nerf, turns a tune out your end game gear for another aura to how the fuck am I supposed to reserve that on one line.[/quote] It's seems Jugg continues to be the whipping post for some reason. I would love to know why they keep nerfing it. It needs more damage. Obviously I don't think Jugg should be on par damage wise with say a zerker or slayer, but damn 10 minutes on what should be a 2 minute fight?? at least give them enough damage to cut that in half so we can actually play the game. PC Specs : I7-7700K @5.0GHz, 16 GB Patriot Viper DDR4, GTX 1070, Intel 600p 512GB NVME SSD Last edited by Smoknjoe24#5708 on Jan 12, 2021, 3:09:41 PM
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" Long ago, it was 20% increased golem damage per summoned golem type. But the ascendancy was so unplayed it was changed to per golem along with adding another +1 golem. And even with this, Golem build themselves were not OP until cluster jewel aura stacking was added. Any how, the elemental ascendancy changes suck IMO. Neutered the use of Heralds and Golems, and didn't really add any new power to make up for these losses. Although, the Aegis defense could be nice. But the Aegis isn't going to do anything for you if your DPS sucks. I don't know. Need the full patch notes and the nerfs to the 40 altered skill gems. (No I'm not expecting buffs. GGG implied buffs to the ascendancies and look how that turned out.) |
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Hhmmm, well. ok.
Takes some time getting used to, I think. |
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